Pokemon Brilliant Diamond and Shining Pearl Alakazam is a Psychic Type Psi Pokémon, with a 6.5% Chance To Catch with a regular Pokeball. Alakazam can be found with Synchronize, Inner Focus and Magic Guard as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 500 combined Base Stats.
Alakazam Stats and Abilities
Based on Alakazam Base IVs we consider this pokemon B-Tier choice. Alakazam Highest IV Stat is Special Attack 135 and the Lowest being Defense 45.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|  F | HP | 55 | 220 | 314 | 
|  F | Attack | 50 | 94 | 218 | 
|  F | Defense | 45 | 85 | 207 | 
|  S | Special Attack | 135 | 247 | 405 | 
|  D | Special Defense | 95 | 175 | 317 | 
|  B | Speed | 120 | 220 | 372 | 
|  B | Total | 500 | 
| Alakazam | Detail | 
|---|---|
| Best Nature | Mild ↑+10% Special Attack ↓-10% Defense | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |  Likes: Dry  Dislikes: Sour | 
| EV Yield | 3 Special Attack | 
| Growth Rate | Medium Slow | 
| Catch Rate | 50 (6.5% with PokéBall, full HP) | 
| Egg Groups | Human-Like | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
| SynchronizeAbility 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. | 
| Inner FocusAbility 2 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. | 
| Magic GuardHidden Ability | Magic Guard protects the Pokémon from indirect damage, including: | 
How To Evolve Alakazam in BDSP
Abra requires (Level 16) to evolve into Kadabra and then (Trade) to evolve into Alakazam.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution | 
|---|---|---|---|---|
| Abra
									   | Level 16 → | Kadabra
									   | Trade → | Alakazam
										   | 
 Evolution Chart
 Evolution ChartWhere To Find Alakazam in BDSP
Alakazam has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
 Start = Default spawns in the Grand Underground
 Start = Default spawns in the Grand Underground Strength = After obtaining the TM96 Strength
 Strength = After obtaining the TM96 Strength Defog = After obtaining the TM97 Defog
 Defog = After obtaining the TM97 Defog 7th Badge = After obtaining the Icicle Badge from Candice
 7th Badge = After obtaining the Icicle Badge from Candice Waterfall = After obtaining the TM99 Waterfall
 Waterfall = After obtaining the TM99 Waterfall National = After obtaining the National Pokedex.
 National = After obtaining the National Pokedex. = Morning Time
 = Morning Time = Day Time
 = Day Time = Night Time
 = Night Time| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
|  5 - 1%    |    Kadabra Lv. 45-47 | |
|  20 - 5%    |    Abra Lv. 20 | |
|  20 - 5%    |    Kadabra Lv. 20-22 | |
|  20 - 5%    |    Abra Lv. 4-5 | |
|    Defog |    Kadabra Lv. 16-63 | |
|    Defog |    Kadabra Lv. 16-63 | |
|  Interact    |    Abra Lv.  | 
 Locations List
 Locations ListPokemon Brilliant Diamond and Shining Pearl Alakazam Weakness
Alakazam is a Psychic Type pokemon. This will cause Alakazam to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
| Damage | Types | 
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |  Bug  Ghost  Dark | 
| 0.5x Less Damage |  Fighting  Psychic | 
| 0.25x Less Damage | |
| Immune to Damage | 
What pokemon is Alakazam Weak Against?
What pokemon is Alakazam Strong Against?
 Type Weakness Chart
 Type Weakness ChartBest Moves Alakazam in BDSP
Best Moveset for Alakazam Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 45 | Future Sight  |   | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | 
| 35 | Psychic  |   | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | 
| 30 | Psyshock  |   | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | 
| 20 | Psycho Cut  |   | Physical | 105 | 100 | 20 | High critical hit ratio. | 
Best Moveset for Alakazam TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch  |   | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | 
| TM68 | Giga Impact  |   | Physical | 150 | 90 | 5 | User must recharge next turn. | 
| TM15 | Hyper Beam  |   | Special | 150 | 90 | 5 | User must recharge next turn. | 
| TM52 | Focus Blast  |   | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | 
 Alakazam Lv Up Moves
Alakazam Lv Up Moves Alakazam TM Moves
Alakazam TM MovesAlakazam Level Up Moves
List of Moves Alakazam can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 | Confusion | Power:  75 Acc: 100 PP: 25  Special May confuse opponent.  | 
| 1 | Kinesis | Power: — Acc: 80 PP: 15  Status Lowers opponent's Accuracy.  | 
| 1 | Disable | Power: — Acc: 100 PP: 20  Status Opponent can't use its last attack for a few turns.  | 
| 1 | Teleport | Power: — Acc: — PP: 20  Status Allows user to flee wild battles; also warps player to last PokéCenter.  | 
| 5 | Psybeam | Power:  97.5 Acc: 100 PP: 20  Special May confuse opponent.  | 
| 10 | Reflect | Power: — Acc: — PP: 20  Status Halves damage from Physical attacks for 5 turns.  | 
