Pokemon Brilliant Diamond and Shining Pearl Ambipom is a Normal Type Long Tail Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Ambipom can be found with Technician, Pickup and Skill Link as an Ability and has a Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 482 combined Base Stats.
Ambipom Stats and Abilities
Based on Ambipom Base IVs we consider this pokemon C-Tier choice. Ambipom Highest IV Stat is Speed 115 and the Lowest being Special Attack 60.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|  F | HP | 75 | 260 | 354 | 
|  C | Attack | 100 | 184 | 328 | 
|  F | Defense | 66 | 123 | 254 | 
|  E | Special Attack | 60 | 112 | 240 | 
|  F | Special Defense | 66 | 123 | 254 | 
|  C | Speed | 115 | 211 | 361 | 
|  C | Total | 482 | 
| Ambipom | Detail | 
|---|---|
| Best Nature | Jolly ↑+10% Speed ↓-10% Special Attack | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |  Likes: Sweet  Dislikes: Dry | 
| EV Yield | 2 Speed | 
| Growth Rate | Fast | 
| Catch Rate | 45 (5.9% with PokéBall, full HP) | 
| Egg Groups | Field | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
| TechnicianAbility 1 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. | 
| PickupAbility 2 | When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again. | 
| Skill LinkHidden Ability | Skill Link causes multi-strike moves to always hit their maximum number of times. The moves affected are listed below; note that moves such as Double Kick that always strike the same number of times are not affected. | 
How To Evolve Ambipom in BDSP
Aipom requires (after Double Hit learned) to evolve into Ambipom.
 Evolution Chart
 Evolution ChartWhere To Find Ambipom in BDSP
Ambipom has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
 Start = Default spawns in the Grand Underground
 Start = Default spawns in the Grand Underground Strength = After obtaining the TM96 Strength
 Strength = After obtaining the TM96 Strength Defog = After obtaining the TM97 Defog
 Defog = After obtaining the TM97 Defog 7th Badge = After obtaining the Icicle Badge from Candice
 7th Badge = After obtaining the Icicle Badge from Candice Waterfall = After obtaining the TM99 Waterfall
 Waterfall = After obtaining the TM99 Waterfall National = After obtaining the National Pokedex.
 National = After obtaining the National Pokedex. = Morning Time
 = Morning Time = Day Time
 = Day Time = Night Time
 = Night Time| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
| Advertisement | ||
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|  20 - 5%    |    Aipom Lv. 5-15 | |
|    Defog |    Aipom Lv. 16-63 | |
 Locations List
 Locations ListPokemon Brilliant Diamond and Shining Pearl Ambipom Weakness
Ambipom is a Normal Type pokemon. This will cause Ambipom to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types | 
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |  Fighting | 
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |  Ghost | 
What pokemon is Ambipom Weak Against?
What pokemon is Ambipom Strong Against?
 Type Weakness Chart
 Type Weakness ChartBest Moves Ambipom in BDSP
Best Moveset for Ambipom Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 43 | Last Resort  |   | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. | 
| 22 | Swift  |   | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. | 
| 1 | Dual Chop  |   | Physical | 40 | 90 | 15 | Hits twice in one turn. | 
| 1 | Scratch  |   | Physical | 60 | 100 | 35 | 
Best Moveset for Ambipom TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch  |   | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | 
| TM68 | Giga Impact  |   | Physical | 225 | 90 | 5 | User must recharge next turn. | 
| TM15 | Hyper Beam  |   | Special | 225 | 90 | 5 | User must recharge next turn. | 
| TM22 | Solar Beam  |   | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | 
 Ambipom Lv Up Moves
Ambipom Lv Up Moves Ambipom TM Moves
Ambipom TM MovesAmbipom Level Up Moves
List of Moves Ambipom can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 | Dual Chop | Power: 40 Acc: 90 PP: 15  Physical Hits twice in one turn.  | 
| 1 | Scratch | Power:  60 Acc: 100 PP: 35  Physical | 
| 1 | Tail Whip | Power: — Acc: 100 PP: 30  Status Lowers opponent's Defense.  | 
| 4 | Sand Attack | Power: — Acc: 100 PP: 15  Status Lowers opponent's Accuracy.  | 
| 8 | Astonish | Power: 30 Acc: 100 PP: 15  Physical May cause flinching.  | 
| 11 | Baton Pass | Power: — Acc: — PP: 40  Status User switches out and gives stat changes to the incoming Pokémon.  | 
| 15 | Tickle | Power: — Acc: 100 PP: 20  Status Lowers opponent's Attack and Defense.  | 
| 18 | Fury Swipes | Power:  27 Acc: 80 PP: 15  Physical Hits 2-5 times in one turn.  | 
