Pokemon Brilliant Diamond and Shining Pearl Bronzong is a Steel and Psychic Type Bronze Bell Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Bronzong can be found with Levitate, Heatproof and Heavy Metal as an Ability and has a Medium Fast growth rate with a 1 Defense, 1 Special Defense EV Yield. We recommend the Relaxed Nature, based on 500 combined Base Stats.
Bronzong Stats and Abilities
Based on Bronzong Base IVs we consider this pokemon B-Tier choice. Bronzong Highest IV Stat is Defense 116 and the Lowest being Speed 33.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 67 | 244 | 338 |
D | Attack | 89 | 164 | 304 |
C | Defense | 116 | 213 | 364 |
D | Special Attack | 79 | 146 | 282 |
C | Special Defense | 116 | 213 | 364 |
F | Speed | 33 | 63 | 181 |
B | Total | 500 |
Bronzong | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Metal Coat ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Defense, 1 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Heatproof Ability 2 | Heatproof reduces the damage taken from Fire-type moves by 50%. It also halves the damage from a burn, from 1/8 to 1/16 of the Pokémon's maximum HP. |
Heavy Metal Hidden Ability | Heavy Metal doubles the Pokémon's weight in battle. Increasing weight affects these moves: |
How To Evolve Bronzong in BDSP
Bronzor requires (Level 33) to evolve into Bronzong.

Where To Find Bronzong in BDSP
Bronzong has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Bronzor
Lv. 14-16
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Bronzor
Lv. 15
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Bronzor
Lv. 44
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Bronzong
Lv. 45-46
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Bronzor
Lv. 36
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Bronzong
Lv. 38
| |
![]() ![]() Strength |
![]() Bronzor
Lv. 16-63
| |
![]() ![]() Strength |
![]() Bronzor
Lv. 16-63
| |
![]() ![]() Strength |
![]() Bronzor
Lv. 16-63
| |
![]() ![]() Strength |
![]() Bronzor
Lv. 16-63
| |
Advertisement | ||
![]() ![]() Strength |
![]() Bronzor
Lv. 16-63
| |
![]() ![]() Strength |
![]() Bronzor
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Bronzong Weakness
Bronzong is a Steel and Psychic Type pokemon. This will cause Bronzong to take More Damage from Ground, Fire, Ghost, Dark Type Moves, and Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
![]() |
What pokemon is Bronzong Weak Against?

Best Moves Bronzong in BDSP
Best Moveset for Bronzong Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Future Sight
| ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
28 |
Extrasensory
| ![]() | Special | 120 | 100 | 20 | May cause flinching. |
1 |
Confusion
| ![]() | Special | 75 | 100 | 25 | May confuse opponent. |
1 |
Payback
| ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
Best Moveset for Bronzong TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Bronzong Level Up Moves
List of Moves Bronzong can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Block
|
Power: —
Acc: —
PP: 5
![]() Opponent cannot flee or switch.
|
1 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
1 |
Weather Ball
|
Power: 50
Acc: 100
PP: 10
![]() Move's power and type changes with the weather.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Confusion
|
Power:
75 Acc: 100
PP: 25
![]() May confuse opponent.
|
1 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
1 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
12 |
Imprison
|
Power: —
Acc: —
PP: 10
![]() Opponent is unable to use moves that the user also knows.
|
16 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
20 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
![]() Puts opponent to sleep.
|
24 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
28 |
Extrasensory
|
Power:
120 Acc: 100
PP: 20
![]() May cause flinching.
|
32 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
![]() The heavier the user, the stronger the attack.
|
38 |
Iron Defense
|
Power: —
Acc: —
PP: 15
![]() Sharply raises user's Defense.
|
44 |
Metal Sound
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Special Defense.
|
50 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
![]() Damage occurs 2 turns later.
|
56 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
Bronzong TM Moves
List of Moves Bronzong can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
![]() Slower Pokémon move first in the turn for 5 turns.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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