Pokemon Brilliant Diamond and Shining Pearl Bayleef is a Grass Type Leaf Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Bayleef can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 1 Defense, 1 Special Defense EV Yield. We recommend the Relaxed Nature, based on 405 combined Base Stats.
Bayleef Stats and Abilities
Based on Bayleef Base IVs we consider this pokemon D-Tier choice. Bayleef Highest IV Stat is Defense 80 and the Lowest being Speed 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
E | Attack | 62 | 116 | 245 |
E | Defense | 80 | 148 | 284 |
E | Special Attack | 63 | 117 | 247 |
E | Special Defense | 80 | 148 | 284 |
E | Speed | 60 | 112 | 240 |
D | Total | 405 |
Bayleef | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Defense, 1 Special Defense |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Grass, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Leaf Guard Hidden Ability | Leaf Guard prevents the bearer from succumbing to major status ailments (sleep, burns, poisoning, paralysis or freezing) during sunny weather. |
How To Evolve Bayleef in BDSP
Chikorita requires (Level 16) to evolve into Bayleef and then (Level 32) to evolve into Meganium.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Chikorita
![]() | Level 16 → |
Bayleef
![]() | Level 32 → |
Meganium
![]() |

Where To Find Bayleef in BDSP
Bayleef has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Chikorita
Lv. 16-63
| |
![]() ![]() National |
![]() Chikorita
Lv. 16-63
| |
![]() ![]() National |
![]() Chikorita
Lv. 16-63
| |
![]() ![]() National |
![]() Chikorita
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Bayleef Weakness
Bayleef is a Grass Type pokemon. This will cause Bayleef to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Bayleef Weak Against?
What pokemon is Bayleef Strong Against?

Best Moves Bayleef in BDSP
Best Moveset for Bayleef Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
40 |
Body Slam
| ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
22 |
Magical Leaf
| ![]() | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
6 |
Razor Leaf
| ![]() | Physical | 82.5 | 95 | 25 | High critical hit ratio. |
Best Moveset for Bayleef TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM53 |
Energy Ball
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM96 |
Strength
| ![]() | Physical | 80 | 100 | 15 |


Bayleef Level Up Moves
List of Moves Bayleef can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
6 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
![]() High critical hit ratio.
|
9 |
Poison Powder
|
Power: —
Acc: 75
PP: 35
![]() Poisons opponent.
|
12 |
Synthesis
|
Power: —
Acc: —
PP: 5
![]() User recovers HP. Amount varies with the weather.
|
18 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
22 |
Magical Leaf
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
26 |
Nature Power
|
Power: —
Acc: —
PP: 20
![]() Uses a certain move based on the current terrain.
|
32 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
![]() Lowers opponent's Evasiveness.
|
36 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
40 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
46 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
50 |
Aromatherapy
|
Power: —
Acc: —
PP: 5
![]() Cures all status problems in your party.
|
54 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
Bayleef TM Moves
List of Moves Bayleef can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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