Pokemon Brilliant Diamond and Shining Pearl Ursaring is a Normal Type Hibernator Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Ursaring can be found with Guts, Quick Feet and Unnerve as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 500 combined Base Stats.
Ursaring Stats and Abilities
Based on Ursaring Base IVs we consider this pokemon B-Tier choice. Ursaring Highest IV Stat is Attack 130 and the Lowest being Speed 55.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 90 | 290 | 384 |
| S | Attack | 130 | 238 | 394 |
| E | Defense | 75 | 139 | 273 |
| D | Special Attack | 75 | 139 | 273 |
| E | Special Defense | 75 | 139 | 273 |
| F | Speed | 55 | 103 | 229 |
| B | Total | 500 |
| Ursaring | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Guts Ability 1 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Quick Feet Ability 2 | Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Ursaring in BDSP
Teddiursa can evolve into Ursaluna Use a Peat Block in Crimson Mirelands during a full moon or Ursaring (Level 30).
Evolution ChartWhere To Find Ursaring in BDSP
Ursaring has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Teddiursa
Lv. 16-63
| |
|
National |
Teddiursa
Lv. 16-63
| |
|
National |
Teddiursa
Lv. 16-63
| |
|
Start |
Teddiursa
Lv. 16-63
| |
|
Start |
Teddiursa
Lv. 16-63
| |
|
Start |
Teddiursa
Lv. 16-63
| |
|
Start |
Teddiursa
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Ursaring Weakness
Ursaring is a Normal Type pokemon. This will cause Ursaring to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Ursaring Weak Against?
What pokemon is Ursaring Strong Against?
Type Weakness ChartBest Moves Ursaring in BDSP
Best Moveset for Ursaring Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 58 |
Thrash
| | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| 67 |
Hammer Arm
| | Physical | 100 | 90 | 10 | Lowers user's Speed. |
| 29 |
Slash
| | Physical | 105 | 100 | 20 | High critical hit ratio. |
| 1 |
Covet
| | Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Ursaring TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Ursaring Level Up Moves
List of Moves Ursaring can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 67 |
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
Lowers user's Speed.
|
| 1 |
Covet
|
Power:
90 Acc: 100
PP: 25
Opponent's item is stolen by the user.
|
| 1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Lick
|
Power: 30
Acc: 100
PP: 30
May paralyze opponent.
|
| 1 |
Fake Tears
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
| 8 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Hits 2-5 times in one turn.
|
| 15 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| 22 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
Lowers opponent's Evasiveness.
|
| 25 |
Play Nice
|
Power: —
Acc: —
PP: 20
Lowers opponent's Attack. Always hits.
|
| 29 |
Slash
|
Power:
105 Acc: 100
PP: 20
High critical hit ratio.
|
| 38 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 47 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 49 |
Snore
|
Power:
75 Acc: 100
PP: 15
Can only be used if asleep. May cause flinching.
|
| 58 |
Thrash
|
Power:
180 Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
Ursaring TM Moves
List of Moves Ursaring can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Power doubles if user took damage first.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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