Pokemon Brilliant Diamond and Shining Pearl Gallade is a Psychic and Fighting Type Blade Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Gallade can be found with Steadfast as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 518 combined Base Stats.
Gallade Stats and Abilities
Based on Gallade Base IVs we consider this pokemon B-Tier choice. Gallade Highest IV Stat is Attack 125 and the Lowest being Defense 65.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 68 | 246 | 340 |
| A | Attack | 125 | 229 | 383 |
| F | Defense | 65 | 121 | 251 |
| E | Special Attack | 65 | 121 | 251 |
| C | Special Defense | 115 | 211 | 361 |
| D | Speed | 80 | 148 | 284 |
| B | Total | 518 |
| Gallade | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 3 Attack |
| Growth Rate | Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Amorphous, Human-Like |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Steadfast Ability 1 | Raises Speed each time the Pokémon flinches. |
Justified Hidden Ability | Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move. |
How To Evolve Gallade in BDSP
Ralts requires (Level 20) to evolve into Kirlia and then (Level 30) to evolve into Gardevoir or to evolve into Gallade.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Ralts
| Level 20 → |
Kirlia
| Level 30 → |
Gardevoir
|
|
Ralts
| Level 20 → |
Kirlia
| Gender Male & Use
Dawn Stone ![]() → |
Gallade
|
Evolution ChartWhere To Find Gallade in BDSP
Gallade has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Kirlia
Lv. 6
| |
|
20 - 5% |
Ralts
Lv. 5-6
| |
|
100 - 20% |
Kirlia
Lv. 6
| |
|
20 - 5% |
Ralts
Lv. 4-6
| |
|
Start |
Ralts
Lv. 16-63
| |
|
National |
Kirlia
Lv. 16-63
| |
|
Start |
Ralts
Lv. 16-63
| |
|
Start |
Ralts
Lv. 16-63
| |
|
National |
Kirlia
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Gallade Weakness
Gallade is a Psychic and Fighting Type pokemon. This will cause Gallade to take More Damage from Ghost, , Fairy Type Moves, and Less Damage from Fighting, Rock Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Gallade Weak Against?
What pokemon is Gallade Strong Against?
Type Weakness ChartBest Moves Gallade in BDSP
Best Moveset for Gallade Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 63 |
Close Combat
| | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
| 1 |
Future Sight
| | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
| 1 |
Dream Eater
| | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
| 1 |
Psychic
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Best Moveset for Gallade TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
Gallade Level Up Moves
List of Moves Gallade can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Slash
|
Power: 70
Acc: 100
PP: 20
High critical hit ratio.
|
| 1 |
Night Slash
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Disarming Voice
|
Power: 40
Acc: —
PP: 15
Ignores Accuracy and Evasiveness.
|
| 1 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Puts opponent to sleep.
|
| 1 |
Draining Kiss
|
Power: 50
Acc: 100
PP: 10
User recovers most the HP inflicted on opponent.
|
| 1 |
Imprison
|
Power: —
Acc: —
PP: 10
Opponent is unable to use moves that the user also knows.
|
| 1 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
May confuse opponent.
|
| 1 |
Life Dew
|
Power: —
Acc: —
PP: 10
User and teammates recover HP.
|
| 1 |
Charm
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Attack.
|
| 1 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| 1 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 1 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| 1 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
Damage occurs 2 turns later.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Fury Cutter
|
Power: 40
Acc: 95
PP: 20
Power increases each turn.
|
| 1 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| 1 |
Confusion
|
Power:
75 Acc: 100
PP: 25
May confuse opponent.
|
| 9 |
Helping Hand
|
Power: —
Acc: —
PP: 20
In Double Battles, boosts the power of the partner's move.
|
| 12 |
Feint
|
Power: 30
Acc: 100
PP: 10
Only hits if opponent uses Protect or Detect in the same turn.
|
| 15 |
Teleport
|
Power: —
Acc: —
PP: 20
Allows user to flee wild battles; also warps player to last PokéCenter.
|
| 18 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| 23 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| 28 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| 35 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| 42 |
Psycho Cut
|
Power:
105 Acc: 100
PP: 20
High critical hit ratio.
|
| 49 |
Heal Pulse
|
Power: —
Acc: —
PP: 10
Restores half the target's max HP.
|
| 56 |
Quick Guard
|
Power: —
Acc: —
PP: 15
Protects the user's team from high-priority moves.
|
| 56 |
Wide Guard
|
Power: —
Acc: —
PP: 10
Protects the user's team from multi-target attacks.
|
| 63 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
Lowers user's Defense and Special Defense.
|
Gallade TM Moves
List of Moves Gallade can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Hits all adjacent opponents.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
The user swaps Abilities with the opponent.
|
| TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM60 |
Drain Punch
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Slower Pokémon move first in the turn for 5 turns.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
May lower opponent's Defense.
|
Click/Tap PSYCHIC Pokemon similar to Gallade.



























Click/Tap FIGHTING Pokemon similar to Gallade.










