Pokemon Brilliant Diamond and Shining Pearl Shieldon is a Rock and Steel Type Shield Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Shieldon can be found with Sturdy as an Ability and has a Erratic growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 350 combined Base Stats.
Shieldon Stats and Abilities
Based on Shieldon Base IVs we consider this pokemon E-Tier choice. Shieldon Highest IV Stat is Defense 118 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 30 | 170 | 264 |
F | Attack | 42 | 80 | 201 |
C | Defense | 118 | 216 | 368 |
F | Special Attack | 42 | 80 | 201 |
E | Special Defense | 88 | 162 | 302 |
F | Speed | 30 | 58 | 174 |
E | Total | 350 |
Shieldon | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Defense |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Soundproof Hidden Ability | Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects. |
How To Evolve Shieldon in BDSP
Shieldon requires (Level 30) to evolve into Bastiodon.

Where To Find Shieldon in BDSP
How To Get Shieldon In Pokemon Shining Pearl. Shieldon is a Rock and Steel type Fossil Pokemon that evolves into Bastiodon, this Pokemon has higher Defense between the two exclusive Fossil Pokemon.
Location: Mining Museum

- Speak to the older man in the house next to the Pokemon Center in Eterna City to obtain an Explorer Kit.
- Go outside the building and select the Kit from the Key Items section of your bag; you will be transported underground.
- Shiny dots will appear on your map. Those are item locations, you will need to dig them up.
- Once you find the Armor Fossil, go to Orebergh City.
- Go to the Mining Museum and speak to the man behind the counter and leave your fossil with him.
- Leave the building and then come back inside. After speaking to the man again, your fossil will now be a level 20 Shieldon.

Shieldon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Interact ![]() ![]() ![]() |
![]() Shieldon
Lv. 20
|

Pokemon Brilliant Diamond and Shining Pearl Shieldon Weakness
Shieldon is a Rock and Steel Type pokemon. This will cause Shieldon to take More Damage from Water, Fighting, Ground Type Moves, and Less Damage from Rock, Bug, Psychic, Ice, Dragon, Fairy, Poison, Normal, Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() ![]() |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() ![]() |
Immune to Damage |
![]() |
What pokemon is Shieldon Weak Against?

Best Moves Shieldon in BDSP
Best Moveset for Shieldon Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
15 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
42 |
Iron Head
| ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
28 |
Ancient Power
| ![]() | Special | 90 | 100 | 5 | May raise all user's stats at once. |
1 |
Tackle
| ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
Best Moveset for Shieldon TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |



Shieldon Level Up Moves
List of Moves Shieldon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
6 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
10 |
Metal Sound
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Special Defense.
|
15 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
19 |
Iron Defense
|
Power: —
Acc: —
PP: 15
![]() Sharply raises user's Defense.
|
24 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
28 |
Ancient Power
|
Power:
90 Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
33 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
37 |
Metal Burst
|
Power: —
Acc: 100
PP: 10
![]() Deals damage equal to 1.5x opponent's attack.
|
42 |
Iron Head
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
46 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
![]() The heavier the user, the stronger the attack.
|
Shieldon TM Moves
List of Moves Shieldon can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power:
150 Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Shieldon Egg Moves
List of Egg Moves Shieldon can learn.
Egg Move | Desc |
---|---|
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
![]() Hits 2-5 times in one turn.
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Fissure
|
Power: —
Acc: —
PP: 5
![]() One-Hit-KO, if it hits.
|
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
Wide Guard
|
Power: —
Acc: —
PP: 10
![]() Protects the user's team from multi-target attacks.
|
Guard Split
|
Power: —
Acc: —
PP: 10
![]() Averages Defense and Special Defense with the target.
|
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