Pokemon Brilliant Diamond and Shining Pearl Skitty is a Normal Type Kitten Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Skitty can be found with Cute Charm, Normalize and Wonder Skin as an Ability and has a Fast growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 260 combined Base Stats.
Skitty Stats and Abilities
Based on Skitty Base IVs we consider this pokemon F-Tier choice. Skitty Highest IV Stat is Speed 50 and the Lowest being Special Attack 35.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 50 | 210 | 304 |
| F | Attack | 45 | 85 | 207 |
| F | Defense | 45 | 85 | 207 |
| F | Special Attack | 35 | 67 | 185 |
| F | Special Defense | 35 | 67 | 185 |
| F | Speed | 50 | 94 | 218 |
| F | Total | 260 |
| Skitty | Detail |
|---|---|
| Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Speed |
| Growth Rate | Fast |
| Catch Rate | 255 (33.3% with PokéBall, full HP) |
| Egg Groups | Fairy, Field |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Cute Charm Ability 1 | Contact with the Pokémon may cause infatuation. |
Normalize Ability 2 | Normalize causes all moves used by the Pokémon to become Normal-type, and attacking moves increase in power by 20%. |
Wonder Skin Hidden Ability | Wonder Skin halves the accuracy of all status moves targeted at the ability-bearer. |
How To Evolve Skitty in BDSP
Skitty requires (use Moon Stone) to evolve into Delcatty.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Skitty
| use
Moon Stone ![]() → |
Delcatty
|
Evolution ChartWhere To Find Skitty in BDSP
Skitty has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Skitty
Lv. 16-63
| |
|
5 - 1% |
Skitty
Lv. 40
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Skitty Weakness
Skitty is a Normal Type pokemon. This will cause Skitty to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Skitty Weak Against?
What pokemon is Skitty Strong Against?
Type Weakness ChartBest Moves Skitty in BDSP
Best Moveset for Skitty Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 40 |
Double-Edge
| | Physical | 180 | 100 | 15 | User receives recoil damage. |
| 46 |
Play Rough
| | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
| 31 |
Facade
| | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
| 34 |
Covet
| | Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Skitty TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM25 |
Thunder
| | Special | 110 | 70 | 10 | May paralyze opponent. |
| TM85 |
Dream Eater
| | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Skitty Level Up Moves
List of Moves Skitty can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Fake Out
|
Power:
60 Acc: 100
PP: 10
User attacks first, foe flinches. Only usable on first turn.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 4 |
Tackle
|
Power:
60 Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 7 |
Sing
|
Power: —
Acc: 55
PP: 15
Puts opponent to sleep.
|
| 10 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| 13 |
Disarming Voice
|
Power: 40
Acc: —
PP: 15
Ignores Accuracy and Evasiveness.
|
| 16 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Hits 2-5 times in one turn.
|
| 19 |
Copycat
|
Power: —
Acc: —
PP: 20
Copies opponent's last move.
|
| 22 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| 25 |
Charm
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Attack.
|
| 31 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| 34 |
Covet
|
Power:
90 Acc: 100
PP: 25
Opponent's item is stolen by the user.
|
| 37 |
Heal Bell
|
Power: —
Acc: —
PP: 5
Heals the user's party's status conditions.
|
| 40 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage.
|
| 43 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
Always goes first. Lowers the target's attack.
|
| 46 |
Play Rough
|
Power: 90
Acc: 90
PP: 10
May lower opponent's Attack.
|
Skitty TM Moves
List of Moves Skitty can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
Skitty Egg Moves
List of Egg Moves Skitty can learn.
| Egg Move | Desc |
|---|---|
|
Helping Hand
|
Power: —
Acc: —
PP: 20
In Double Battles, boosts the power of the partner's move.
|
|
Uproar
|
Power:
135 Acc: 100
PP: 10
User attacks for 3 turns and prevents sleep.
|
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
|
Wish
|
Power: —
Acc: —
PP: 10
The user recovers HP in the following turn.
|
|
Baton Pass
|
Power: —
Acc: —
PP: 40
User switches out and gives stat changes to the incoming Pokémon.
|
|
Tickle
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Attack and Defense.
|
|
Last Resort
|
Power:
210 Acc: 100
PP: 5
Can only be used after all other moves are used.
|
|
Fake Out
|
Power:
60 Acc: 100
PP: 10
User attacks first, foe flinches. Only usable on first turn.
|
|
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
May cause flinching.
|
|
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
User attacks first, but only works if opponent is readying an attack.
|
|
Simple Beam
|
Power: —
Acc: 100
PP: 15
Changes target's ability to Simple.
|
|
Cosmic Power
|
Power: —
Acc: —
PP: 20
Raises user's Defense and Special Defense.
|
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