Pokemon Brilliant Diamond and Shining Pearl Dragonite is a Dragon and Type Dragon Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Dragonite can be found with Inner Focus as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Brave Nature, based on 600 combined Base Stats.
Dragonite Stats and Abilities
Based on Dragonite Base IVs we consider this pokemon S-Tier choice. Dragonite Highest IV Stat is Attack 134 and the Lowest being Speed 80.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 91 | 292 | 386 |
S | Attack | 134 | 245 | 403 |
D | Defense | 95 | 175 | 317 |
C | Special Attack | 100 | 184 | 328 |
D | Special Defense | 100 | 184 | 328 |
D | Speed | 80 | 148 | 284 |
S | Total | 600 |
Dragonite | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Dragon Scale ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 3 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Dragon, Water 1 |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Inner Focus Ability 1 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
Multiscale Hidden Ability | Reduces damage when HP is full. |
How To Evolve Dragonite in BDSP
Dratini requires (Level 30) to evolve into Dragonair and then (Level 55) to evolve into Dragonite.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Dratini
![]() | Level 30 → |
Dragonair
![]() | Level 55 → |
Dragonite
![]() |

Where To Find Dragonite in BDSP
Dragonite has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Dragonair
Lv. 15-40
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Dratini
Lv. 15-20
| |
![]() ![]() National |
![]() Dratini
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Dragonite Weakness
Dragonite is a Dragon and Type pokemon. This will cause Dragonite to take More Damage from Dragon, Fairy, Rock, Ice Type Moves, and Less Damage from Fire, Water, Fighting, Bug, Ground, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
![]() |
What pokemon is Dragonite Weak Against?

Best Moves Dragonite in BDSP
Best Moveset for Dragonite Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
80 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
41 |
Outrage
| ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
1 |
Hurricane
| ![]() | Special | 165 | 70 | 10 | May confuse opponent. |
39 |
Dragon Rush
| ![]() | Physical | 150 | 75 | 10 | May cause flinching. |
Best Moveset for Dragonite TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |



Dragonite Level Up Moves
List of Moves Dragonite can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Hurricane
|
Power:
165 Acc: 70
PP: 10
![]() May confuse opponent.
|
1 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
![]() |
1 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
1 |
Extreme Speed
|
Power: 80
Acc: 100
PP: 5
![]() User attacks first.
|
1 |
Fire Punch
|
Power: 75
Acc: 100
PP: 15
![]() May burn opponent.
|
1 |
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
![]() May paralyze opponent.
|
1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
![]() Traps opponent, damaging them for 4-5 turns.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Twister
|
Power:
60 Acc: 100
PP: 20
![]() May cause flinching. Hits Pokémon using Fly/Bounce with double power.
|
1 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
15 |
Dragon Tail
|
Power:
90 Acc: 90
PP: 10
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
20 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
25 |
Slam
|
Power: 80
Acc: 75
PP: 20
![]() |
33 |
Aqua Tail
|
Power: 90
Acc: 90
PP: 10
![]() The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
39 |
Dragon Rush
|
Power:
150 Acc: 75
PP: 10
![]() May cause flinching.
|
46 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
53 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
62 |
Dragon Dance
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Speed.
|
41 |
Outrage
|
Power:
180 Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
80 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
Dragonite TM Moves
List of Moves Dragonite can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM02 |
Dragon Claw
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power:
127.5 Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
Dragonite Tutor Moves
List of Tutor Moves Dragonite can learn.
Egg Move | Desc |
---|---|
Draco Meteor
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
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