Pokemon Brilliant Diamond and Shining Pearl Nuzleaf is a Grass and Dark Type Wily Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Nuzleaf can be found with Chlorophyll, Early Bird and Pickpocket as an Ability and has a Medium Slow growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 340 combined Base Stats.
Nuzleaf Stats and Abilities
Based on Nuzleaf Base IVs we consider this pokemon E-Tier choice. Nuzleaf Highest IV Stat is Attack 70 and the Lowest being Defense 40.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 70 | 250 | 344 |
| E | Attack | 70 | 130 | 262 |
| F | Defense | 40 | 76 | 196 |
| E | Special Attack | 60 | 112 | 240 |
| F | Special Defense | 40 | 76 | 196 |
| E | Speed | 60 | 112 | 240 |
| E | Total | 340 |
| Nuzleaf | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | 5% Power Herb |
| Like/Dislikes |
|
| EV Yield | 2 Attack |
| Growth Rate | Medium Slow |
| Catch Rate | 120 (15.7% with PokéBall, full HP) |
| Egg Groups | Field, Grass |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Pickpocket Hidden Ability | Steals an item when hit by another Pokémon. |
How To Evolve Nuzleaf in BDSP
Seedot requires (Level 14) to evolve into Nuzleaf and then (use Leaf Stone) to evolve into Shiftry.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Seedot
| Level 14 → |
Nuzleaf
| use
Leaf Stone ![]() → |
Shiftry
|
Evolution ChartWhere To Find Nuzleaf in BDSP
Nuzleaf has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Nuzleaf
Lv. 16-63
| |
|
National |
Seedot
Lv. 16-63
| |
|
National |
Nuzleaf
Lv. 16-63
| |
|
National |
Seedot
Lv. 16-63
| |
|
National |
Nuzleaf
Lv. 16-63
| |
|
National |
Seedot
Lv. 16-63
| |
|
National |
Nuzleaf
Lv. 16-63
| |
|
National |
Seedot
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Nuzleaf Weakness
Nuzleaf is a Grass and Dark Type pokemon. This will cause Nuzleaf to take More Damage from , Poison, Fire, Ice, Fighting, Fairy, Bug Type Moves, and Less Damage from Ground, Water, Grass, Electric, Ghost, Dark, Psychic Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Nuzleaf Weak Against?
Type Weakness ChartBest Moves Nuzleaf in BDSP
Best Moveset for Nuzleaf Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| 57 |
Leaf Blade
| | Physical | 135 | 100 | 15 | High critical hit ratio. |
| 43 |
Extrasensory
| | Special | 80 | 100 | 20 | May cause flinching. |
| 50 |
Sucker Punch
| | Physical | 105 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Nuzleaf TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM64 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
| TM53 |
Energy Ball
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Nuzleaf Level Up Moves
List of Moves Nuzleaf can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
High critical hit ratio.
|
| 1 |
Air Cutter
|
Power: 60
Acc: 95
PP: 25
High critical hit ratio.
|
| 1 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| 1 |
Fake Out
|
Power: 40
Acc: 100
PP: 10
User attacks first, foe flinches. Only usable on first turn.
|
| 1 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| 1 |
Synthesis
|
Power: —
Acc: —
PP: 5
User recovers HP. Amount varies with the weather.
|
| 1 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Harden
|
Power: —
Acc: —
PP: 30
Raises user's Defense.
|
| 1 |
Absorb
|
Power:
30 Acc: 100
PP: 25
User recovers half the HP inflicted on opponent.
|
| 1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
May cause flinching.
|
| 9 |
Growth
|
Power: —
Acc: —
PP: 40
Raises user's Attack and Special Attack.
|
| 12 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
| 18 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
User recovers half the HP inflicted on opponent.
|
| 24 |
Payback
|
Power:
75 Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| 30 |
Nature Power
|
Power: —
Acc: —
PP: 20
Uses a certain move based on the current terrain.
|
| 36 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| 43 |
Extrasensory
|
Power: 80
Acc: 100
PP: 20
May cause flinching.
|
| 50 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
User attacks first, but only works if opponent is readying an attack.
|
| 57 |
Leaf Blade
|
Power:
135 Acc: 100
PP: 15
High critical hit ratio.
|
Nuzleaf TM Moves
List of Moves Nuzleaf can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Lowers opponent's Special Attack.
|
| TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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