Pokemon Brilliant Diamond and Shining Pearl Togetic is a Fairy and Type Happiness Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Togetic can be found with Hustle, Serene Grace and Super Luck as an Ability and has a Fast growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 405 combined Base Stats.
Togetic Stats and Abilities
Based on Togetic Base IVs we consider this pokemon D-Tier choice. Togetic Highest IV Stat is Special Defense 105 and the Lowest being Attack 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
F | Attack | 40 | 76 | 196 |
E | Defense | 85 | 157 | 295 |
D | Special Attack | 80 | 148 | 284 |
D | Special Defense | 105 | 193 | 339 |
F | Speed | 40 | 76 | 196 |
D | Total | 405 |
Togetic | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Fairy, Flying |
Egg Cycles | 10 (2,314–2,570 steps) |
Abilities | Description |
---|---|
Hustle Ability 1 | Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%. |
Serene Grace Ability 2 | Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance). |
Super Luck Hidden Ability | Super Luck raises the ability-bearer's critical-hit ratio by one stage (for most moves this increases from a 1/16 chance to 1/8). |
How To Evolve Togetic in BDSP
Togepi requires (high Friendship) to evolve into Togetic and then (use Shiny Stone) to evolve into Togekiss.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Togepi
![]() | high Friendship → |
Togetic
![]() | use
Shiny Stone ![]() → |
Togekiss
![]() |

Where To Find Togetic in BDSP
Togetic has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Togepi
Lv. 18
| |
![]() Start |
![]() Togepi
Lv. 16-63
| |
![]() Start |
![]() Togepi
Lv. 16-63
| |
![]() Start |
![]() Togepi
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Togetic Weakness
Togetic is a Fairy and Type pokemon. This will cause Togetic to take More Damage from Poison, Steel, Rock, Electric, Ice Type Moves, and Less Damage from Dark, Grass, Dragon, Ground, Fighting, Bug Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage |
![]() ![]() |
Immune to Damage |
![]() ![]() |
What pokemon is Togetic Weak Against?
What pokemon is Togetic Strong Against?

Best Moves Togetic in BDSP
Best Moveset for Togetic Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Last Resort
| ![]() | Physical | 140 | 100 | 5 | Can only be used after all other moves are used. |
32 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
16 |
Ancient Power
| ![]() | Special | 60 | 100 | 5 | May raise all user's stats at once. |
1 |
Fairy Wind
| ![]() | Special | 60 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. |
Best Moveset for Togetic TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Togetic Level Up Moves
List of Moves Togetic can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fairy Wind
|
Power:
60 Acc: 100
PP: 30
![]() The user stirs up a fairy wind and strikes the target with it.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
![]() Confuses opponent.
|
1 |
Life Dew
|
Power: —
Acc: —
PP: 10
![]() User and teammates recover HP.
|
12 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
16 |
Ancient Power
|
Power: 60
Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
20 |
Yawn
|
Power: —
Acc: —
PP: 10
![]() Puts opponent to sleep in the next turn.
|
24 |
Metronome
|
Power: —
Acc: —
PP: 10
![]() User performs almost any move in the game at random.
|
28 |
After You
|
Power: —
Acc: —
PP: 15
![]() Gives target priority in the next turn.
|
32 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
36 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
40 |
Follow Me
|
Power: —
Acc: —
PP: 20
![]() In Double Battle, the user takes all the attacks.
|
44 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
48 |
Last Resort
|
Power: 140
Acc: 100
PP: 5
![]() Can only be used after all other moves are used.
|
52 |
Wish
|
Power: —
Acc: —
PP: 10
![]() The user recovers HP in the following turn.
|
Togetic TM Moves
List of Moves Togetic can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power:
120 Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Click/Tap FAIRY Pokemon similar to Togetic.







Click/Tap FLYING Pokemon similar to Togetic.















































































