Pokemon Brilliant Diamond and Shining Pearl Honchkrow is a Dark and Type Big Boss Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Honchkrow can be found with Insomnia, Super Luck and Moxie as an Ability and has a Medium Slow growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 505 combined Base Stats.
Honchkrow Stats and Abilities
Based on Honchkrow Base IVs we consider this pokemon B-Tier choice. Honchkrow Highest IV Stat is Attack 125 and the Lowest being Defense 52.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 100 | 310 | 404 |
| A | Attack | 125 | 229 | 383 |
| F | Defense | 52 | 98 | 223 |
| B | Special Attack | 105 | 193 | 339 |
| F | Special Defense | 52 | 98 | 223 |
| E | Speed | 71 | 132 | 265 |
| B | Total | 505 |
| Honchkrow | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Attack |
| Growth Rate | Medium Slow |
| Catch Rate | 30 (3.9% with PokéBall, full HP) |
| Egg Groups | Flying |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Super Luck Ability 2 | Super Luck raises the ability-bearer's critical-hit ratio by one stage (for most moves this increases from a 1/16 chance to 1/8). |
Moxie Hidden Ability | Moxie increases the user's Attack one stage upon fainting an opponent. |
How To Evolve Honchkrow in BDSP
Murkrow requires (use Dusk Stone) to evolve into Honchkrow.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Murkrow
| use
Dusk Stone ![]() → |
Honchkrow
|
Evolution ChartWhere To Find Honchkrow in BDSP
Honchkrow has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Murkrow
Lv. 17
| |
|
20 - 5% |
Murkrow
Lv. 10-11
| |
|
Start |
Murkrow
Lv. 16-63
| |
|
Start |
Murkrow
Lv. 16-63
| |
|
Start |
Murkrow
Lv. 16-63
| |
|
Start |
Murkrow
Lv. 16-63
| |
|
Start |
Murkrow
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Honchkrow Weakness
Honchkrow is a Dark and Type pokemon. This will cause Honchkrow to take More Damage from Fairy, Rock, Electric, Ice Type Moves, and Less Damage from Ghost, Dark, Grass, Psychic, Ground Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Honchkrow Weak Against?
What pokemon is Honchkrow Strong Against?
Type Weakness ChartBest Moves Honchkrow in BDSP
Best Moveset for Honchkrow Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 45 |
Foul Play
| | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. |
| 75 |
Dark Pulse
| | Special | 120 | 100 | 15 | May cause flinching. |
| 55 |
Night Slash
| | Physical | 105 | 100 | 15 | High critical hit ratio. |
| 1 |
Sucker Punch
| | Physical | 105 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Honchkrow TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM85 |
Dream Eater
| | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
| TM94 |
Fly
| | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
Honchkrow Level Up Moves
List of Moves Honchkrow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 55 |
Night Slash
|
Power:
105 Acc: 100
PP: 15
High critical hit ratio.
|
| 1 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
User attacks first, but only works if opponent is readying an attack.
|
| 1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
May cause flinching.
|
| 1 |
Haze
|
Power: —
Acc: —
PP: 30
Resets all stat changes.
|
| 1 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
|
| 25 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| 35 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| 45 |
Foul Play
|
Power:
142.5 Acc: 100
PP: 15
Uses the opponent's Attack stat.
|
| 65 |
Quash
|
Power: —
Acc: 100
PP: 15
Makes the target act last this turn.
|
| 75 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
Honchkrow TM Moves
List of Moves Honchkrow can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
May raise user's Defense.
|
| TM51 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Lowers opponent's Special Attack.
|
| TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
If the opponent is holding a berry, its effect is stolen by user.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Flies up on first turn, attacks on second turn.
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
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