Pokemon Brilliant Diamond and Shining Pearl Ivysaur is a Grass and Poison Type Seed Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Ivysaur can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 1 Special Attack, 1 Special Defense EV Yield. We recommend the Quiet Nature, based on 405 combined Base Stats.
Ivysaur Stats and Abilities
Based on Ivysaur Base IVs we consider this pokemon D-Tier choice. Ivysaur Highest IV Stat is Special Attack 80 and the Lowest being Speed 60.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 60 | 230 | 324 |
| E | Attack | 62 | 116 | 245 |
| F | Defense | 63 | 117 | 247 |
| D | Special Attack | 80 | 148 | 284 |
| E | Special Defense | 80 | 148 | 284 |
| E | Speed | 60 | 112 | 240 |
| D | Total | 405 |
| Ivysaur | Detail |
|---|---|
| Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Special Attack, 1 Special Defense |
| Growth Rate | Medium Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Grass, Monster |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Chlorophyll Hidden Ability | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
How To Evolve Ivysaur in BDSP
Bulbasaur requires (Level 16) to evolve into Ivysaur and then (Level 32) to evolve into Venusaur.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Bulbasaur
| Level 16 → |
Ivysaur
| Level 32 → |
Venusaur
|
Evolution ChartWhere To Find Ivysaur in BDSP
Ivysaur has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
| |
|
National |
Bulbasaur
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Ivysaur Weakness
Ivysaur is a Grass and Poison Type pokemon. This will cause Ivysaur to take More Damage from , Fire, Ice, Psychic Type Moves, and Less Damage from Water, Electric, Fighting, Fairy, Grass Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
Type Weakness ChartBest Moves Ivysaur in BDSP
Best Moveset for Ivysaur Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 45 |
Double-Edge
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 50 |
Solar Beam
| | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
| 25 |
Take Down
| | Physical | 90 | 85 | 20 | User receives recoil damage. |
| 20 |
Seed Bomb
| | Physical | 120 | 100 | 15 |
Best Moveset for Ivysaur TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM22 |
Solar Beam
| | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
| TM53 |
Energy Ball
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| TM36 |
Sludge Bomb
| | Special | 135 | 100 | 10 | May poison opponent. |
| TM96 |
Strength
| | Physical | 80 | 100 | 15 |
Ivysaur Level Up Moves
List of Moves Ivysaur can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Vine Whip
|
Power:
67.5 Acc: 100
PP: 25
|
| 1 |
Growth
|
Power: —
Acc: —
PP: 40
Raises user's Attack and Special Attack.
|
| 9 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
Drains HP from opponent each turn.
|
| 12 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
High critical hit ratio.
|
| 15 |
Poison Powder
|
Power: —
Acc: 75
PP: 35
Poisons opponent.
|
| 15 |
Sleep Powder
|
Power: —
Acc: 75
PP: 15
Puts opponent to sleep.
|
| 20 |
Seed Bomb
|
Power:
120 Acc: 100
PP: 15
|
| 25 |
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
| 30 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
Lowers opponent's Evasiveness.
|
| 35 |
Synthesis
|
Power: —
Acc: —
PP: 5
User recovers HP. Amount varies with the weather.
|
| 40 |
Worry Seed
|
Power: —
Acc: 100
PP: 10
Changes the opponent's Ability to Insomnia.
|
| 45 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
| 50 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
Ivysaur TM Moves
List of Moves Ivysaur can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
Badly poisons opponent.
|
| TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
May poison opponent.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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