Pokemon Brilliant Diamond and Shining Pearl Drifblim is a Ghost and Type Blimp Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Drifblim can be found with Aftermath, Unburden and Flare Boost as an Ability and has a Fluctuating growth rate with a 2 HP EV Yield. We recommend the Mild Nature, based on 498 combined Base Stats.
Drifblim Stats and Abilities
Based on Drifblim Base IVs we consider this pokemon C-Tier choice. Drifblim Highest IV Stat is Special Attack 90 and the Lowest being Defense 44.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
C | HP | 150 | 410 | 504 |
D | Attack | 80 | 148 | 284 |
F | Defense | 44 | 83 | 205 |
C | Special Attack | 90 | 166 | 306 |
F | Special Defense | 54 | 101 | 227 |
D | Speed | 80 | 148 | 284 |
C | Total | 498 |
Drifblim | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Fluctuating |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Aftermath Ability 1 | If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP. |
Unburden Ability 2 | Raises Speed if a held item is used. |
Flare Boost Hidden Ability | Powers up special attacks when burned. |
How To Evolve Drifblim in BDSP
Drifloon requires (Level 28) to evolve into Drifblim.

Where To Find Drifblim in BDSP
Drifblim has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Interact ![]() ![]() ![]() |
![]() Drifloon
Lv. 22
|

Pokemon Brilliant Diamond and Shining Pearl Drifblim Weakness
Drifblim is a Ghost and Type pokemon. This will cause Drifblim to take More Damage from Ghost, Dark, Rock, Electric, Ice Type Moves, and Less Damage from Poison, Grass, Normal, Fighting, Ground, Bug Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
![]() ![]() ![]() |
What pokemon is Drifblim Weak Against?
What pokemon is Drifblim Strong Against?

Best Moves Drifblim in BDSP
Best Moveset for Drifblim Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
31 |
Self-Destruct
| ![]() | Physical | 200 | 100 | 5 | User faints. |
1 |
Phantom Force
| ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
20 |
Shadow Ball
| ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
Best Moveset for Drifblim TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |


Drifblim Level Up Moves
List of Moves Drifblim can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Phantom Force
|
Power:
135 Acc: 100
PP: 10
![]() Disappears on first turn, attacks on second. Can strike through Protect/Detect.
|
1 |
Strength Sap
|
Power: —
Acc: 100
PP: 10
![]() The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
|
1 |
Minimize
|
Power: —
Acc: —
PP: 10
![]() Sharply raises user's Evasiveness.
|
1 |
Astonish
|
Power:
45 Acc: 100
PP: 15
![]() May cause flinching.
|
1 |
Gust
|
Power:
60 Acc: 100
PP: 35
![]() Hits Pokémon using Fly/Bounce with double power.
|
1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
12 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
16 |
Hex
|
Power:
97.5 Acc: 100
PP: 10
![]() Inflicts more damage if the target has a status condition.
|
20 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
24 |
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
24 |
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
24 |
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
31 |
Self-Destruct
|
Power: 200
Acc: 100
PP: 5
![]() User faints.
|
36 |
Destiny Bond
|
Power: —
Acc: —
PP: 5
![]() If the user faints, the opponent also faints.
|
42 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
48 |
Tailwind
|
Power: —
Acc: —
PP: 30
![]() Doubles Speed for 4 turns.
|
54 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
Drifblim TM Moves
List of Moves Drifblim can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
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