Pokemon Brilliant Diamond and Shining Pearl Vulpix is a Fire Type Fox Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Vulpix can be found with Flash Fire as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 299 combined Base Stats.
Vulpix Stats and Abilities
Based on Vulpix Base IVs we consider this pokemon F-Tier choice. Vulpix Highest IV Stat is Speed 65 and the Lowest being Defense 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 38 | 186 | 280 |
F | Attack | 41 | 78 | 199 |
F | Defense | 40 | 76 | 196 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 65 | 121 | 251 |
E | Speed | 65 | 121 | 251 |
F | Total | 299 |
Vulpix | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Charcoal ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Flash Fire Ability 1 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Drought Hidden Ability | Drought creates harsh sunlight when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
How To Evolve Vulpix in BDSP
Vulpix requires (use Fire Stone) to evolve into Ninetales.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Vulpix
![]() | use
Fire Stone ![]() → |
Ninetales
![]() |

Where To Find Vulpix in BDSP
Vulpix has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Vulpix
Lv. 16-63
| |
![]() ![]() National |
![]() Vulpix
Lv. 16-63
| |
![]() ![]() National |
![]() Vulpix
Lv. 16-63
| |
![]() ![]() National |
![]() Vulpix
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Vulpix Weakness
Vulpix is a Fire Type pokemon. This will cause Vulpix to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Vulpix Weak Against?

Best Moves Vulpix in BDSP
Best Moveset for Vulpix Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
Fire Blast
| ![]() | Special | 165 | 85 | 5 | May burn opponent. |
48 |
Inferno
| ![]() | Special | 150 | 50 | 5 | Burns opponent. |
32 |
Flamethrower
| ![]() | Special | 135 | 100 | 15 | May burn opponent. |
28 |
Extrasensory
| ![]() | Special | 80 | 100 | 20 | May cause flinching. |
Best Moveset for Vulpix TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM50 |
Overheat
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM38 |
Fire Blast
| ![]() | Special | 165 | 85 | 5 | May burn opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM53 |
Energy Ball
| ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |



Vulpix Level Up Moves
List of Moves Vulpix can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Ember
|
Power:
60 Acc: 100
PP: 25
![]() May burn opponent.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Disable
|
Power: —
Acc: 100
PP: 20
![]() Opponent can't use its last attack for a few turns.
|
8 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
12 |
Spite
|
Power: —
Acc: 100
PP: 10
![]() The opponent's last move loses 2-5 PP.
|
16 |
Incinerate
|
Power:
90 Acc: 100
PP: 15
![]() Destroys the target's held berry.
|
20 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
24 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
28 |
Extrasensory
|
Power: 80
Acc: 100
PP: 20
![]() May cause flinching.
|
32 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
36 |
Imprison
|
Power: —
Acc: —
PP: 10
![]() Opponent is unable to use moves that the user also knows.
|
40 |
Fire Spin
|
Power:
52.5 Acc: 85
PP: 15
![]() Traps opponent, damaging them for 4-5 turns.
|
44 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
48 |
Inferno
|
Power:
150 Acc: 50
PP: 5
![]() Burns opponent.
|
52 |
Grudge
|
Power: —
Acc: —
PP: 5
![]() If the users faints after using this move, the PP for the opponent's last move is depleted.
|
56 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
Vulpix TM Moves
List of Moves Vulpix can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
Vulpix Egg Moves
List of Egg Moves Vulpix can learn.
Egg Move | Desc |
---|---|
Hypnosis
|
Power: —
Acc: 60
PP: 20
![]() Puts opponent to sleep.
|
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
Howl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack.
|
Memento
|
Power: —
Acc: 100
PP: 10
![]() User faints, sharply lowers opponent's Attack and Special Attack.
|
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
Flame Charge
|
Power:
75 Acc: 100
PP: 20
![]() Raises user's Speed.
|
Spite
|
Power: —
Acc: 100
PP: 10
![]() The opponent's last move loses 2-5 PP.
|
Disable
|
Power: —
Acc: 100
PP: 20
![]() Opponent can't use its last attack for a few turns.
|
Heat Wave
|
Power:
142.5 Acc: 90
PP: 10
![]() May burn opponent.
|
Flare Blitz
|
Power:
180 Acc: 100
PP: 15
![]() User receives recoil damage. May burn opponent.
|
Extrasensory
|
Power: 80
Acc: 100
PP: 20
![]() May cause flinching.
|
Power Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Attack and Special Attack.
|
Hex
|
Power: 65
Acc: 100
PP: 10
![]() Inflicts more damage if the target has a status condition.
|
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