Pokemon Brilliant Diamond and Shining Pearl Furret is a Normal Type Long Body Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Furret can be found with Run Away, Keen Eye and Frisk as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 415 combined Base Stats.
Furret Stats and Abilities
Based on Furret Base IVs we consider this pokemon D-Tier choice. Furret Highest IV Stat is Speed 90 and the Lowest being Special Attack 45.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    E   | HP | 85 | 280 | 374 | 
|    D   | Attack | 76 | 141 | 276 | 
|    F   | Defense | 64 | 119 | 249 | 
|    F   | Special Attack | 45 | 85 | 207 | 
|    F   | Special Defense | 55 | 103 | 229 | 
|    D   | Speed | 90 | 166 | 306 | 
|    D   | Total | 415 | 
| Furret | Detail | 
|---|---|
| Best Nature | Jolly 
				↑ +10% Speed↓ -10% Special Attack | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes | 
				 | 
| EV Yield | 2 Speed | 
| Growth Rate | Medium Fast | 
| Catch Rate | 90 (11.8% with PokéBall, full HP) | 
| Egg Groups | Field | 
| Egg Cycles | 15 (3,599–3,855 steps) | 
| Abilities | Description | 
|---|---|
Run Away  Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. | 
Keen Eye  Ability 2 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. | 
Frisk  Hidden Ability | The Pokémon can check a foe's held item. | 
How To Evolve Furret in BDSP
Sentret requires (Level 15) to evolve into Furret.
 Evolution ChartWhere To Find Furret in BDSP
Furret has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 20 - 5%  | 
		  
		   Sentret 
		 Lv. 2-4 
		   | |
| 
		
		 National  | 
		  
		   Furret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Sentret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Furret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Sentret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Furret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Sentret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Furret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Sentret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Furret 
		 Lv. 16-63 
		   | |
| 
 Advertisement  | ||
| 
		
		 National  | 
		  
		   Sentret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Furret 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Sentret 
		 Lv. 16-63 
		   | |
 Locations ListPokemon Brilliant Diamond and Shining Pearl Furret Weakness
Furret is a Normal Type pokemon. This will cause Furret to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | |
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | |
| 0.25x  Less Damage  | |
| Immune to Damage | 
					
					 | 
What pokemon is Furret Weak Against?
What pokemon is Furret Strong Against?
 Type Weakness ChartBest Moves Furret in BDSP
Best Moveset for Furret Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 56 |  
						 Hyper Voice  
						 |   | Special |   135  | 100 | 10 | |
| 28 |  
						 Slam  
						 |   | Physical |   120  | 75 | 20 | |
| 36 |  
						 Sucker Punch  
						 |   | Physical |   70   | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | 
| 7 |  
						 Quick Attack  
						 |   | Physical |   60  | 100 | 30 | User attacks first. | 
Best Moveset for Furret TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM01 |  
						 Focus Punch  
						 |   | Physical |   150   | 100 | 20 | If the user is hit before attacking, it flinches instead. | 
| TM68 |  
						 Giga Impact  
						 |   | Physical |   225  | 90 | 5 | User must recharge next turn. | 
| TM15 |  
						 Hyper Beam  
						 |   | Special |   225  | 90 | 5 | User must recharge next turn. | 
| TM52 |  
						 Focus Blast  
						 |   | Special |   120   | 70 | 5 | May lower opponent's Special Defense. | 
Furret Level Up Moves
List of Moves Furret can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 |  
					    	 Agility  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Sharply raises user's Speed.  
					    	 | 
| 1 |  
					    	 Coil  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Raises user's Attack, Defense and Accuracy.  
					    	 | 
| 1 |  
					    	 Scratch  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 35 
					    	 | 
| 4 |  
					    	 Defense Curl  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 40 
					    	Raises user's Defense.  
					    	 | 
| 7 |  
					    	 Quick Attack  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 30 
					    	User attacks first.  
					    	 | 
| 13 |  
					    	 Fury Swipes  
					    	
