Pokemon Brilliant Diamond and Shining Pearl Teddiursa is a Normal Type Little Bear Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Teddiursa can be found with Pickup, Quick Feet and Honey Gather as an Ability and has a Medium Fast growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 330 combined Base Stats.
Teddiursa Stats and Abilities
Based on Teddiursa Base IVs we consider this pokemon F-Tier choice. Teddiursa Highest IV Stat is Attack 80 and the Lowest being Speed 40.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 60 | 230 | 324 |
| D | Attack | 80 | 148 | 284 |
| F | Defense | 50 | 94 | 218 |
| F | Special Attack | 50 | 94 | 218 |
| F | Special Defense | 50 | 94 | 218 |
| F | Speed | 40 | 76 | 196 |
| F | Total | 330 |
| Teddiursa | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 120 (15.7% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Pickup Ability 1 | When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again. |
Quick Feet Ability 2 | Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed. |
Honey Gather Hidden Ability | Honey Gather has no effect in battle. |
How To Evolve Teddiursa in BDSP
Teddiursa can evolve into Ursaluna Use a Peat Block in Crimson Mirelands during a full moon or Ursaring (Level 30).
Evolution ChartWhere To Find Teddiursa in BDSP
Teddiursa has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Teddiursa
Lv. 16-63
| |
|
National |
Teddiursa
Lv. 16-63
| |
|
National |
Teddiursa
Lv. 16-63
| |
|
Start |
Teddiursa
Lv. 16-63
| |
|
Start |
Teddiursa
Lv. 16-63
| |
|
Start |
Teddiursa
Lv. 16-63
| |
|
Start |
Teddiursa
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Teddiursa Weakness
Teddiursa is a Normal Type pokemon. This will cause Teddiursa to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Teddiursa Weak Against?
What pokemon is Teddiursa Strong Against?
Type Weakness ChartBest Moves Teddiursa in BDSP
Best Moveset for Teddiursa Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 50 |
Thrash
| | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| 29 |
Slash
| | Physical | 105 | 100 | 20 | High critical hit ratio. |
| 1 |
Covet
| | Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
| 15 |
Payback
| | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
Best Moveset for Teddiursa TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM26 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM28 |
Dig
| | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
| TM96 |
Strength
| | Physical | 120 | 100 | 15 |
Teddiursa Level Up Moves
List of Moves Teddiursa can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 57 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| 1 |
Covet
|
Power:
90 Acc: 100
PP: 25
Opponent's item is stolen by the user.
|
| 1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
|
| 1 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
Always goes first. Lowers the target's attack.
|
| 1 |
Lick
|
Power: 30
Acc: 100
PP: 30
May paralyze opponent.
|
| 1 |
Fake Tears
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
| 8 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Hits 2-5 times in one turn.
|
| 15 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| 22 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
Lowers opponent's Evasiveness.
|
| 25 |
Play Nice
|
Power: —
Acc: —
PP: 20
Lowers opponent's Attack. Always hits.
|
| 29 |
Slash
|
Power:
105 Acc: 100
PP: 20
High critical hit ratio.
|
| 36 |
Charm
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Attack.
|
| 43 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 43 |
Snore
|
Power:
75 Acc: 100
PP: 15
Can only be used if asleep. May cause flinching.
|
| 50 |
Thrash
|
Power:
180 Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
Teddiursa TM Moves
List of Moves Teddiursa can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Teddiursa Egg Moves
List of Egg Moves Teddiursa can learn.
| Egg Move | Desc |
|---|---|
|
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
|
Take Down
|
Power:
135 Acc: 85
PP: 20
User receives recoil damage.
|
|
Seismic Toss
|
Power: —
Acc: 100
PP: 20
Inflicts damage equal to user's level.
|
|
Counter
|
Power: —
Acc: 100
PP: 20
When hit by a Physical Attack, user strikes back with 2x power.
|
|
Metal Claw
|
Power: 50
Acc: 95
PP: 35
May raise user's Attack.
|
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
|
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
|
Cross Chop
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
|
Double-Edge
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage.
|
|
Close Combat
|
Power: 120
Acc: 100
PP: 5
Lowers user's Defense and Special Defense.
|
|
Night Slash
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
|
Belly Drum
|
Power: —
Acc: —
PP: 10
User loses 50% of its max HP, but Attack raises to maximum.
|
|
Play Rough
|
Power: 90
Acc: 90
PP: 10
May lower opponent's Attack.
|
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