| 22 | Swift | Power:  90 Acc: — PP: 20  Special Ignores Accuracy and Evasiveness.  | 
| 25 | Screech | Power: — Acc: 85 PP: 40  Status Sharply lowers opponent's Defense.  | 
| 29 | Agility | Power: — Acc: — PP: 30  Status Sharply raises user's Speed.  | 
| 32 | Double Hit | Power:  52.5 Acc: 90 PP: 10  Physical Hits twice in one turn.  | 
| 36 | Fling | Power: — Acc: 100 PP: 10  Physical Power depends on held item.  | 
| 39 | Nasty Plot | Power: — Acc: — PP: 20  Status Sharply raises user's Special Attack.  | 
| 43 | Last Resort | Power:  210 Acc: 100 PP: 5  Physical Can only be used after all other moves are used.  | 
Ambipom TM Moves
List of Moves Ambipom can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20  Physical If the user is hit before attacking, it flinches instead.  | 
| TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20  Special May confuse opponent.  | 
| TM10 | Work Up | Power: — Acc: — PP: 30  Status Raises user's Attack and Special Attack.  | 
| TM11 | Sunny Day | Power: — Acc: — PP: 5  Status Makes it sunny for 5 turns.  | 
| TM12 | Taunt | Power: — Acc: 100 PP: 20  Status Opponent can only use moves that attack.  | 
| TM15 | Hyper Beam | Power:  225 Acc: 90 PP: 5  Special User must recharge next turn.  | 
| TM17 | Protect | Power: — Acc: — PP: 10  Status Protects the user, but may fail if used consecutively.  | 
| TM18 | Rain Dance | Power: — Acc: — PP: 5  Status Makes it rain for 5 turns.  | 
| TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10  Special Charges on first turn, attacks on second.  | 
| TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15  Physical May lower opponent's Defense.  | 
| TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15  Special May paralyze opponent.  | 
| TM25 | Thunder | Power: 110 Acc: 70 PP: 10  Special May paralyze opponent.  | 
| TM27 | Low Sweep | Power: 65 Acc: 100 PP: 20  Physical Lowers opponent's Speed.  | 
| TM28 | Dig | Power: 80 Acc: 100 PP: 10  Physical Digs underground on first turn, attacks on second. Can also escape from caves.  | 
| TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15  Special May lower opponent's Special Defense.  | 
| TM31 | Brick Break | Power: 75 Acc: 100 PP: 15  Physical Breaks through Reflect and Light Screen barriers.  | 
| TM32 | Double Team | Power: — Acc: — PP: 15  Status Raises user's Evasiveness.  | 
| TM34 | Shock Wave | Power: 60 Acc: — PP: 20  Special Ignores Accuracy and Evasiveness.  | 
| TM40 | Aerial Ace | Power: 60 Acc: — PP: 20  Physical Ignores Accuracy and Evasiveness.  | 
| TM42 | Facade | Power:  105 Acc: 100 PP: 20  Physical Power doubles if user is burned, poisoned, or paralyzed.  | 
| TM44 | Rest | Power: — Acc: — PP: 10  Status User sleeps for 2 turns, but user is fully healed.  | 
| TM45 | Attract | Power: — Acc: 100 PP: 15  Status If opponent is the opposite gender, it's less likely to attack.  | 
| TM46 | Thief | Power: 60 Acc: 100 PP: 25  Physical Also steals opponent's held item.  | 
| TM56 | Fling | Power: — Acc: 100 PP: 10  Physical Power depends on held item.  | 
| TM58 | Endure | Power: — Acc: — PP: 10  Status Always left with at least 1 HP, but may fail if used consecutively.  | 
| TM63 | Nasty Plot | Power: — Acc: — PP: 20  Status Sharply raises user's Special Attack.  | 
| TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15  Physical High critical hit ratio.  | 
| TM66 | Payback | Power: 50 Acc: 100 PP: 10  Physical Power doubles if the user was attacked first.  | 
| TM68 | Giga Impact | Power:  225 Acc: 90 PP: 5  Physical User must recharge next turn.  | 
| TM73 | Thunder Wave | Power: — Acc: 90 PP: 20  Status Paralyzes opponent.  | 
| TM82 | Sleep Talk | Power: — Acc: — PP: 10  Status User performs one of its own moves while sleeping.  | 
| TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15  Special User recovers half the HP inflicted on a sleeping opponent.  | 
| TM86 | Grass Knot | Power: — Acc: 100 PP: 20  Special The heavier the opponent, the stronger the attack.  | 
| TM87 | Swagger | Power: — Acc: 85 PP: 15  Status Opponent becomes confused, but its Attack is sharply raised.  | 
| TM89 | U-turn | Power: 70 Acc: 100 PP: 20  Physical User switches out immediately after attacking.  | 
| TM90 | Substitute | Power: — Acc: — PP: 10  Status Uses HP to creates a decoy that takes hits.  | 
| TM93 | Cut | Power:  75 Acc: 95 PP: 30  Physical | 
| TM96 | Strength | Power:  120 Acc: 100 PP: 15  Physical | 
| TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15  Physical May lower opponent's Defense.  | 
Click/Tap NORMAL Pokemon similar to Ambipom.







































































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