Pokemon Brilliant Diamond and Shining Pearl Breloom is a Grass and Fighting Type Mushroom Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Breloom can be found with Effect Spore, Poison Heal and Technician as an Ability and has a Fluctuating growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 460 combined Base Stats.
Breloom Stats and Abilities
Based on Breloom Base IVs we consider this pokemon C-Tier choice. Breloom Highest IV Stat is Attack 130 and the Lowest being Special Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
S | Attack | 130 | 238 | 394 |
E | Defense | 80 | 148 | 284 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
E | Speed | 70 | 130 | 262 |
C | Total | 460 |
Breloom | Detail |
---|---|
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 50% Tiny Mushroom ![]() 5% Big Mushroom ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Fluctuating |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Fairy, Grass |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Effect Spore Ability 1 | Contact may poison or cause paralysis or sleep. |
Poison Heal Ability 2 | Restores HP if the Pokémon is poisoned. |
Technician Hidden Ability | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
How To Evolve Breloom in BDSP
Shroomish requires (Level 23) to evolve into Breloom.

Where To Find Breloom in BDSP
Breloom has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Shroomish
Lv. 20-26
|

Pokemon Brilliant Diamond and Shining Pearl Breloom Weakness
Breloom is a Grass and Fighting Type pokemon. This will cause Breloom to take More Damage from Poison, Fire, Ice, Psychic, Fairy, Type Moves, and Less Damage from Ground, Water, Grass, Electric, Rock, Dark Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Breloom Strong Against?

Best Moves Breloom in BDSP
Best Moveset for Breloom Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Dynamic Punch
| ![]() | Physical | 150 | 50 | 5 | Confuses opponent. |
44 |
Seed Bomb
| ![]() | Physical | 120 | 100 | 15 | |
39 |
Drain Punch
| ![]() | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
15 |
Headbutt
| ![]() | Physical | 70 | 100 | 15 | May cause flinching. |
Best Moveset for Breloom TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |


Breloom Level Up Moves
List of Moves Breloom can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Mach Punch
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
1 |
Absorb
|
Power:
30 Acc: 100
PP: 25
![]() User recovers half the HP inflicted on opponent.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
5 |
Stun Spore
|
Power: —
Acc: 75
PP: 30
![]() Paralyzes opponent.
|
8 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
![]() Drains HP from opponent each turn.
|
12 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on opponent.
|
15 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
19 |
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
22 |
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
28 |
Force Palm
|
Power:
90 Acc: 100
PP: 10
![]() May paralyze opponent.
|
33 |
Mind Reader
|
Power: —
Acc: —
PP: 5
![]() User's next attack is guaranteed to hit.
|
39 |
Drain Punch
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
44 |
Seed Bomb
|
Power:
120 Acc: 100
PP: 15
![]() |
50 |
Dynamic Punch
|
Power:
150 Acc: 50
PP: 5
![]() Confuses opponent.
|
Breloom TM Moves
List of Moves Breloom can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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