Pokemon Brilliant Diamond and Shining Pearl Slaking is a Normal Type Lazy Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Slaking can be found with Truant as an Ability and has a Slow growth rate with a 3 HP EV Yield. We recommend the Naughty Nature, based on 670 combined Base Stats.
Slaking Stats and Abilities
Based on Slaking Base IVs we consider this pokemon S-Tier choice. Slaking Highest IV Stat is Attack 160 and the Lowest being Special Defense 65.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| C | HP | 150 | 410 | 504 |
| S | Attack | 160 | 292 | 460 |
| D | Defense | 100 | 184 | 328 |
| C | Special Attack | 95 | 175 | 317 |
| F | Special Defense | 65 | 121 | 251 |
| C | Speed | 100 | 184 | 328 |
| S | Total | 670 |
| Slaking | Detail |
|---|---|
| Best Nature | Naughty
↑ +10% Attack↓ -10% Special Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 3 HP |
| Growth Rate | Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Truant Ability 1 | Truant causes the ability-bearer to only attack every alternate turn. On the even turns, it will say the Pokémon is loafing around. |
How To Evolve Slaking in BDSP
Slakoth requires (Level 18) to evolve into Vigoroth and then (Level 36) to evolve into Slaking.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Slakoth
| Level 18 → |
Vigoroth
| Level 36 → |
Slaking
|
Evolution ChartWhere To Find Slaking in BDSP
Slaking has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Slakoth
Lv. 10
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Slaking Weakness
Slaking is a Normal Type pokemon. This will cause Slaking to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Slaking Weak Against?
What pokemon is Slaking Strong Against?
Type Weakness ChartBest Moves Slaking in BDSP
Best Moveset for Slaking Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 61 |
Hammer Arm
| | Physical | 100 | 90 | 10 | Lowers user's Speed. |
| 27 |
Headbutt
| | Physical | 105 | 100 | 15 | May cause flinching. |
| 53 |
Sucker Punch
| | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
| 23 |
Covet
| | Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Slaking TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Slaking Level Up Moves
List of Moves Slaking can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| 61 |
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
Lowers user's Speed.
|
| 47 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| 1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
|
| 1 |
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
| 6 |
Encore
|
Power: —
Acc: 100
PP: 5
Forces opponent to keep using its last move for 3 turns.
|
| 9 |
Slack Off
|
Power: —
Acc: —
PP: 10
User recovers half its max HP.
|
| 14 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 17 |
Amnesia
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Defense.
|
| 23 |
Covet
|
Power:
90 Acc: 100
PP: 25
Opponent's item is stolen by the user.
|
| 27 |
Headbutt
|
Power:
105 Acc: 100
PP: 15
May cause flinching.
|
| 33 |
Counter
|
Power: —
Acc: 100
PP: 20
When hit by a Physical Attack, user strikes back with 2x power.
|
| 39 |
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
| 53 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
User attacks first, but only works if opponent is readying an attack.
|
Slaking TM Moves
List of Moves Slaking can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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