Pokemon Brilliant Diamond and Shining Pearl Ursaring is a Normal Type Hibernator Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Ursaring can be found with Guts, Quick Feet and Unnerve as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 500 combined Base Stats.
Ursaring Stats and Abilities
Based on Ursaring Base IVs we consider this pokemon B-Tier choice. Ursaring Highest IV Stat is Attack 130 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
S | Attack | 130 | 238 | 394 |
E | Defense | 75 | 139 | 273 |
D | Special Attack | 75 | 139 | 273 |
E | Special Defense | 75 | 139 | 273 |
F | Speed | 55 | 103 | 229 |
B | Total | 500 |
Ursaring | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Guts Ability 1 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Quick Feet Ability 2 | Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Ursaring in BDSP
Teddiursa can evolve into Ursaluna Use a Peat Block in Crimson Mirelands during a full moon or Ursaring (Level 30).

Where To Find Ursaring in BDSP
Ursaring has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Teddiursa
Lv. 16-63
| |
![]() ![]() National |
![]() Teddiursa
Lv. 16-63
| |
![]() ![]() National |
![]() Teddiursa
Lv. 16-63
| |
![]() Start |
![]() Teddiursa
Lv. 16-63
| |
![]() Start |
![]() Teddiursa
Lv. 16-63
| |
![]() Start |
![]() Teddiursa
Lv. 16-63
| |
![]() Start |
![]() Teddiursa
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Ursaring Weakness
Ursaring is a Normal Type pokemon. This will cause Ursaring to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Ursaring Weak Against?
What pokemon is Ursaring Strong Against?

Best Moves Ursaring in BDSP
Best Moveset for Ursaring Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
58 |
Thrash
| ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
67 |
Hammer Arm
| ![]() | Physical | 100 | 90 | 10 | Lowers user's Speed. |
29 |
Slash
| ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
1 |
Covet
| ![]() | Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Ursaring TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Ursaring Level Up Moves
List of Moves Ursaring can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
67 |
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
![]() Lowers user's Speed.
|
1 |
Covet
|
Power:
90 Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
![]() |
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Lick
|
Power: 30
Acc: 100
PP: 30
![]() May paralyze opponent.
|
1 |
Fake Tears
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
8 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
15 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
22 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
![]() Lowers opponent's Evasiveness.
|
25 |
Play Nice
|
Power: —
Acc: —
PP: 20
![]() Lowers opponent's Attack. Always hits.
|
29 |
Slash
|
Power:
105 Acc: 100
PP: 20
![]() High critical hit ratio.
|
38 |
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
47 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
49 |
Snore
|
Power:
75 Acc: 100
PP: 15
![]() Can only be used if asleep. May cause flinching.
|
58 |
Thrash
|
Power:
180 Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
Ursaring TM Moves
List of Moves Ursaring can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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