Pokemon Brilliant Diamond and Shining Pearl Rhydon is a Ground and Rock Type Drill Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Rhydon can be found with Lightning Rod, Rock Head and Reckless as an Ability and has a Slow growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 485 combined Base Stats.
Rhydon Stats and Abilities
Based on Rhydon Base IVs we consider this pokemon C-Tier choice. Rhydon Highest IV Stat is Attack 130 and the Lowest being Speed 40.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| D | HP | 105 | 320 | 414 |
| S | Attack | 130 | 238 | 394 |
| C | Defense | 120 | 220 | 372 |
| F | Special Attack | 45 | 85 | 207 |
| F | Special Defense | 45 | 85 | 207 |
| F | Speed | 40 | 76 | 196 |
| C | Total | 485 |
| Rhydon | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Attack |
| Growth Rate | Slow |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Field, Monster |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Lightning Rod Ability 1 | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. |
Rock Head Ability 2 | Protects the Pokémon from recoil damage. |
Reckless Hidden Ability | Reckless increases the power of recoil moves by 20%. By extension this means the amount of recoil damage taken will increase as more more damage is dealt (except for High Jump Kick and Jump Kick which have fixed recoil). |
How To Evolve Rhydon in BDSP
Rhyhorn requires (Level 42) to evolve into Rhydon and then (trade holding Protector) to evolve into Rhyperior.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Rhyhorn
| Level 42 → |
Rhydon
| trade holding
Protector ![]() → |
Rhyperior
|
Evolution ChartWhere To Find Rhydon in BDSP
Rhydon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Rhydon
Lv. 52-53
| |
|
100 - 20% |
Rhyhorn
Lv. 22
| |
|
20 - 5% |
Rhydon
Lv. 55
| |
|
100 - 20% |
Rhyhorn
Lv. 22
| |
|
20 - 5% |
Rhydon
Lv. 55
| |
|
National |
Rhydon
Lv. 16-63
| |
|
National |
Rhyhorn
Lv. 16-63
| |
|
Start |
Rhyhorn
Lv. 16-63
| |
|
Start |
Rhyhorn
Lv. 16-63
| |
|
Start |
Rhyhorn
Lv. 16-63
| |
|
Advertisement | ||
|
National |
Rhydon
Lv. 16-63
| |
|
Start |
Rhyhorn
Lv. 16-63
| |
|
National |
Rhydon
Lv. 16-63
| |
|
Start |
Rhyhorn
Lv. 16-63
| |
|
National |
Rhydon
Lv. 16-63
| |
Locations ListPokemon Brilliant Diamond and Shining Pearl Rhydon Weakness
Rhydon is a Ground and Rock Type pokemon. This will cause Rhydon to take More Damage from Ice, Fighting, Ground, Steel, Water, Grass Type Moves, and Less Damage from Rock, Normal, , Fire, Electric, Poison Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
Type Weakness ChartBest Moves Rhydon in BDSP
Best Moveset for Rhydon Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 61 |
Megahorn
| | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target to inflict damage. |
| 47 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 1 |
Hammer Arm
| | Physical | 100 | 90 | 10 | Lowers user's Speed. |
| 54 |
Stone Edge
| | Physical | 150 | 80 | 5 | High critical hit ratio. |
Best Moveset for Rhydon TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Rhydon Level Up Moves
List of Moves Rhydon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
Lowers user's Speed.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Smack Down
|
Power:
75 Acc: 100
PP: 15
Makes Flying-type Pokémon vulnerable to Ground moves.
|
| 1 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| 15 |
Horn Attack
|
Power: 65
Acc: 100
PP: 25
|
| 20 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 25 |
Stomp
|
Power: 65
Acc: 100
PP: 20
May cause flinching.
|
| 30 |
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
Hits 2-5 times in one turn.
|
| 35 |
Drill Run
|
Power:
120 Acc: 95
PP: 10
High critical hit ratio.
|
| 40 |
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
| 47 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 54 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| 61 |
Megahorn
|
Power: 120
Acc: 85
PP: 10
Using its tough and impressive horn, the user rams into the target to inflict damage.
|
| 68 |
Horn Drill
|
Power: —
Acc: —
PP: 5
One-Hit-KO, if it hits.
|
Rhydon TM Moves
List of Moves Rhydon can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
| TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Power doubles if user took damage first.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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