Pokemon Brilliant Diamond and Shining Pearl Onix is a Rock and Ground Type Rock Snake Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Onix can be found with Rock Head, Sturdy and Weak Armor as an Ability and has a Medium Fast growth rate with a 1 Defense EV Yield. We recommend the Impish Nature, based on 385 combined Base Stats.
Onix Stats and Abilities
Based on Onix Base IVs we consider this pokemon E-Tier choice. Onix Highest IV Stat is Defense 160 and the Lowest being Special Attack 30.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 35 | 180 | 274 |
| F | Attack | 45 | 85 | 207 |
| S | Defense | 160 | 292 | 460 |
| F | Special Attack | 30 | 58 | 174 |
| F | Special Defense | 45 | 85 | 207 |
| E | Speed | 70 | 130 | 262 |
| E | Total | 385 |
| Onix | Detail |
|---|---|
| Best Nature | Impish
↑ +10% Defense↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Mineral |
| Egg Cycles | 25 (6,169–6,425 steps) |
| Abilities | Description |
|---|---|
Rock Head Ability 1 | Protects the Pokémon from recoil damage. |
Sturdy Ability 2 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Weak Armor Hidden Ability | When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. |
How To Evolve Onix in BDSP
Onix requires (trade holding Metal Coat) to evolve into Steelix.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Onix
| trade holding
Metal Coat ![]() → |
Steelix
|
Evolution ChartWhere To Find Onix in BDSP
Onix has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Onix
Lv. 44
| |
|
20 - 5% |
Steelix
Lv. 46
| |
|
20 - 5% |
Onix
Lv. 8
| |
|
20 - 5% |
Onix
Lv. 32-33
| |
|
20 - 5% |
Steelix
Lv. 33-34
| |
|
100 - 20% |
Steelix
Lv. 52
| |
|
20 - 5% |
Onix
Lv. 50-52
| |
|
100 - 20% |
Onix
Lv. 54
| |
|
Start |
Onix
Lv. 16-63
| |
|
Start |
Onix
Lv. 16-63
| |
|
Advertisement | ||
|
Start |
Onix
Lv. 16-63
| |
|
Start |
Onix
Lv. 16-63
| |
|
Start |
Onix
Lv. 16-63
| |
Locations ListPokemon Brilliant Diamond and Shining Pearl Onix Weakness
Onix is a Rock and Ground Type pokemon. This will cause Onix to take More Damage from Fighting, Ground, Steel, Ice, Water, Grass Type Moves, and Less Damage from Normal, , Fire, Rock, Electric, Poison Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
Type Weakness ChartBest Moves Onix in BDSP
Best Moveset for Onix Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 56 |
Double-Edge
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 48 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| 52 |
Stone Edge
| | Physical | 150 | 80 | 5 | High critical hit ratio. |
| 44 |
Dig
| | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Best Moveset for Onix TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM64 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM71 |
Stone Edge
| | Physical | 150 | 80 | 5 | High critical hit ratio. |
Onix Level Up Moves
List of Moves Onix can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Harden
|
Power: —
Acc: —
PP: 30
Raises user's Defense.
|
| 1 |
Bind
|
Power: 15
Acc: 85
PP: 20
Traps opponent, damaging them for 4-5 turns.
|
| 1 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
|
| 4 |
Smack Down
|
Power:
75 Acc: 100
PP: 15
Makes Flying-type Pokémon vulnerable to Ground moves.
|
| 8 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| 12 |
Dragon Breath
|
Power: 60
Acc: 100
PP: 20
May paralyze opponent.
|
| 16 |
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
| 20 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| 24 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 28 |
Sand Tomb
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
| 32 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| 36 |
Slam
|
Power: 80
Acc: 75
PP: 20
|
| 40 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| 44 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| 48 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| 52 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| 56 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
Onix TM Moves
List of Moves Onix can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
| TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
The slower the user, the stronger the attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM91 |
Flash Cannon
|
Power: 80
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Onix Egg Moves
List of Egg Moves Onix can learn.
| Egg Move | Desc |
|---|---|
|
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
|
Block
|
Power: —
Acc: —
PP: 5
Opponent cannot flee or switch.
|
|
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
|
Wide Guard
|
Power: —
Acc: —
PP: 10
Protects the user's team from multi-target attacks.
|
|
Rollout
|
Power:
45 Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
|
Dragon Tail
|
Power: 60
Acc: 90
PP: 10
In battles, the opponent switches. In the wild, the Pokémon runs.
|
|
Head Smash
|
Power:
225 Acc: 80
PP: 5
User receives recoil damage.
|
|
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
Hits 2-5 times in one turn.
|
|
Heavy Slam
|
Power: —
Acc: 100
PP: 10
The heavier the user, the stronger the attack.
|
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