Pokemon Brilliant Diamond and Shining Pearl Salamence is a Dragon and Type Dragon Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Salamence can be found with Intimidate as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 600 combined Base Stats.
Salamence Stats and Abilities
Based on Salamence Base IVs we consider this pokemon S-Tier choice. Salamence Highest IV Stat is Attack 135 and the Lowest being Defense 80.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 95 | 300 | 394 |
S | Attack | 135 | 247 | 405 |
E | Defense | 80 | 148 | 284 |
B | Special Attack | 110 | 202 | 350 |
E | Special Defense | 80 | 148 | 284 |
C | Speed | 100 | 184 | 328 |
S | Total | 600 |
Salamence | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Dragon Fang ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 3 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Dragon |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Moxie Hidden Ability | Moxie increases the user's Attack one stage upon fainting an opponent. |
How To Evolve Salamence in BDSP
Bagon requires (Level 30) to evolve into Shelgon and then (Level 50) to evolve into Salamence.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Bagon
![]() | Level 30 → |
Shelgon
![]() | Level 50 → |
Salamence
![]() |

Where To Find Salamence in BDSP
Salamence has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Bagon
Lv. 25-26
| |
![]() ![]() National |
![]() Bagon
Lv. 16-63
| |
![]() ![]() National |
![]() Shelgon
Lv. 16-63
| |
![]() ![]() National |
![]() Bagon
Lv. 16-63
| |
![]() ![]() National |
![]() Shelgon
Lv. 16-63
| |
![]() ![]() National |
![]() Bagon
Lv. 16-63
| |
![]() ![]() National |
![]() Shelgon
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Salamence Weakness
Salamence is a Dragon and Type pokemon. This will cause Salamence to take More Damage from Dragon, Fairy, Rock, Ice Type Moves, and Less Damage from Fire, Water, Fighting, Bug, Ground, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
![]() |
What pokemon is Salamence Weak Against?

Best Moves Salamence in BDSP
Best Moveset for Salamence Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
73 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
64 |
Outrage
| ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
55 |
Flamethrower
| ![]() | Special | 90 | 100 | 15 | May burn opponent. |
1 |
Fly
| ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
Best Moveset for Salamence TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |



Salamence Level Up Moves
List of Moves Salamence can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
1 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
1 |
Dragon Tail
|
Power:
90 Acc: 90
PP: 10
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
1 |
Ember
|
Power: 40
Acc: 100
PP: 25
![]() May burn opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
1 |
Dragon Breath
|
Power:
90 Acc: 100
PP: 20
![]() May paralyze opponent.
|
15 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
20 |
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
25 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
33 |
Dragon Claw
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
39 |
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
![]() May cause flinching.
|
46 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
55 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
64 |
Outrage
|
Power:
180 Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
73 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
Salamence TM Moves
List of Moves Salamence can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM02 |
Dragon Claw
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power:
127.5 Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Salamence Tutor Moves
List of Tutor Moves Salamence can learn.
Egg Move | Desc |
---|---|
Draco Meteor
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
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