Pokemon Brilliant Diamond and Shining Pearl Exploud is a Normal Type Loud Noise Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Exploud can be found with Soundproof as an Ability and has a Medium Slow growth rate with a 3 HP EV Yield. We recommend the Lonely Nature, based on 490 combined Base Stats.
Exploud Stats and Abilities
Based on Exploud Base IVs we consider this pokemon C-Tier choice. Exploud Highest IV Stat is Attack 91 and the Lowest being Defense 63.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| D | HP | 104 | 318 | 412 |
| C | Attack | 91 | 168 | 309 |
| F | Defense | 63 | 117 | 247 |
| C | Special Attack | 91 | 168 | 309 |
| E | Special Defense | 73 | 135 | 269 |
| E | Speed | 68 | 126 | 258 |
| C | Total | 490 |
| Exploud | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 3 HP |
| Growth Rate | Medium Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Field, Monster |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Soundproof Ability 1 | Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects. |
Scrappy Hidden Ability | Enables moves to hit Ghost-type Pokémon. |
How To Evolve Exploud in BDSP
Whismur requires (Level 20) to evolve into Loudred and then (Level 40) to evolve into Exploud.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Whismur
| Level 20 → |
Loudred
| Level 40 → |
Exploud
|
Evolution ChartWhere To Find Exploud in BDSP
Exploud has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Loudred
Lv. 39-40
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Exploud Weakness
Exploud is a Normal Type pokemon. This will cause Exploud to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Exploud Weak Against?
What pokemon is Exploud Strong Against?
Type Weakness ChartBest Moves Exploud in BDSP
Best Moveset for Exploud Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 81 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| 72 |
Boomburst
| | Special | 210 | 100 | 10 | Hits all adjacent Pokémon. |
| 63 |
Hyper Voice
| | Special | 135 | 100 | 10 | |
| 45 |
Uproar
| | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
Best Moveset for Exploud TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| TM50 |
Overheat
| | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Exploud Level Up Moves
List of Moves Exploud can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 1 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or freeze opponent.
|
| 1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or burn opponent.
|
| 1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or paralyze opponent.
|
| 1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
May cause flinching.
|
| 1 |
Pound
|
Power:
60 Acc: 100
PP: 35
|
| 1 |
Echoed Voice
|
Power:
60 Acc: 100
PP: 15
Power increases each turn.
|
| 1 |
Howl
|
Power: —
Acc: —
PP: 40
Raises user's Attack.
|
| 15 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 15 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| 23 |
Stomp
|
Power:
97.5 Acc: 100
PP: 20
May cause flinching.
|
| 29 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| 36 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Confuses opponent.
|
| 45 |
Uproar
|
Power:
135 Acc: 100
PP: 10
User attacks for 3 turns and prevents sleep.
|
| 54 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 63 |
Hyper Voice
|
Power:
135 Acc: 100
PP: 10
|
| 72 |
Boomburst
|
Power:
210 Acc: 100
PP: 10
Hits all adjacent Pokémon.
|
| 81 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
Exploud TM Moves
List of Moves Exploud can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM50 |
Overheat
|
Power: 130
Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Power doubles if user took damage first.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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