					    	 |  
					    	 Power:  
					    	27 Acc: 80 
					    	PP: 15 
					    	Hits 2-5 times in one turn.  
					    	 | 
| 17 |  
					    	 Helping Hand  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	In Double Battles, boosts the power of the partner's move.  
					    	 | 
| 21 |  
					    	 Follow Me  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	In Double Battle, the user takes all the attacks.  
					    	 | 
| 28 |  
					    	 Slam  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 75 
					    	PP: 20 
					    	 | 
| 32 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| 36 |  
					    	 Sucker Punch  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 5 
					    	User attacks first, but only works if opponent is readying an attack.  
					    	 | 
| 42 |  
					    	 Amnesia  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Sharply raises user's Special Defense.  
					    	 | 
| 46 |  
					    	 Baton Pass  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 40 
					    	User switches out and gives stat changes to the incoming Pokémon.  
					    	 | 
| 50 |  
					    	 Reversal  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	The lower the user's HP, the higher the power.  
					    	 | 
| 56 |  
					    	 Hyper Voice  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 100 
					    	PP: 10 
					    	 | 
Furret TM Moves
List of Moves Furret can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM01 |  
					    	 Focus Punch  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 100 
					    	PP: 20 
					    	If the user is hit before attacking, it flinches instead.  
					    	 | 
| TM03 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| TM10 |  
					    	 Work Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Raises user's Attack and Special Attack.  
					    	 | 
| TM11 |  
					    	 Sunny Day  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it sunny for 5 turns.  
					    	 | 
| TM13 |  
					    	 Ice Beam  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 10 
					    	May freeze opponent.  
					    	 | 
| TM14 |  
					    	 Blizzard  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 70 
					    	PP: 5 
					    	May freeze opponent.  
					    	 | 
| TM15 |  
					    	 Hyper Beam  
					    	
					    	 |  
					    	 Power:  
					    	225 Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM22 |  
					    	 Solar Beam  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 100 
					    	PP: 10 
					    	Charges on first turn, attacks on second.  
					    	 | 
| TM23 |  
					    	 Iron Tail  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 75 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| TM24 |  
					    	 Thunderbolt  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 15 
					    	May paralyze opponent.  
					    	 | 
| TM25 |  
					    	 Thunder  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 70 
					    	PP: 10 
					    	May paralyze opponent.  
					    	 | 
| TM28 |  
					    	 Dig  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 10 
					    	Digs underground on first turn, attacks on second. Can also escape from caves.  
					    	 | 
| TM30 |  
					    	 Shadow Ball  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Special Defense.  
					    	 | 
| TM31 |  
					    	 Brick Break  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 100 
					    	PP: 15 
					    	Breaks through Reflect and Light Screen barriers.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM34 |  
					    	 Shock Wave  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| TM35 |  
					    	 Flamethrower  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 15 
					    	May burn opponent.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power:  
					    	105 Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM46 |  
					    	 Thief  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	Also steals opponent's held item.  
					    	 | 
| TM52 |  
					    	 Focus Blast  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 70 
					    	PP: 5 
					    	May lower opponent's Special Defense.  
					    	 | 
| TM56 |  
					    	 Fling  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Power depends on held item.  
					    	 | 
| TM57 |  
					    	 Charge Beam  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 90 
					    	PP: 10 
					    	May raise user's Special Attack.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM65 |  
					    	 Shadow Claw  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 15 
					    	High critical hit ratio.  
					    	 | 
| TM68 |  
					    	 Giga Impact  
					    	
					    	 |  
					    	 Power:  
					    	225 Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM86 |  
					    	 Grass Knot  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	The heavier the opponent, the stronger the attack.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM89 |  
					    	 U-turn  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	User switches out immediately after attacking.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM93 |  
					    	 Cut  
					    	
					    	 |  
					    	 Power:  
					    	75 Acc: 95 
					    	PP: 30 
					    	 | 
| TM95 |  
					    	 Surf  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 15 
					    	Hits all adjacent Pokémon.  
					    	 | 
| TM96 |  
					    	 Strength  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	 | 
| TM98 |  
					    	 Rock Smash  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
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