Pokemon Brilliant Diamond and Shining Pearl Linoone is a Normal Type Rushing Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Linoone can be found with Pickup, Gluttony and Quick Feet as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 420 combined Base Stats.
Linoone Stats and Abilities
Based on Linoone Base IVs we consider this pokemon D-Tier choice. Linoone Highest IV Stat is Speed 100 and the Lowest being Special Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 78 | 266 | 360 |
E | Attack | 70 | 130 | 262 |
F | Defense | 61 | 114 | 243 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 61 | 114 | 243 |
C | Speed | 100 | 184 | 328 |
D | Total | 420 |
Linoone | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 50% Potion ![]() 5% Max Revive ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Pickup Ability 1 | When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again. |
Gluttony Ability 2 | A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%. |
Quick Feet Hidden Ability | Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed. |
How To Evolve Linoone in BDSP
Zigzagoon requires (Level 20) to evolve into Linoone.

Where To Find Linoone in BDSP
Linoone has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Zigzagoon
Lv. 16-63
| |
![]() ![]() National |
![]() Zigzagoon
Lv. 16-63
| |
![]() ![]() National |
![]() Zigzagoon
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Zigzagoon
Lv. 3
|

Pokemon Brilliant Diamond and Shining Pearl Linoone Weakness
Linoone is a Normal Type pokemon. This will cause Linoone to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Linoone Weak Against?
What pokemon is Linoone Strong Against?

Best Moves Linoone in BDSP
Best Moveset for Linoone Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Double-Edge
| ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
28 |
Take Down
| ![]() | Physical | 135 | 85 | 20 | User receives recoil damage. |
12 |
Headbutt
| ![]() | Physical | 105 | 100 | 15 | May cause flinching. |
1 |
Slash
| ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
Best Moveset for Linoone TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |


Linoone Level Up Moves
List of Moves Linoone can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Slash
|
Power:
105 Acc: 100
PP: 20
![]() High critical hit ratio.
|
1 |
Switcheroo
|
Power: —
Acc: 100
PP: 15
![]() Swaps held items with the opponent.
|
1 |
Pin Missile
|
Power: 25
Acc: 95
PP: 20
![]() Hits 2-5 times in one turn.
|
1 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
9 |
Covet
|
Power:
90 Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
12 |
Headbutt
|
Power:
105 Acc: 100
PP: 15
![]() May cause flinching.
|
15 |
Hone Claws
|
Power: —
Acc: —
PP: 15
![]() Raises user's Attack and Accuracy.
|
18 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
23 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
28 |
Take Down
|
Power:
135 Acc: 85
PP: 20
![]() User receives recoil damage.
|
33 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
38 |
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
43 |
Belly Drum
|
Power: —
Acc: —
PP: 10
![]() User loses 50% of its max HP, but Attack raises to maximum.
|
48 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
![]() User receives recoil damage.
|
Linoone TM Moves
List of Moves Linoone can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
![]() |
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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