| 15 | Ally Switch | Power: — Acc: — PP: 15  Status User switches with opposite teammate.  | 
| 20 | Psycho Cut | Power:  105 Acc: 100 PP: 20  Physical High critical hit ratio.  | 
| 25 | Recover | Power: — Acc: — PP: 10  Status User recovers half its max HP.  | 
| 30 | Psyshock | Power:  120 Acc: 100 PP: 10  Special Inflicts damage based on the target's Defense, not Special Defense.  | 
| 35 | Psychic | Power:  135 Acc: 100 PP: 10  Special May lower opponent's Special Defense.  | 
| 40 | Role Play | Power: — Acc: — PP: 15  Status User copies the opponent's Ability.  | 
| 45 | Future Sight | Power:  180 Acc: 100 PP: 10  Special Damage occurs 2 turns later.  | 
| 50 | Calm Mind | Power: — Acc: — PP: 20  Status Raises user's Special Attack and Special Defense.  | 
Alakazam TM Moves
List of Moves Alakazam can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20  Physical If the user is hit before attacking, it flinches instead.  | 
| TM04 | Calm Mind | Power: — Acc: — PP: 20  Status Raises user's Special Attack and Special Defense.  | 
| TM11 | Sunny Day | Power: — Acc: — PP: 5  Status Makes it sunny for 5 turns.  | 
| TM12 | Taunt | Power: — Acc: 100 PP: 20  Status Opponent can only use moves that attack.  | 
| TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5  Special User must recharge next turn.  | 
| TM16 | Light Screen | Power: — Acc: — PP: 30  Status Halves damage from Special attacks for 5 turns.  | 
| TM17 | Protect | Power: — Acc: — PP: 10  Status Protects the user, but may fail if used consecutively.  | 
| TM18 | Rain Dance | Power: — Acc: — PP: 5  Status Makes it rain for 5 turns.  | 
| TM20 | Safeguard | Power: — Acc: — PP: 25  Status The user's party is protected from status conditions.  | 
| TM21 | Dazzling Gleam | Power: 80 Acc: 100 PP: 10  Special Hits all adjacent opponents.  | 
| TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15  Physical May lower opponent's Defense.  | 
| TM29 | Psychic | Power:  135 Acc: 100 PP: 10  Special May lower opponent's Special Defense.  | 
| TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15  Special May lower opponent's Special Defense.  | 
| TM32 | Double Team | Power: — Acc: — PP: 15  Status Raises user's Evasiveness.  | 
| TM33 | Reflect | Power: — Acc: — PP: 20  Status Halves damage from Physical attacks for 5 turns.  | 
| TM34 | Shock Wave | Power: 60 Acc: — PP: 20  Special Ignores Accuracy and Evasiveness.  | 
| TM41 | Torment | Power: — Acc: 100 PP: 15  Status Opponent cannot use the same move in a row.  | 
| TM42 | Facade | Power: 70 Acc: 100 PP: 20  Physical Power doubles if user is burned, poisoned, or paralyzed.  | 
| TM44 | Rest | Power: — Acc: — PP: 10  Status User sleeps for 2 turns, but user is fully healed.  | 
| TM45 | Attract | Power: — Acc: 100 PP: 15  Status If opponent is the opposite gender, it's less likely to attack.  | 
| TM46 | Thief | Power: 60 Acc: 100 PP: 25  Physical Also steals opponent's held item.  | 
| TM48 | Skill Swap | Power: — Acc: — PP: 10  Status The user swaps Abilities with the opponent.  | 
| TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5  Special May lower opponent's Special Defense.  | 
| TM53 | Energy Ball | Power: 90 Acc: 100 PP: 10  Special May lower opponent's Special Defense.  | 
| TM56 | Fling | Power: — Acc: 100 PP: 10  Physical Power depends on held item.  | 
| TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10  Special May raise user's Special Attack.  | 
| TM58 | Endure | Power: — Acc: — PP: 10  Status Always left with at least 1 HP, but may fail if used consecutively.  | 
| TM60 | Drain Punch | Power: 75 Acc: 100 PP: 10  Physical User recovers half the HP inflicted on opponent.  | 
| TM63 | Nasty Plot | Power: — Acc: — PP: 20  Status Sharply raises user's Special Attack.  | 
| TM67 | Recycle | Power: — Acc: — PP: 10  Status User's used hold item is restored.  | 
| TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5  Physical User must recharge next turn.  | 
| TM70 | Flash | Power: — Acc: 100 PP: 20  Status Lowers opponent's Accuracy.  | 
| TM73 | Thunder Wave | Power: — Acc: 90 PP: 20  Status Paralyzes opponent.  | 
| TM77 | Psych Up | Power: — Acc: — PP: 10  Status Copies the opponent's stat changes.  | 
| TM82 | Sleep Talk | Power: — Acc: — PP: 10  Status User performs one of its own moves while sleeping.  | 
| TM85 | Dream Eater | Power:  150 Acc: 100 PP: 15  Special User recovers half the HP inflicted on a sleeping opponent.  | 
| TM86 | Grass Knot | Power: — Acc: 100 PP: 20  Special The heavier the opponent, the stronger the attack.  | 
| TM87 | Swagger | Power: — Acc: 85 PP: 15  Status Opponent becomes confused, but its Attack is sharply raised.  | 
| TM90 | Substitute | Power: — Acc: — PP: 10  Status Uses HP to creates a decoy that takes hits.  | 
| TM92 | Trick Room | Power: — Acc: — PP: 5  Status Slower Pokémon move first in the turn for 5 turns.  | 
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