Pokemon Brilliant Diamond and Shining Pearl Quilava is a Fire Type Volcano Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Quilava can be found with Blaze as an Ability and has a Medium Slow growth rate with a 1 Special Attack, 1 Speed EV Yield. We recommend the Hasty Nature, based on 405 combined Base Stats.
Quilava Stats and Abilities
Based on Quilava Base IVs we consider this pokemon D-Tier choice. Quilava Highest IV Stat is Speed 80 and the Lowest being Defense 58.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 58 | 226 | 320 |
| E | Attack | 64 | 119 | 249 |
| F | Defense | 58 | 108 | 236 |
| D | Special Attack | 80 | 148 | 284 |
| F | Special Defense | 65 | 121 | 251 |
| D | Speed | 80 | 148 | 284 |
| D | Total | 405 |
| Quilava | Detail |
|---|---|
| Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Special Attack, 1 Speed |
| Growth Rate | Medium Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Blaze Ability 1 | Blaze increases the power of Fire-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Flash Fire Hidden Ability | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
How To Evolve Quilava in BDSP
Cyndaquil requires (Level 14) to evolve into Quilava and then (Level 36) to evolve into Typhlosion or to evolve into Hisuian Typhlosion.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Cyndaquil
| Level 14 → |
Quilava
| Level 36 → |
Typhlosion
|
Evolution ChartWhere To Find Quilava in BDSP
Quilava has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Cyndaquil
Lv. 16-63
| |
|
National |
Cyndaquil
Lv. 16-63
| |
|
National |
Cyndaquil
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Quilava Weakness
Quilava is a Fire Type pokemon. This will cause Quilava to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Quilava Weak Against?
What pokemon is Quilava Strong Against?
Type Weakness ChartBest Moves Quilava in BDSP
Best Moveset for Quilava Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 75 |
Eruption
| | Special | 225 | 100 | 5 | Stronger when the user's HP is higher. |
| 68 |
Burn Up
| | Special | 195 | 100 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
| 64 |
Double-Edge
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 53 |
Inferno
| | Special | 150 | 50 | 5 | Burns opponent. |
Best Moveset for Quilava TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM50 |
Overheat
| | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM38 |
Fire Blast
| | Special | 165 | 85 | 5 | May burn opponent. |
| TM35 |
Flamethrower
| | Special | 135 | 100 | 15 | May burn opponent. |
Quilava Level Up Moves
List of Moves Quilava can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 6 |
Smokescreen
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| 10 |
Ember
|
Power:
60 Acc: 100
PP: 25
May burn opponent.
|
| 13 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
| 20 |
Flame Wheel
|
Power:
90 Acc: 100
PP: 25
May burn opponent.
|
| 24 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 31 |
Swift
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| 35 |
Flame Charge
|
Power:
75 Acc: 100
PP: 20
Raises user's Speed.
|
| 42 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| 46 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| 53 |
Inferno
|
Power:
150 Acc: 50
PP: 5
Burns opponent.
|
| 57 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
| 64 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
| 68 |
Burn Up
|
Power:
195 Acc: 100
PP: 5
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
| 75 |
Eruption
|
Power:
225 Acc: 100
PP: 5
Stronger when the user's HP is higher.
|
Quilava TM Moves
List of Moves Quilava can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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