Pokemon Brilliant Diamond and Shining Pearl Gardevoir is a Psychic and Fairy Type Embrace Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Gardevoir can be found with Synchronize, Trace and Telepathy as an Ability and has a Slow growth rate with a 3 Special Attack EV Yield. We recommend the Modest Nature, based on 518 combined Base Stats.
Gardevoir Stats and Abilities
Based on Gardevoir Base IVs we consider this pokemon B-Tier choice. Gardevoir Highest IV Stat is Special Attack 125 and the Lowest being Attack 65.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 68 | 246 | 340 |
| E | Attack | 65 | 121 | 251 |
| F | Defense | 65 | 121 | 251 |
| S | Special Attack | 125 | 229 | 383 |
| C | Special Defense | 115 | 211 | 361 |
| D | Speed | 80 | 148 | 284 |
| B | Total | 518 |
| Gardevoir | Detail |
|---|---|
| Best Nature | Modest
↑ +10% Special Attack↓ -10% Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 3 Special Attack |
| Growth Rate | Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Amorphous, Human-Like |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Trace Ability 2 | The Pokémon copies a foe's Ability. |
Telepathy Hidden Ability | Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles. |
How To Evolve Gardevoir in BDSP
Ralts requires (Level 20) to evolve into Kirlia and then (Level 30) to evolve into Gardevoir or to evolve into Gallade.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Ralts
| Level 20 → |
Kirlia
| Level 30 → |
Gardevoir
|
|
Ralts
| Level 20 → |
Kirlia
| Gender Male & Use
Dawn Stone ![]() → |
Gallade
|
Evolution ChartWhere To Find Gardevoir in BDSP
Gardevoir has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Kirlia
Lv. 6
| |
|
20 - 5% |
Ralts
Lv. 5-6
| |
|
100 - 20% |
Kirlia
Lv. 6
| |
|
20 - 5% |
Ralts
Lv. 4-6
| |
|
Start |
Ralts
Lv. 16-63
| |
|
National |
Kirlia
Lv. 16-63
| |
|
Start |
Ralts
Lv. 16-63
| |
|
Start |
Ralts
Lv. 16-63
| |
|
National |
Kirlia
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Gardevoir Weakness
Gardevoir is a Psychic and Fairy Type pokemon. This will cause Gardevoir to take More Damage from Ghost, Poison, Steel Type Moves, and Less Damage from Psychic, Dragon, Fighting Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
What pokemon is Gardevoir Weak Against?
What pokemon is Gardevoir Strong Against?
Type Weakness ChartBest Moves Gardevoir in BDSP
Best Moveset for Gardevoir Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 63 |
Future Sight
| | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
| 56 |
Dream Eater
| | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
| 1 |
Moonblast
| | Special | 142.5 | 100 | 15 | May lower opponent's Special Attack. |
| 42 |
Psychic
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Best Moveset for Gardevoir TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
| TM85 |
Dream Eater
| | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Gardevoir Level Up Moves
List of Moves Gardevoir can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Dazzling Gleam
|
Power:
120 Acc: 100
PP: 10
Hits all adjacent opponents.
|
| 1 |
Moonblast
|
Power:
142.5 Acc: 100
PP: 15
May lower opponent's Special Attack.
|
| 1 |
Misty Terrain
|
Power: —
Acc: —
PP: 10
Protects the field from status conditions for 5 turns.
|
| 1 |
Healing Wish
|
Power: —
Acc: —
PP: 10
The user faints and the next Pokémon released is fully healed.
|
| 1 |
Charm
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Attack.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Disarming Voice
|
Power:
60 Acc: —
PP: 15
Ignores Accuracy and Evasiveness.
|
| 1 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| 1 |
Confusion
|
Power:
75 Acc: 100
PP: 25
May confuse opponent.
|
| 9 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Puts opponent to sleep.
|
| 12 |
Draining Kiss
|
Power:
75 Acc: 100
PP: 10
User recovers most the HP inflicted on opponent.
|
| 15 |
Teleport
|
Power: —
Acc: —
PP: 20
Allows user to flee wild battles; also warps player to last PokéCenter.
|
| 18 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
May confuse opponent.
|
| 23 |
Life Dew
|
Power: —
Acc: —
PP: 10
User and teammates recover HP.
|
| 28 |
Wish
|
Power: —
Acc: —
PP: 10
The user recovers HP in the following turn.
|
| 35 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| 42 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 49 |
Heal Pulse
|
Power: —
Acc: —
PP: 10
Restores half the target's max HP.
|
| 56 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| 63 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
Damage occurs 2 turns later.
|
Gardevoir TM Moves
List of Moves Gardevoir can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM21 |
Dazzling Gleam
|
Power:
120 Acc: 100
PP: 10
Hits all adjacent opponents.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
The user swaps Abilities with the opponent.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Slower Pokémon move first in the turn for 5 turns.
|
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