Pokemon Brilliant Diamond and Shining Pearl Chimchar is a Fire Type Chimp Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Chimchar can be found with Blaze as an Ability and has a Medium Slow growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 309 combined Base Stats.
Chimchar Stats and Abilities
Based on Chimchar Base IVs we consider this pokemon F-Tier choice. Chimchar Highest IV Stat is Speed 61 and the Lowest being Defense 44.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 44 | 198 | 292 |
E | Attack | 58 | 108 | 236 |
F | Defense | 44 | 83 | 205 |
E | Special Attack | 58 | 108 | 236 |
F | Special Defense | 44 | 83 | 205 |
E | Speed | 61 | 114 | 243 |
F | Total | 309 |
Chimchar | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Blaze Ability 1 | Blaze increases the power of Fire-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Iron Fist Hidden Ability | Iron Fist increases the power of all punching moves by 20%. |
How To Evolve Chimchar in BDSP
Chimchar requires (Level 14) to evolve into Monferno and then (Level 36) to evolve into Infernape.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Chimchar
![]() | Level 14 → |
Monferno
![]() | Level 36 → |
Infernape
![]() |

Where To Find Chimchar in BDSP
Chimchar has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Chimchar
Lv. 16-63
| |
![]() ![]() National |
![]() Chimchar
Lv. 16-63
| |
![]() ![]() National |
![]() Chimchar
Lv. 16-63
| |
![]() Interact ![]() ![]() ![]() |
![]() Chimchar
Lv. 5
|

Pokemon Brilliant Diamond and Shining Pearl Chimchar Weakness
Chimchar is a Fire Type pokemon. This will cause Chimchar to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Chimchar Weak Against?
What pokemon is Chimchar Strong Against?

Best Moves Chimchar in BDSP
Best Moveset for Chimchar Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
47 |
Flamethrower
| ![]() | Special | 135 | 100 | 15 | May burn opponent. |
31 |
Facade
| ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
17 |
Flame Wheel
| ![]() | Physical | 90 | 100 | 25 | May burn opponent. |
39 |
Acrobatics
| ![]() | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. |
Best Moveset for Chimchar TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM50 |
Overheat
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM38 |
Fire Blast
| ![]() | Special | 165 | 85 | 5 | May burn opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |



Chimchar Level Up Moves
List of Moves Chimchar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
6 |
Ember
|
Power:
60 Acc: 100
PP: 25
![]() May burn opponent.
|
9 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
12 |
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
![]() Raises Attack.
|
15 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
17 |
Flame Wheel
|
Power:
90 Acc: 100
PP: 25
![]() May burn opponent.
|
23 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
25 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
31 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
33 |
Fire Spin
|
Power:
52.5 Acc: 85
PP: 15
![]() Traps opponent, damaging them for 4-5 turns.
|
39 |
Acrobatics
|
Power: 55
Acc: 100
PP: 15
![]() Stronger when the user does not have a held item.
|
41 |
Slack Off
|
Power: —
Acc: —
PP: 10
![]() User recovers half its max HP.
|
47 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
Chimchar TM Moves
List of Moves Chimchar can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Chimchar Egg Moves
List of Egg Moves Chimchar can learn.
Egg Move | Desc |
---|---|
Fire Punch
|
Power:
112.5 Acc: 100
PP: 15
![]() May burn opponent.
|
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
![]() May paralyze opponent.
|
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
Encore
|
Power: —
Acc: 100
PP: 5
![]() Forces opponent to keep using its last move for 3 turns.
|
Heat Wave
|
Power:
142.5 Acc: 90
PP: 10
![]() May burn opponent.
|
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
Fake Out
|
Power: 40
Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
Blaze Kick
|
Power:
127.5 Acc: 90
PP: 10
![]() High critical hit ratio. May burn opponent.
|
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
Quick Guard
|
Power: —
Acc: —
PP: 15
![]() Protects the user's team from high-priority moves.
|
Submission
|
Power: 80
Acc: 80
PP: 20
![]() User receives recoil damage.
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
![]() Raises Attack.
|
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