Pokemon Brilliant Diamond and Shining Pearl Mothim is a Bug and Type Moth Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Mothim can be found with Swarm as an Ability and has a Medium Fast growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Lonely Nature, based on 424 combined Base Stats.
Mothim Stats and Abilities
Based on Mothim Base IVs we consider this pokemon D-Tier choice. Mothim Highest IV Stat is Attack 94 and the Lowest being Defense 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
C | Attack | 94 | 173 | 315 |
F | Defense | 50 | 94 | 218 |
C | Special Attack | 94 | 173 | 315 |
F | Special Defense | 50 | 94 | 218 |
E | Speed | 66 | 123 | 254 |
D | Total | 424 |
Mothim | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Swarm Ability 1 | Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Tinted Lens Hidden Ability | Powers up “not very effective” moves. |
How To Evolve Mothim in BDSP
Burmy requires (Level 20, Male) to evolve into Mothim.

Where To Find Mothim in BDSP
Mothim has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Burmy
Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Pokemon Brilliant Diamond and Shining Pearl Mothim Weakness
Mothim is a Bug and Type pokemon. This will cause Mothim to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
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0.25x Less Damage |
![]() ![]() |
Immune to Damage |
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What pokemon is Mothim Weak Against?
What pokemon is Mothim Strong Against?

Best Moves Mothim in BDSP
Best Moveset for Mothim Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Bug Buzz
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
44 |
Psychic
| ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
47 |
Lunge
| ![]() | Physical | 120 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
41 |
Air Slash
| ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
Best Moveset for Mothim TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM85 |
Dream Eater
| ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |


Mothim Level Up Moves
List of Moves Mothim can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Quiver Dance
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack, Special Defense and Speed.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
10 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
15 |
Bug Bite
|
Power:
90 Acc: 100
PP: 20
![]() Receives the effect from the opponent's held berry.
|
20 |
String Shot
|
Power: —
Acc: 95
PP: 40
![]() Sharply lowers opponent's Speed.
|
23 |
Confusion
|
Power: 50
Acc: 100
PP: 25
![]() May confuse opponent.
|
26 |
Gust
|
Power:
60 Acc: 100
PP: 35
![]() Hits Pokémon using Fly/Bounce with double power.
|
29 |
Poison Powder
|
Power: —
Acc: 75
PP: 35
![]() Poisons opponent.
|
32 |
Psybeam
|
Power: 65
Acc: 100
PP: 20
![]() May confuse opponent.
|
35 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
38 |
Struggle Bug
|
Power:
75 Acc: 100
PP: 20
![]() Lowers opponent's Special Attack.
|
41 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
![]() May cause flinching.
|
44 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
47 |
Lunge
|
Power:
120 Acc: 100
PP: 15
![]() The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
50 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
Mothim TM Moves
List of Moves Mothim can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power:
105 Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
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