Pokemon Brilliant Diamond and Shining Pearl Larvitar is a Rock and Ground Type Rock Skin Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Larvitar can be found with Guts as an Ability and has a Slow growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 300 combined Base Stats.
Larvitar Stats and Abilities
Based on Larvitar Base IVs we consider this pokemon F-Tier choice. Larvitar Highest IV Stat is Attack 64 and the Lowest being Speed 41.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 50 | 210 | 304 |
| E | Attack | 64 | 119 | 249 |
| F | Defense | 50 | 94 | 218 |
| F | Special Attack | 45 | 85 | 207 |
| F | Special Defense | 50 | 94 | 218 |
| F | Speed | 41 | 78 | 199 |
| F | Total | 300 |
| Larvitar | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Monster |
| Egg Cycles | 40 (10,024–10,280 steps) |
| Abilities | Description |
|---|---|
Guts Ability 1 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Sand Veil Hidden Ability | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
How To Evolve Larvitar in BDSP
Larvitar requires (Level 30) to evolve into Pupitar and then (Level 55) to evolve into Tyranitar.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Larvitar
| Level 30 → |
Pupitar
| Level 55 → |
Tyranitar
|
Evolution ChartWhere To Find Larvitar in BDSP
Larvitar has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Larvitar
Lv. 7
| |
|
National |
Larvitar
Lv. 16-63
| |
|
National |
Pupitar
Lv. 16-63
| |
|
National |
Larvitar
Lv. 16-63
| |
|
National |
Pupitar
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Larvitar Weakness
Larvitar is a Rock and Ground Type pokemon. This will cause Larvitar to take More Damage from Fighting, Ground, Steel, Ice, Water, Grass Type Moves, and Less Damage from Normal, , Fire, Rock, Electric, Poison Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
Type Weakness ChartBest Moves Larvitar in BDSP
Best Moveset for Larvitar Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 42 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| 36 |
Thrash
| | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| 31 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 33 |
Stone Edge
| | Physical | 150 | 80 | 5 | High critical hit ratio. |
Best Moveset for Larvitar TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM71 |
Stone Edge
| | Physical | 150 | 80 | 5 | High critical hit ratio. |
Larvitar Level Up Moves
List of Moves Larvitar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 3 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
|
| 6 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| 9 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 12 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 15 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| 18 |
Stomping Tantrum
|
Power:
112.5 Acc: 100
PP: 10
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
| 21 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 24 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
| 27 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 31 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 33 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| 36 |
Thrash
|
Power: 120
Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
| 39 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| 42 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
Larvitar TM Moves
List of Moves Larvitar can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM78 |
Snarl
|
Power: 55
Acc: 95
PP: 15
Lowers opponent's Special Attack.
|
| TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
| TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Larvitar Egg Moves
List of Egg Moves Larvitar can learn.
| Egg Move | Desc |
|---|---|
|
Stomp
|
Power: 65
Acc: 100
PP: 20
May cause flinching.
|
|
Ancient Power
|
Power:
90 Acc: 100
PP: 5
May raise all user's stats at once.
|
|
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
|
Outrage
|
Power: 120
Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
|
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
|
Dragon Dance
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Speed.
|
|
Iron Defense
|
Power: —
Acc: —
PP: 15
Sharply raises user's Defense.
|
|
Assurance
|
Power: 60
Acc: 100
PP: 10
Power doubles if opponent already took damage in the same turn.
|
|
Iron Head
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
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