Pokemon Brilliant Diamond and Shining Pearl Glameow is a Normal Type Catty Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Glameow can be found with Limber, Own Tempo and Keen Eye as an Ability and has a Fast growth rate with a 1 Speed EV Yield. We recommend the Naive Nature, based on 310 combined Base Stats.
Glameow Stats and Abilities
Based on Glameow Base IVs we consider this pokemon F-Tier choice. Glameow Highest IV Stat is Speed 85 and the Lowest being Special Defense 37.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    F   | HP | 49 | 208 | 302 | 
|    E   | Attack | 55 | 103 | 229 | 
|    F   | Defense | 42 | 80 | 201 | 
|    F   | Special Attack | 42 | 80 | 201 | 
|    F   | Special Defense | 37 | 71 | 190 | 
|    D   | Speed | 85 | 157 | 295 | 
|    F   | Total | 310 | 
| Glameow | Detail | 
|---|---|
| Best Nature | Naive 
				↑ +10% Speed↓ -10% Special Defense | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes | 
				 | 
| EV Yield | 1 Speed | 
| Growth Rate | Fast | 
| Catch Rate | 190 (24.8% with PokéBall, full HP) | 
| Egg Groups | Field | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
Limber  Ability 1 | The Pokémon is protected from paralysis. | 
Own Tempo  Ability 2 | Prevents the Pokémon from becoming confused. | 
Keen Eye  Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. | 
How To Evolve Glameow in BDSP
Glameow requires (Level 38) to evolve into Purugly.
 Evolution ChartWhere To Find Glameow in BDSP
Glameow has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 20 - 5%  | 
		  
		   Purugly 
		 Lv. 50 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Glameow 
		 Lv. 40 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Purugly 
		 Lv. 41-42 
		   | |
| 
		
		 20 - 5%  | 
		  
		   Glameow 
		 Lv. 29-30 
		   | |
| 
		
		 Defog  | 
		  
		   Purugly 
		 Lv. 16-63 
		   | |
| 
		
		 7th Badge  | 
		  
		   Glameow 
		 Lv. 16-63 
		   | |
| 
		
		 Defog  | 
		  
		   Purugly 
		 Lv. 16-63 
		   | |
| 
		
		 7th Badge  | 
		  
		   Glameow 
		 Lv. 16-63 
		   | |
| 
		
		 Defog  | 
		  
		   Purugly 
		 Lv. 16-63 
		   | |
| 
		
		 7th Badge  | 
		  
		   Glameow 
		 Lv. 16-63 
		   | |
| 
 Advertisement  | ||
| 
		
		 Defog  | 
		  
		   Purugly 
		 Lv. 16-63 
		   | |
| 
		
		 7th Badge  | 
		  
		   Glameow 
		 Lv. 16-63 
		   | |
| 
		
		 Defog  | 
		  
		   Purugly 
		 Lv. 16-63 
		   | |
| 
		
		 7th Badge  | 
		  
		   Glameow 
		 Lv. 16-63 
		   | |
 Locations ListPokemon Brilliant Diamond and Shining Pearl Glameow Weakness
Glameow is a Normal Type pokemon. This will cause Glameow to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | |
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | |
| 0.25x  Less Damage  | |
| Immune to Damage | 
					
					 | 
What pokemon is Glameow Weak Against?
What pokemon is Glameow Strong Against?
 Type Weakness ChartBest Moves Glameow in BDSP
Best Moveset for Glameow Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 50 |  
						 Play Rough  
						 |   | Physical |   90   | 90 | 10 | May lower opponent's Attack. | 
| 32 |  
						 Retaliate  
						 |   | Physical |   105  | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | 
| 37 |  
						 Slash  
						 |   | Physical |   105  | 100 | 20 | High critical hit ratio. | 
| 41 |  
						 Sucker Punch  
						 |   | Physical |   70   | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | 
Best Moveset for Glameow TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM25 |  
						 Thunder  
						 |   | Special |   110   | 70 | 10 | May paralyze opponent. | 
| TM85 |  
						 Dream Eater  
						 |   | Special |   100   | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | 
| TM23 |  
						 Iron Tail  
						 |   | Physical |   100   | 75 | 15 | May lower opponent's Defense. | 
| TM24 |  
						 Thunderbolt  
						 |   | Special |   90   | 100 | 15 | May paralyze opponent. | 
Glameow Level Up Moves
List of Moves Glameow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 |  
					    	 Fake Out  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 10 
					    	User attacks first, foe flinches. Only usable on first turn.  
					    	 | 
| 5 |  
					    	 Scratch  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 35 
					    	 | 
| 8 |  
					    	 Growl  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 40 
					    	Lowers opponent's Attack.  
					    	 | 
| 13 |  
					    	 Hypnosis  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 60 
					    	PP: 20 
					    	Puts opponent to sleep.  
					    	 | 
| 17 |  
					    	 Aerial Ace  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| 20 |  
					    	 Fury Swipes  
					    	
