Pokemon Brilliant Diamond and Shining Pearl Torterra is a Grass and Ground Type Continent Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Torterra can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 2 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 525 combined Base Stats.
Torterra Stats and Abilities
Based on Torterra Base IVs we consider this pokemon B-Tier choice. Torterra Highest IV Stat is Attack 109 and the Lowest being Speed 56.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 95 | 300 | 394 |
| B | Attack | 109 | 200 | 348 |
| D | Defense | 105 | 193 | 339 |
| D | Special Attack | 75 | 139 | 273 |
| E | Special Defense | 85 | 157 | 295 |
| F | Speed | 56 | 105 | 232 |
| B | Total | 525 |
| Torterra | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Attack, 1 Defense |
| Growth Rate | Medium Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Grass, Monster |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Shell Armor Hidden Ability | Shell Armor prevents the Pokémon from receiving a critical hit. |
How To Evolve Torterra in BDSP
Turtwig requires (Level 18) to evolve into Grotle and then (Level 32) to evolve into Torterra.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Turtwig
| Level 18 → |
Grotle
| Level 32 → |
Torterra
|
Evolution ChartWhere To Find Torterra in BDSP
Torterra has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Turtwig
Lv. 16-63
| |
|
National |
Turtwig
Lv. 16-63
| |
|
National |
Turtwig
Lv. 16-63
| |
|
National |
Turtwig
Lv. 16-63
| |
|
Interact |
Turtwig
Lv. 5
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Torterra Weakness
Torterra is a Grass and Ground Type pokemon. This will cause Torterra to take More Damage from , Bug, Fire, Ice Type Moves, and Less Damage from Ground, Rock, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Torterra Weak Against?
What pokemon is Torterra Strong Against?
Type Weakness ChartBest Moves Torterra in BDSP
Best Moveset for Torterra Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 57 |
Leaf Storm
| | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
| 1 |
Wood Hammer
| | Physical | 180 | 100 | 15 | User receives recoil damage. |
| 1 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 45 |
Crunch
| | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Torterra TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Torterra Level Up Moves
List of Moves Torterra can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 1 |
Wood Hammer
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 5 |
Withdraw
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 1 |
Absorb
|
Power:
30 Acc: 100
PP: 25
User recovers half the HP inflicted on opponent.
|
| 13 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
High critical hit ratio.
|
| 6 |
Leafage
|
Power:
60 Acc: 100
PP: 40
Strikes opponent with leaves.
|
| 10 |
Growth
|
Power: —
Acc: —
PP: 40
Raises user's Attack and Special Attack.
|
| 17 |
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
| 22 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 27 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
User recovers half the HP inflicted on opponent.
|
| 33 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
Drains HP from opponent each turn.
|
| 39 |
Synthesis
|
Power: —
Acc: —
PP: 5
User recovers HP. Amount varies with the weather.
|
| 45 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 51 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| 57 |
Leaf Storm
|
Power:
195 Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
Torterra TM Moves
List of Moves Torterra can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Torterra Tutor Moves
List of Tutor Moves Torterra can learn.
| Egg Move | Desc |
|---|---|
|
Frenzy Plant
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
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