Pokemon Brilliant Diamond and Shining Pearl Aron is a Steel and Rock Type Iron Armor Pokémon, with a 23.5% Chance To Catch with a regular Pokeball. Aron can be found with Sturdy, Rock Head and Heavy Metal as an Ability and has a Slow growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 330 combined Base Stats.
Aron Stats and Abilities
Based on Aron Base IVs we consider this pokemon F-Tier choice. Aron Highest IV Stat is Defense 100 and the Lowest being Speed 30.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    F   | HP | 50 | 210 | 304 | 
|    E   | Attack | 70 | 130 | 262 | 
|    D   | Defense | 100 | 184 | 328 | 
|    F   | Special Attack | 40 | 76 | 196 | 
|    F   | Special Defense | 40 | 76 | 196 | 
|    F   | Speed | 30 | 58 | 174 | 
|    F   | Total | 330 | 
| Aron | Detail | 
|---|---|
| Best Nature | Relaxed 
				↑ +10% Defense↓ -10% Speed | 
| Caught in the Wild Held Item Chance | 5% Hard Stone  | 
| Like/Dislikes | 
				 | 
| EV Yield | 1 Defense | 
| Growth Rate | Slow | 
| Catch Rate | 180 (23.5% with PokéBall, full HP) | 
| Egg Groups | Monster | 
| Egg Cycles | 35 (8,739–8,995 steps) | 
| Abilities | Description | 
|---|---|
Sturdy  Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). | 
Rock Head  Ability 2 | Protects the Pokémon from recoil damage. | 
Heavy Metal  Hidden Ability | Heavy Metal doubles the Pokémon's weight in battle. Increasing weight affects these moves: | 
How To Evolve Aron in BDSP
Aron requires (Level 32) to evolve into Lairon and then (Level 42) to evolve into Aggron.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution | 
|---|---|---|---|---|
| 
									
									 Aron
									 
									
									 
									 | Level 32 →  | 
									
									 Lairon
									 
									
									 
									 | Level 42 →  | 
										
										 Aggron
										 
										
										 
										 | 
 Evolution ChartWhere To Find Aron in BDSP
Aron has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 20 - 5%  | 
		  
		   Aron 
		 Lv. 29-30 
		   | |
| 
		
		 National  | 
		  
		   Aron 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Lairon 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Aron 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Lairon 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Aron 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Lairon 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Aron 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Lairon 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Aron 
		 Lv. 16-63 
		   | |
| 
 Advertisement  | ||
| 
		
		 National  | 
		  
		   Lairon 
		 Lv. 16-63 
		   | |
 Locations ListPokemon Brilliant Diamond and Shining Pearl Aron Weakness
Aron is a Steel and Rock Type pokemon. This will cause Aron to take More Damage from Water, Fighting, Ground Type Moves, and Less Damage from Rock, Bug, Psychic, Ice, Dragon, Fairy, Poison, Normal, Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | 
					 | 
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | 
					
					 | 
| 0.25x  Less Damage  | 
					
					 | 
| Immune to Damage | 
					
					 | 
 Type Weakness ChartBest Moves Aron in BDSP
Best Moveset for Aron Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 56 |  
						 Double-Edge  
						 |   | Physical |   120   | 100 | 15 | User receives recoil damage. | 
| 44 |  
						 Iron Tail  
						 |   | Physical |   150  | 75 | 15 | May lower opponent's Defense. | 
| 36 |  
						 Take Down  
						 |   | Physical |   90   | 85 | 20 | User receives recoil damage. | 
| 28 |  
						 Iron Head  
						 |   | Physical |   120  | 100 | 15 | May cause flinching. | 
Best Moveset for Aron TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM26 |  
						 Earthquake  
						 |   | Physical |   100   | 100 | 10 | Power is doubled if opponent is underground from using Dig. | 
| TM23 |  
						 Iron Tail  
						 |   | Physical |   150  | 75 | 15 | May lower opponent's Defense. | 
| TM28 |  
						 Dig  
						 |   | Physical |   80   | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | 
| TM96 |  
						 Strength  
						 |   | Physical |   80   | 100 | 15 | 
Aron Level Up Moves
List of Moves Aron can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 |  
					    	 Tackle  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 35 
					    	A physical attack in which the user charges and slams into the target with its whole body.  
					    	 | 
| 1 |  
					    	 Harden  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Raises user's Defense.  
					    	 | 
| 4 |  
					    	 Metal Claw  
					    	
					    	 |  
					    	 Power:  
					    	75 Acc: 95 
					    	PP: 35 
					    	May raise user's Attack.  
					    	 | 
| 8 |  
					    	 Rock Tomb  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 95 
					    	PP: 15 
					    	Lowers opponent's Speed.  
					    	 | 
| 12 |  
					    	 Roar  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	In battles, the opponent switches. In the wild, the Pokémon runs.  
					    	 | 
| 16 |  
					    	 Headbutt  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 15 
					    	May cause flinching.  
					    	 | 
| 20 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| 24 |  
					    	 Rock Slide  
					    	
