Pokemon Brilliant Diamond and Shining Pearl Tyranitar is a Rock and Dark Type Armor Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Tyranitar can be found with Sand Stream as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Brave Nature, based on 600 combined Base Stats.
Tyranitar Stats and Abilities
Based on Tyranitar Base IVs we consider this pokemon S-Tier choice. Tyranitar Highest IV Stat is Attack 134 and the Lowest being Speed 61.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 100 | 310 | 404 |
| S | Attack | 134 | 245 | 403 |
| D | Defense | 110 | 202 | 350 |
| C | Special Attack | 95 | 175 | 317 |
| D | Special Defense | 100 | 184 | 328 |
| E | Speed | 61 | 114 | 243 |
| S | Total | 600 |
| Tyranitar | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 3 Attack |
| Growth Rate | Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Monster |
| Egg Cycles | 40 (10,024–10,280 steps) |
| Abilities | Description |
|---|---|
Sand Stream Ability 1 | Sand Stream creates a sandstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Tyranitar in BDSP
Larvitar requires (Level 30) to evolve into Pupitar and then (Level 55) to evolve into Tyranitar.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Larvitar
| Level 30 → |
Pupitar
| Level 55 → |
Tyranitar
|
Evolution ChartWhere To Find Tyranitar in BDSP
Tyranitar has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Larvitar
Lv. 7
| |
|
National |
Larvitar
Lv. 16-63
| |
|
National |
Pupitar
Lv. 16-63
| |
|
National |
Larvitar
Lv. 16-63
| |
|
National |
Pupitar
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Tyranitar Weakness
Tyranitar is a Rock and Dark Type pokemon. This will cause Tyranitar to take More Damage from Ground, Steel, Water, Grass, Bug, Fairy, Fighting Type Moves, and Less Damage from Normal, , Poison, Fire, Ghost, Dark, Psychic Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
Type Weakness ChartBest Moves Tyranitar in BDSP
Best Moveset for Tyranitar Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 59 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| 52 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| 42 |
Thrash
| | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| 33 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Best Moveset for Tyranitar TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Tyranitar Level Up Moves
List of Moves Tyranitar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Iron Defense
|
Power: —
Acc: —
PP: 15
Sharply raises user's Defense.
|
| 1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or paralyze opponent.
|
| 1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or freeze opponent.
|
| 1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or burn opponent.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
|
| 1 |
Payback
|
Power:
75 Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| 9 |
Bite
|
Power:
90 Acc: 100
PP: 25
May cause flinching.
|
| 12 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 15 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| 18 |
Stomping Tantrum
|
Power: 75
Acc: 100
PP: 10
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
| 21 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 24 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
| 27 |
Crunch
|
Power:
120 Acc: 100
PP: 15
May lower opponent's Defense.
|
| 33 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 37 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| 42 |
Thrash
|
Power: 120
Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
| 47 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| 52 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| 59 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
Tyranitar TM Moves
List of Moves Tyranitar can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM02 |
Dragon Claw
|
Power: 80
Acc: 100
PP: 15
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
| TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Power doubles if user took damage first.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Lowers opponent's Special Attack.
|
| TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
| TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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