Pokemon Brilliant Diamond and Shining Pearl Venusaur is a Grass and Poison Type Seed Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Venusaur can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 2 Special Attack, 1 Special Defense EV Yield. We recommend the Quiet Nature, based on 525 combined Base Stats.
Venusaur Stats and Abilities
Based on Venusaur Base IVs we consider this pokemon B-Tier choice. Venusaur Highest IV Stat is Special Attack 100 and the Lowest being Speed 80.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 80 | 270 | 364 |
| D | Attack | 82 | 152 | 289 |
| E | Defense | 83 | 153 | 291 |
| C | Special Attack | 100 | 184 | 328 |
| D | Special Defense | 100 | 184 | 328 |
| D | Speed | 80 | 148 | 284 |
| B | Total | 525 |
| Venusaur | Detail |
|---|---|
| Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Special Attack, 1 Special Defense |
| Growth Rate | Medium Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Grass, Monster |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Chlorophyll Hidden Ability | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
How To Evolve Venusaur in BDSP
Bulbasaur requires (Level 16) to evolve into Ivysaur and then (Level 32) to evolve into Venusaur.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Bulbasaur
| Level 16 → |
Ivysaur
| Level 32 → |
Venusaur
|
Evolution ChartWhere To Find Venusaur in BDSP
Venusaur has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Venusaur Weakness
Venusaur is a Grass and Poison Type pokemon. This will cause Venusaur to take More Damage from , Fire, Ice, Psychic Type Moves, and Less Damage from Water, Electric, Fighting, Fairy, Grass Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
Type Weakness ChartBest Moves Venusaur in BDSP
Best Moveset for Venusaur Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 51 |
Double-Edge
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 1 |
Petal Dance
| | Special | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| 58 |
Solar Beam
| | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
| 1 |
Petal Blizzard
| | Physical | 135 | 100 | 15 | Hits all adjacent Pokémon. |
Best Moveset for Venusaur TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
| TM26 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Venusaur Level Up Moves
List of Moves Venusaur can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Petal Blizzard
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| 1 |
Petal Dance
|
Power:
180 Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Vine Whip
|
Power:
67.5 Acc: 100
PP: 25
|
| 1 |
Growth
|
Power: —
Acc: —
PP: 40
Raises user's Attack and Special Attack.
|
| 9 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
Drains HP from opponent each turn.
|
| 12 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
High critical hit ratio.
|
| 15 |
Poison Powder
|
Power: —
Acc: 75
PP: 35
Poisons opponent.
|
| 15 |
Sleep Powder
|
Power: —
Acc: 75
PP: 15
Puts opponent to sleep.
|
| 20 |
Seed Bomb
|
Power:
120 Acc: 100
PP: 15
|
| 25 |
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
| 30 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
Lowers opponent's Evasiveness.
|
| 37 |
Synthesis
|
Power: —
Acc: —
PP: 5
User recovers HP. Amount varies with the weather.
|
| 44 |
Worry Seed
|
Power: —
Acc: 100
PP: 10
Changes the opponent's Ability to Insomnia.
|
| 51 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
| 58 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
Venusaur TM Moves
List of Moves Venusaur can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
Badly poisons opponent.
|
| TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
May poison opponent.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Venusaur Tutor Moves
List of Tutor Moves Venusaur can learn.
| Egg Move | Desc |
|---|---|
|
Frenzy Plant
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
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