Pokemon Brilliant Diamond and Shining Pearl Shedinja is a Bug and Ghost Type Shed Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Shedinja can be found with Wonder Guard as an Ability and has a Erratic growth rate with a 2 HP EV Yield. We recommend the Adamant Nature, based on 236 combined Base Stats.
Shedinja Stats and Abilities
Based on Shedinja Base IVs we consider this pokemon F-Tier choice. Shedinja Highest IV Stat is Attack 90 and the Lowest being Special Attack 30.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 1 | 1 | 1 |
| C | Attack | 90 | 166 | 306 |
| F | Defense | 45 | 85 | 207 |
| F | Special Attack | 30 | 58 | 174 |
| F | Special Defense | 30 | 58 | 174 |
| F | Speed | 40 | 76 | 196 |
| F | Total | 236 |
| Shedinja | Detail |
|---|---|
| Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 HP |
| Growth Rate | Erratic |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Mineral |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Wonder Guard Ability 1 | Wonder Guard prevents damage from direct attacks unless they are super-effective. Shedinja is the only Pokémon to have this ability so this means that only Fire, Flying, Rock, Ghost and Dark moves will have an effect. |
How To Evolve Shedinja in BDSP
Nincada can evolve into Shedinja Empty Slot in PartyLevel or Ninjask (Level 20).
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Nincada
| Level 20 → |
Ninjask
|
|
Nincada
| Empty Slot in PartyLevel → |
Shedinja
|
Evolution ChartWhere To Find Shedinja in BDSP
Shedinja has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Nincada
Lv. 11-12
| |
|
National |
Nincada
Lv. 16-63
| |
|
National |
Nincada
Lv. 16-63
| |
|
National |
Nincada
Lv. 16-63
| |
|
National |
Nincada
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Shedinja Weakness
Shedinja is a Bug and Ghost Type pokemon. This will cause Shedinja to take More Damage from , Rock, Fire, Ghost, Dark Type Moves, and Less Damage from Ground, Grass, Poison, Bug, Fighting, Normal Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Shedinja Weak Against?
What pokemon is Shedinja Strong Against?
Type Weakness ChartBest Moves Shedinja in BDSP
Best Moveset for Shedinja Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 64 |
Phantom Force
| | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
| 1 |
Dig
| | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
| 50 |
Shadow Ball
| | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
| 1 |
Shadow Claw
| | Physical | 105 | 100 | 15 | High critical hit ratio. |
Best Moveset for Shedinja TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM85 |
Dream Eater
| | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Shedinja Level Up Moves
List of Moves Shedinja can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Shadow Claw
|
Power:
105 Acc: 100
PP: 15
High critical hit ratio.
|
| 1 |
Grudge
|
Power: —
Acc: —
PP: 5
If the users faints after using this move, the PP for the opponent's last move is depleted.
|
| 1 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
Lowers opponent's Accuracy.
|
| 1 |
Metal Claw
|
Power: 50
Acc: 95
PP: 35
May raise user's Attack.
|
| 1 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| 1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
|
| 1 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Lowers opponent's Accuracy.
|
| 1 |
Harden
|
Power: —
Acc: —
PP: 30
Raises user's Defense.
|
| 1 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| 15 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Confuses opponent.
|
| 23 |
Absorb
|
Power: 20
Acc: 100
PP: 25
User recovers half the HP inflicted on opponent.
|
| 29 |
Shadow Sneak
|
Power:
60 Acc: 100
PP: 30
User attacks first.
|
| 36 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
Hits 2-5 times in one turn.
|
| 43 |
Mind Reader
|
Power: —
Acc: —
PP: 5
User's next attack is guaranteed to hit.
|
| 50 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| 57 |
Spite
|
Power: —
Acc: 100
PP: 10
The opponent's last move loses 2-5 PP.
|
| 64 |
Phantom Force
|
Power:
135 Acc: 100
PP: 10
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
|
Shedinja TM Moves
List of Moves Shedinja can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM65 |
Shadow Claw
|
Power:
105 Acc: 100
PP: 15
High critical hit ratio.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM81 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
Click/Tap BUG Pokemon similar to Shedinja.









































Click/Tap GHOST Pokemon similar to Shedinja.



