Pokemon Brilliant Diamond and Shining Pearl Delcatty is a Normal Type Prim Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Delcatty can be found with Cute Charm, Normalize and Wonder Skin as an Ability and has a Fast growth rate with a 1 HP, 1 Speed EV Yield. We recommend the Jolly Nature, based on 400 combined Base Stats.
Delcatty Stats and Abilities
Based on Delcatty Base IVs we consider this pokemon D-Tier choice. Delcatty Highest IV Stat is Speed 90 and the Lowest being Special Attack 55.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 70 | 250 | 344 |
| E | Attack | 65 | 121 | 251 |
| F | Defense | 65 | 121 | 251 |
| E | Special Attack | 55 | 103 | 229 |
| F | Special Defense | 55 | 103 | 229 |
| D | Speed | 90 | 166 | 306 |
| D | Total | 400 |
| Delcatty | Detail |
|---|---|
| Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 HP, 1 Speed |
| Growth Rate | Fast |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Fairy, Field |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Cute Charm Ability 1 | Contact with the Pokémon may cause infatuation. |
Normalize Ability 2 | Normalize causes all moves used by the Pokémon to become Normal-type, and attacking moves increase in power by 20%. |
Wonder Skin Hidden Ability | Wonder Skin halves the accuracy of all status moves targeted at the ability-bearer. |
How To Evolve Delcatty in BDSP
Skitty requires (use Moon Stone) to evolve into Delcatty.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Skitty
| use
Moon Stone ![]() → |
Delcatty
|
Evolution ChartWhere To Find Delcatty in BDSP
Delcatty has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Skitty
Lv. 16-63
| |
|
5 - 1% |
Skitty
Lv. 40
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Delcatty Weakness
Delcatty is a Normal Type pokemon. This will cause Delcatty to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Delcatty Weak Against?
What pokemon is Delcatty Strong Against?
Type Weakness ChartBest Moves Delcatty in BDSP
Best Moveset for Delcatty Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 |
Fake Out
| | Physical | 60 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. |
Best Moveset for Delcatty TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
Delcatty Level Up Moves
List of Moves Delcatty can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Fake Out
|
Power:
60 Acc: 100
PP: 10
User attacks first, foe flinches. Only usable on first turn.
|
| 1 |
Sing
|
Power: —
Acc: 55
PP: 15
Puts opponent to sleep.
|
| 1 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
Delcatty TM Moves
List of Moves Delcatty can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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