Pokemon Brilliant Diamond and Shining Pearl Magneton is a Electric and Steel Type Magnet Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Magneton can be found with Magnet Pull, Sturdy and Analytic as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Modest Nature, based on 465 combined Base Stats.
Magneton Stats and Abilities
Based on Magneton Base IVs we consider this pokemon C-Tier choice. Magneton Highest IV Stat is Special Attack 120 and the Lowest being Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
E | Attack | 60 | 112 | 240 |
D | Defense | 95 | 175 | 317 |
A | Special Attack | 120 | 220 | 372 |
E | Special Defense | 70 | 130 | 262 |
E | Speed | 70 | 130 | 262 |
C | Total | 465 |
Magneton | Detail |
---|---|
Best Nature | Modest
↑ +10% Special Attack↓ -10% Attack |
Caught in the Wild Held Item Chance | 5% Metal Coat ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Magnet Pull Ability 1 | Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing. |
Sturdy Ability 2 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Analytic Hidden Ability | Boosts move power when the Pokémon moves last. |
How To Evolve Magneton in BDSP
Magnemite requires (Level 30) to evolve into Magneton and then (use Thunder Stone) to evolve into Magnezone.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Magnemite
![]() | Level 30 → |
Magneton
![]() | use
Thunder Stone ![]() → |
Magnezone
![]() |

Where To Find Magneton in BDSP
Magneton has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Start |
![]() Magnemite
Lv. 16-63
| |
![]() Start |
![]() Magnemite
Lv. 16-63
| |
![]() Start |
![]() Magnemite
Lv. 16-63
| |
![]() Start |
![]() Magnemite
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Magnemite
Lv. 28-29
|

Pokemon Brilliant Diamond and Shining Pearl Magneton Weakness
Magneton is a Electric and Steel Type pokemon. This will cause Magneton to take More Damage from Fighting, Fire, Ground Type Moves, and Less Damage from Electric, Normal, Rock, Bug, Grass, Psychic, Ice, Dragon, Fairy, Poison, , Steel Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() ![]() |
Immune to Damage |
![]() |
What pokemon is Magneton Weak Against?

Best Moves Magneton in BDSP
Best Moveset for Magneton Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
64 |
Zap Cannon
| ![]() | Special | 180 | 50 | 5 | Paralyzes opponent. |
40 |
Discharge
| ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
34 |
Flash Cannon
| ![]() | Special | 120 | 100 | 10 | May lower opponent's Special Defense. |
1 |
Tri Attack
| ![]() | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
Best Moveset for Magneton TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM25 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |


Magneton Level Up Moves
List of Moves Magneton can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tri Attack
|
Power: 80
Acc: 100
PP: 10
![]() May paralyze, burn or freeze opponent.
|
1 |
Electric Terrain
|
Power: —
Acc: —
PP: 10
![]() Prevents all Pokémon from falling asleep for 5 turns.
|
1 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
![]() May paralyze opponent.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
1 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
12 |
Electro Ball
|
Power: —
Acc: 100
PP: 10
![]() The faster the user, the stronger the attack.
|
16 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
20 |
Spark
|
Power:
97.5 Acc: 100
PP: 20
![]() May paralyze opponent.
|
24 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
28 |
Magnet Rise
|
Power: —
Acc: —
PP: 10
![]() User becomes immune to Ground-type moves for 5 turns.
|
34 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
40 |
Discharge
|
Power:
120 Acc: 100
PP: 15
![]() May paralyze opponent.
|
46 |
Metal Sound
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Special Defense.
|
52 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
58 |
Lock-On
|
Power: —
Acc: —
PP: 5
![]() User's next attack is guaranteed to hit.
|
64 |
Zap Cannon
|
Power:
180 Acc: 50
PP: 5
![]() Paralyzes opponent.
|
Magneton TM Moves
List of Moves Magneton can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
![]() User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
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