Pokemon Brilliant Diamond and Shining Pearl Nidoqueen is a Poison and Ground Type Drill Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Nidoqueen can be found with Poison Point, Rivalry and Sheer Force as an Ability and has a Medium Slow growth rate with a 3 HP EV Yield. We recommend the Adamant Nature, based on 505 combined Base Stats.
Nidoqueen Stats and Abilities
Based on Nidoqueen Base IVs we consider this pokemon B-Tier choice. Nidoqueen Highest IV Stat is Attack 92 and the Lowest being Special Attack 75.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
C | Attack | 92 | 170 | 311 |
E | Defense | 87 | 161 | 300 |
D | Special Attack | 75 | 139 | 273 |
E | Special Defense | 85 | 157 | 295 |
E | Speed | 76 | 141 | 276 |
B | Total | 505 |
Nidoqueen | Detail |
---|---|
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 3 HP |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Undiscovered |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Poison Point Ability 1 | Contact with the Pokémon may poison the attacker. |
Rivalry Ability 2 | Deals more damage to a Pokémon of same gender. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Nidoqueen in BDSP
NidoranF requires ( Level 16) to evolve into Nidorina and then ( Moon Stone) to evolve into Nidoqueen.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
NidoranF
![]() | Level 16 → |
Nidorina
![]() |
Moon Stone ![]() → |
Nidoqueen
![]() |

Where To Find Nidoqueen in BDSP
Nidoqueen has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Nidorina
Lv. 22
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Nidorina
Lv. 22
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() NidoranF
Lv. 2
| |
![]() ![]() National |
![]() NidoranF
Lv. 16-63
| |
![]() ![]() National |
![]() Nidorina
Lv. 16-63
| |
![]() ![]() National |
![]() NidoranF
Lv. 16-63
| |
![]() ![]() National |
![]() Nidorina
Lv. 16-63
| |
![]() ![]() National |
![]() NidoranF
Lv. 16-63
| |
![]() ![]() National |
![]() Nidorina
Lv. 16-63
| |
![]() ![]() National |
![]() NidoranF
Lv. 16-63
| |
Advertisement | ||
![]() ![]() National |
![]() Nidorina
Lv. 16-63
| |
![]() ![]() National |
![]() NidoranF
Lv. 16-63
| |
![]() ![]() National |
![]() Nidorina
Lv. 16-63
| |
![]() ![]() National |
![]() NidoranF
Lv. 16-63
| |
![]() ![]() National |
![]() Nidorina
Lv. 16-63
| |
![]() ![]() National |
![]() NidoranF
Lv. 16-63
| |
![]() ![]() National |
![]() Nidorina
Lv. 16-63
| |
![]() ![]() National |
![]() NidoranF
Lv. 16-63
| |
![]() ![]() National |
![]() Nidorina
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Nidoqueen Weakness
Nidoqueen is a Poison and Ground Type pokemon. This will cause Nidoqueen to take More Damage from Ground, Psychic, Water, Ice Type Moves, and Less Damage from Fighting, Bug, Fairy, Rock, Electric, Poison Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
![]() |
What pokemon is Nidoqueen Strong Against?

Best Moves Nidoqueen in BDSP
Best Moveset for Nidoqueen Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Superpower
| ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
1 |
Sludge Wave
| ![]() | Special | 142.5 | 100 | 10 | May poison opponent. |
1 |
Earth Power
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
1 |
Crunch
| ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Nidoqueen TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Nidoqueen Level Up Moves
List of Moves Nidoqueen can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Superpower
|
Power: 120
Acc: 100
PP: 5
![]() Lowers user's Attack and Defense.
|
1 |
Sludge Wave
|
Power:
142.5 Acc: 100
PP: 10
![]() May poison opponent.
|
1 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
1 |
Toxic Spikes
|
Power: —
Acc: —
PP: 20
![]() Poisons opponents when they switch into battle.
|
1 |
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
1 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
1 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
1 |
Flatter
|
Power: —
Acc: 100
PP: 15
![]() Confuses opponent, but raises its Special Attack by two stages.
|
1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
1 |
Earth Power
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Poison Sting
|
Power:
22.5 Acc: 100
PP: 35
![]() May poison the opponent.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
Nidoqueen TM Moves
List of Moves Nidoqueen can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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