Pokemon Brilliant Diamond and Shining Pearl Swinub is a Ice and Ground Type Pig Pokémon, with a 29.4% Chance To Catch with a regular Pokeball. Swinub can be found with Oblivious, Snow Cloak and Thick Fat as an Ability and has a Slow growth rate with a 1 Attack EV Yield. We recommend the Adamant Nature, based on 250 combined Base Stats.
Swinub Stats and Abilities
Based on Swinub Base IVs we consider this pokemon F-Tier choice. Swinub Highest IV Stat is Attack 50 and the Lowest being Special Attack 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
F | Attack | 50 | 94 | 218 |
F | Defense | 40 | 76 | 196 |
F | Special Attack | 30 | 58 | 174 |
F | Special Defense | 30 | 58 | 174 |
F | Speed | 50 | 94 | 218 |
F | Total | 250 |
Swinub | Detail |
---|---|
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack |
Growth Rate | Slow |
Catch Rate | 225 (29.4% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Oblivious Ability 1 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Snow Cloak Ability 2 | Snow Cloak raises ability-bearer's evasion by 20% in a hail storm. It also gives immunity to damage by hail (if they are not already protected by being Ice type). |
Thick Fat Hidden Ability | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
How To Evolve Swinub in BDSP
Swinub requires (Level 33) to evolve into Piloswine and then (after Ancient Power learned) to evolve into Mamoswine.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Swinub
![]() | Level 33 → |
Piloswine
![]() | after Ancient Power learned → |
Mamoswine
![]() |

Where To Find Swinub in BDSP
Swinub has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Start |
![]() Swinub
Lv. 16-63
| |
![]() Start |
![]() Swinub
Lv. 16-63
| |
![]() Start |
![]() Swinub
Lv. 16-63
| |
![]() Start |
![]() Swinub
Lv. 16-63
| |
![]() Start |
![]() Swinub
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Swinub
Lv. 34
|

Pokemon Brilliant Diamond and Shining Pearl Swinub Weakness
Swinub is a Ice and Ground Type pokemon. This will cause Swinub to take More Damage from Fighting, Steel, Fire, Water, Grass Type Moves, and Less Damage from Poison, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Swinub Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
A | |
A | |
A |

Best Moves Swinub in BDSP
Best Moveset for Swinub Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Blizzard
| ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
45 |
Earthquake
| ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
40 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
30 |
Icy Wind
| ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
Best Moveset for Swinub TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TM26 |
Earthquake
| ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM13 |
Ice Beam
| ![]() | Special | 135 | 100 | 10 | May freeze opponent. |
TM28 |
Dig
| ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |



Swinub Level Up Moves
List of Moves Swinub can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
5 |
Powder Snow
|
Power:
60 Acc: 100
PP: 25
![]() May freeze opponent.
|
10 |
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
15 |
Ice Shard
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
20 |
Mist
|
Power: —
Acc: —
PP: 30
![]() User's stats cannot be changed for a period of time.
|
25 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
30 |
Icy Wind
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
35 |
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
40 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
45 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
50 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
![]() May freeze opponent.
|
Swinub TM Moves
List of Moves Swinub can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
![]() May freeze opponent.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM72 |
Avalanche
|
Power:
90 Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Swinub Egg Moves
List of Egg Moves Swinub can learn.
Egg Move | Desc |
---|---|
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
Ancient Power
|
Power: 60
Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
Fissure
|
Power: —
Acc: —
PP: 5
![]() One-Hit-KO, if it hits.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Icicle Crash
|
Power:
127.5 Acc: 90
PP: 10
![]() May cause flinching.
|
Freeze-Dry
|
Power:
105 Acc: 100
PP: 20
![]() May freeze opponent. Super-effective against Water types.
|
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
Mud Shot
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
Icicle Spear
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
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