Pokemon Brilliant Diamond and Shining Pearl Piloswine is a Ice and Ground Type Swine Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Piloswine can be found with Oblivious, Snow Cloak and Thick Fat as an Ability and has a Slow growth rate with a 1 HP, 1 Attack EV Yield. We recommend the Brave Nature, based on 450 combined Base Stats.
Piloswine Stats and Abilities
Based on Piloswine Base IVs we consider this pokemon C-Tier choice. Piloswine Highest IV Stat is Attack 100 and the Lowest being Speed 50.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 100 | 310 | 404 |
| C | Attack | 100 | 184 | 328 |
| E | Defense | 80 | 148 | 284 |
| E | Special Attack | 60 | 112 | 240 |
| F | Special Defense | 60 | 112 | 240 |
| F | Speed | 50 | 94 | 218 |
| C | Total | 450 |
| Piloswine | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 HP, 1 Attack |
| Growth Rate | Slow |
| Catch Rate | 75 (9.8% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Oblivious Ability 1 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Snow Cloak Ability 2 | Snow Cloak raises ability-bearer's evasion by 20% in a hail storm. It also gives immunity to damage by hail (if they are not already protected by being Ice type). |
Thick Fat Hidden Ability | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
How To Evolve Piloswine in BDSP
Swinub requires (Level 33) to evolve into Piloswine and then (after Ancient Power learned) to evolve into Mamoswine.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Swinub
| Level 33 → |
Piloswine
| after Ancient Power learned → |
Mamoswine
|
Evolution ChartWhere To Find Piloswine in BDSP
Piloswine has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
Start |
Swinub
Lv. 16-63
| |
|
Start |
Swinub
Lv. 16-63
| |
|
Start |
Swinub
Lv. 16-63
| |
|
Start |
Swinub
Lv. 16-63
| |
|
Start |
Swinub
Lv. 16-63
| |
|
5 - 1% |
Swinub
Lv. 34
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Piloswine Weakness
Piloswine is a Ice and Ground Type pokemon. This will cause Piloswine to take More Damage from Fighting, Steel, Fire, Water, Grass Type Moves, and Less Damage from Poison, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Piloswine Strong Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
A | |
A | |
A |
Type Weakness ChartBest Moves Piloswine in BDSP
Best Moveset for Piloswine Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 65 |
Thrash
| | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| 58 |
Blizzard
| | Special | 165 | 70 | 5 | May freeze opponent. |
| 51 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 44 |
Take Down
| | Physical | 90 | 85 | 20 | User receives recoil damage. |
Best Moveset for Piloswine TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM14 |
Blizzard
| | Special | 165 | 70 | 5 | May freeze opponent. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Piloswine Level Up Moves
List of Moves Piloswine can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Ice Fang
|
Power:
97.5 Acc: 95
PP: 15
May cause flinching and/or freeze opponent.
|
| 1 |
Ancient Power
|
Power: 60
Acc: 100
PP: 5
May raise all user's stats at once.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
Lowers opponent's Accuracy.
|
| 1 |
Powder Snow
|
Power:
60 Acc: 100
PP: 25
May freeze opponent.
|
| 1 |
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
| 15 |
Ice Shard
|
Power:
60 Acc: 100
PP: 30
User attacks first.
|
| 20 |
Mist
|
Power: —
Acc: —
PP: 30
User's stats cannot be changed for a period of time.
|
| 25 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| 30 |
Icy Wind
|
Power:
82.5 Acc: 95
PP: 15
Lowers opponent's Speed.
|
| 37 |
Amnesia
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Defense.
|
| 44 |
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
| 51 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 58 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
May freeze opponent.
|
| 65 |
Thrash
|
Power: 120
Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
Piloswine TM Moves
List of Moves Piloswine can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
| TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM72 |
Avalanche
|
Power:
90 Acc: 100
PP: 10
Power doubles if user took damage first.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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