					    	 |  
					    	 Power:  
					    	112.5 Acc: 90 
					    	PP: 10 
					    	May cause flinching.  
					    	 | 
| 28 |  
					    	 Iron Head  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May cause flinching.  
					    	 | 
| 33 |  
					    	 Metal Sound  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 40 
					    	Sharply lowers opponent's Special Defense.  
					    	 | 
| 36 |  
					    	 Take Down  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 85 
					    	PP: 20 
					    	User receives recoil damage.  
					    	 | 
| 40 |  
					    	 Autotomize  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Reduces weight and sharply raises Speed.  
					    	 | 
| 44 |  
					    	 Iron Tail  
					    	
					    	 |  
					    	 Power:  
					    	150 Acc: 75 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| 48 |  
					    	 Iron Defense  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Sharply raises user's Defense.  
					    	 | 
| 52 |  
					    	 Heavy Slam  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	The heavier the user, the stronger the attack.  
					    	 | 
| 56 |  
					    	 Double-Edge  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 100 
					    	PP: 15 
					    	User receives recoil damage.  
					    	 | 
| 60 |  
					    	 Metal Burst  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Deals damage equal to 1.5x opponent's attack.  
					    	 | 
Aron TM Moves
List of Moves Aron can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM03 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| TM05 |  
					    	 Roar  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	In battles, the opponent switches. In the wild, the Pokémon runs.  
					    	 | 
| TM11 |  
					    	 Sunny Day  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it sunny for 5 turns.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM23 |  
					    	 Iron Tail  
					    	
					    	 |  
					    	 Power:  
					    	150 Acc: 75 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| TM26 |  
					    	 Earthquake  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 100 
					    	PP: 10 
					    	Power is doubled if opponent is underground from using Dig.  
					    	 | 
| TM28 |  
					    	 Dig  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 10 
					    	Digs underground on first turn, attacks on second. Can also escape from caves.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM34 |  
					    	 Shock Wave  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| TM37 |  
					    	 Sandstorm  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Creates a sandstorm for 5 turns.  
					    	 | 
| TM39 |  
					    	 Rock Tomb  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 95 
					    	PP: 15 
					    	Lowers opponent's Speed.  
					    	 | 
| TM40 |  
					    	 Aerial Ace  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM65 |  
					    	 Shadow Claw  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 15 
					    	High critical hit ratio.  
					    	 | 
| TM69 |  
					    	 Rock Polish  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Sharply raises user's Speed.  
					    	 | 
| TM76 |  
					    	 Stealth Rock  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Damages opponent switching into battle.  
					    	 | 
| TM80 |  
					    	 Rock Slide  
					    	
					    	 |  
					    	 Power:  
					    	112.5 Acc: 90 
					    	PP: 10 
					    	May cause flinching.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM83 |  
					    	 Bulldoze  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 20 
					    	Lowers opponent's Speed.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM93 |  
					    	 Cut  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 95 
					    	PP: 30 
					    	 | 
| TM96 |  
					    	 Strength  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	 | 
| TM98 |  
					    	 Rock Smash  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
Aron Egg Moves
List of Egg Moves Aron can learn.
| Egg Move | Desc | 
|---|---|
|  
					    	 Curse  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.  
					    	 | 
|  
					    	 Dragon Rush  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 75 
					    	PP: 10 
					    	May cause flinching.  
					    	 | 
|  
					    	 Endeavor  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 5 
					    	Reduces opponent's HP to same as user's.  
					    	 | 
|  
					    	 Head Smash  
					    	
					    	 |  
					    	 Power:  
					    	225 Acc: 80 
					    	PP: 5 
					    	User receives recoil damage.  
					    	 | 
|  
					    	 Stomp  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 100 
					    	PP: 20 
					    	May cause flinching.  
					    	 | 
|  
					    	 Mud-Slap  
					    	
					    	 |  
					    	 Power: 20 
					    	Acc: 100 
					    	PP: 10 
					    	Lowers opponent's Accuracy.  
					    	 | 
|  
					    	 Body Slam  
					    	
					    	 |  
					    	 Power: 85 
					    	Acc: 100 
					    	PP: 15 
					    	May paralyze opponent.  
					    	 | 
|  
					    	 Screech  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 40 
					    	Sharply lowers opponent's Defense.  
					    	 | 
|  
					    	 Iron Head  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May cause flinching.  
					    	 | 
|  
					    	 Superpower  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 100 
					    	PP: 5 
					    	Lowers user's Attack and Defense.  
					    	 | 
|  
					    	 Reversal  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	The lower the user's HP, the higher the power.  
					    	 | 
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