Pokemon Brilliant Diamond and Shining Pearl Stantler is a Normal Type Big Horn Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Stantler can be found with Intimidate, Frisk and Sap Sipper as an Ability and has a Slow growth rate with a 1 Attack EV Yield. We recommend the Lonely Nature, based on 465 combined Base Stats.
Stantler Stats and Abilities
Based on Stantler Base IVs we consider this pokemon C-Tier choice. Stantler Highest IV Stat is Attack 95 and the Lowest being Defense 62.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 73 | 256 | 350 |
| C | Attack | 95 | 175 | 317 |
| F | Defense | 62 | 116 | 245 |
| D | Special Attack | 85 | 157 | 295 |
| F | Special Defense | 65 | 121 | 251 |
| D | Speed | 85 | 157 | 295 |
| C | Total | 465 |
| Stantler | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Frisk Ability 2 | The Pokémon can check a foe's held item. |
Sap Sipper Hidden Ability | Boosts Attack when hit by a Grass-type move. |
How To Evolve Stantler in BDSP
Stantler requires Use Agile Psyshield Bash 20 times to evolve into Wyrdeer.
| Base Form | Evolution Requirement | First Evolution |
|---|
Evolution ChartWhere To Find Stantler in BDSP
Stantler has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Stantler
Lv. 7
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Stantler Weakness
Stantler is a Normal Type pokemon. This will cause Stantler to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Stantler Weak Against?
What pokemon is Stantler Strong Against?
Type Weakness ChartBest Moves Stantler in BDSP
Best Moveset for Stantler Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 55 |
Double-Edge
| | Physical | 180 | 100 | 15 | User receives recoil damage. |
| 21 |
Take Down
| | Physical | 135 | 85 | 20 | User receives recoil damage. |
| 43 |
Lunge
| | Physical | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| 38 |
Zen Headbutt
| | Physical | 80 | 90 | 15 | May cause flinching. |
Best Moveset for Stantler TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM25 |
Thunder
| | Special | 110 | 70 | 10 | May paralyze opponent. |
| TM85 |
Dream Eater
| | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Stantler Level Up Moves
List of Moves Stantler can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 3 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 7 |
Astonish
|
Power: 30
Acc: 100
PP: 15
May cause flinching.
|
| 10 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Puts opponent to sleep.
|
| 13 |
Stomp
|
Power:
97.5 Acc: 100
PP: 20
May cause flinching.
|
| 16 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Lowers opponent's Accuracy.
|
| 21 |
Take Down
|
Power:
135 Acc: 85
PP: 20
User receives recoil damage.
|
| 23 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Confuses opponent.
|
| 27 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| 33 |
Role Play
|
Power: —
Acc: —
PP: 15
User copies the opponent's Ability.
|
| 38 |
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
May cause flinching.
|
| 43 |
Lunge
|
Power: 80
Acc: 100
PP: 15
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
| 49 |
Imprison
|
Power: —
Acc: —
PP: 10
Opponent is unable to use moves that the user also knows.
|
| 50 |
Entrainment
|
Power: —
Acc: 100
PP: 15
Makes target's ability same as user's.
|
| 55 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage.
|
Stantler TM Moves
List of Moves Stantler can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
The user swaps Abilities with the opponent.
|
| TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Slower Pokémon move first in the turn for 5 turns.
|
Stantler Egg Moves
List of Egg Moves Stantler can learn.
| Egg Move | Desc |
|---|---|
|
Spite
|
Power: —
Acc: 100
PP: 10
The opponent's last move loses 2-5 PP.
|
|
Disable
|
Power: —
Acc: 100
PP: 20
Opponent can't use its last attack for a few turns.
|
|
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
|
Extrasensory
|
Power: 80
Acc: 100
PP: 20
May cause flinching.
|
|
Thrash
|
Power:
180 Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
|
Double Kick
|
Power: 30
Acc: 100
PP: 30
Hits twice in one turn.
|
|
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
May cause flinching.
|
|
Megahorn
|
Power: 120
Acc: 85
PP: 10
Using its tough and impressive horn, the user rams into the target to inflict damage.
|
Click/Tap NORMAL Pokemon similar to Stantler.







































