					    	 |  
					    	 Power:  
					    	27 Acc: 80 
					    	PP: 15 
					    	Hits 2-5 times in one turn.  
					    	 | 
| 25 |  
					    	 Charm  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Sharply lowers opponent's Attack.  
					    	 | 
| 29 |  
					    	 Taunt  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Opponent can only use moves that attack.  
					    	 | 
| 32 |  
					    	 Retaliate  
					    	
					    	 |  
					    	 Power:  
					    	105 Acc: 100 
					    	PP: 5 
					    	Inflicts double damage if a teammate fainted on the last turn.  
					    	 | 
| 37 |  
					    	 Slash  
					    	
					    	 |  
					    	 Power:  
					    	105 Acc: 100 
					    	PP: 20 
					    	High critical hit ratio.  
					    	 | 
| 41 |  
					    	 Sucker Punch  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 5 
					    	User attacks first, but only works if opponent is readying an attack.  
					    	 | 
| 44 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| 48 |  
					    	 Hone Claws  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Attack and Accuracy.  
					    	 | 
| 50 |  
					    	 Play Rough  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 90 
					    	PP: 10 
					    	May lower opponent's Attack.  
					    	 | 
Glameow TM Moves
List of Moves Glameow can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM03 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| TM10 |  
					    	 Work Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Raises user's Attack and Special Attack.  
					    	 | 
| TM11 |  
					    	 Sunny Day  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it sunny for 5 turns.  
					    	 | 
| TM12 |  
					    	 Taunt  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Opponent can only use moves that attack.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM23 |  
					    	 Iron Tail  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 75 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| TM24 |  
					    	 Thunderbolt  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 15 
					    	May paralyze opponent.  
					    	 | 
| TM25 |  
					    	 Thunder  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 70 
					    	PP: 10 
					    	May paralyze opponent.  
					    	 | 
| TM28 |  
					    	 Dig  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 10 
					    	Digs underground on first turn, attacks on second. Can also escape from caves.  
					    	 | 
| TM30 |  
					    	 Shadow Ball  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Special Defense.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM34 |  
					    	 Shock Wave  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| TM40 |  
					    	 Aerial Ace  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| TM41 |  
					    	 Torment  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	Opponent cannot use the same move in a row.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power:  
					    	105 Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM46 |  
					    	 Thief  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	Also steals opponent's held item.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM65 |  
					    	 Shadow Claw  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 15 
					    	High critical hit ratio.  
					    	 | 
| TM66 |  
					    	 Payback  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 100 
					    	PP: 10 
					    	Power doubles if the user was attacked first.  
					    	 | 
| TM70 |  
					    	 Flash  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Lowers opponent's Accuracy.  
					    	 | 
| TM77 |  
					    	 Psych Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Copies the opponent's stat changes.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM85 |  
					    	 Dream Eater  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 100 
					    	PP: 15 
					    	User recovers half the HP inflicted on a sleeping opponent.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM89 |  
					    	 U-turn  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	User switches out immediately after attacking.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM93 |  
					    	 Cut  
					    	
					    	 |  
					    	 Power:  
					    	75 Acc: 95 
					    	PP: 30 
					    	 | 
Glameow Egg Moves
List of Egg Moves Glameow can learn.
| Egg Move | Desc | 
|---|---|
|  
					    	 Bite  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	May cause flinching.  
					    	 | 
|  
					    	 Tail Whip  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 30 
					    	Lowers opponent's Defense.  
					    	 | 
|  
					    	 Quick Attack  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 30 
					    	User attacks first.  
					    	 | 
|  
					    	 Sand Attack  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	Lowers opponent's Accuracy.  
					    	 | 
|  
					    	 Fake Tears  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Sharply lowers opponent's Special Defense.  
					    	 | 
|  
					    	 Assurance  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 10 
					    	Power doubles if opponent already took damage in the same turn.  
					    	 | 
|  
					    	 Flail  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	The lower the user's HP, the higher the power.  
					    	 | 
|  
					    	 Last Resort  
					    	
					    	 |  
					    	 Power:  
					    	210 Acc: 100 
					    	PP: 5 
					    	Can only be used after all other moves are used.  
					    	 | 
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