Pokemon Brilliant Diamond and Shining Pearl Vulpix is a Fire Type Fox Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Vulpix can be found with Flash Fire as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 299 combined Base Stats.
Vulpix Stats and Abilities
Based on Vulpix Base IVs we consider this pokemon F-Tier choice. Vulpix Highest IV Stat is Speed 65 and the Lowest being Defense 40.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 38 | 186 | 280 |
| F | Attack | 41 | 78 | 199 |
| F | Defense | 40 | 76 | 196 |
| F | Special Attack | 50 | 94 | 218 |
| F | Special Defense | 65 | 121 | 251 |
| E | Speed | 65 | 121 | 251 |
| F | Total | 299 |
| Vulpix | Detail |
|---|---|
| Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
| Caught in the Wild Held Item Chance | 5% Charcoal |
| Like/Dislikes |
|
| EV Yield | 1 Speed |
| Growth Rate | Medium Fast |
| Catch Rate | 190 (24.8% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Flash Fire Ability 1 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Drought Hidden Ability | Drought creates harsh sunlight when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
How To Evolve Vulpix in BDSP
Vulpix requires (use Fire Stone) to evolve into Ninetales.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Vulpix
| use
Fire Stone ![]() → |
Ninetales
|
Evolution ChartWhere To Find Vulpix in BDSP
Vulpix has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Vulpix
Lv. 16-63
| |
|
National |
Vulpix
Lv. 16-63
| |
|
National |
Vulpix
Lv. 16-63
| |
|
National |
Vulpix
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Vulpix Weakness
Vulpix is a Fire Type pokemon. This will cause Vulpix to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Vulpix Weak Against?
Type Weakness ChartBest Moves Vulpix in BDSP
Best Moveset for Vulpix Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 56 |
Fire Blast
| | Special | 165 | 85 | 5 | May burn opponent. |
| 48 |
Inferno
| | Special | 150 | 50 | 5 | Burns opponent. |
| 32 |
Flamethrower
| | Special | 135 | 100 | 15 | May burn opponent. |
| 28 |
Extrasensory
| | Special | 80 | 100 | 20 | May cause flinching. |
Best Moveset for Vulpix TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM50 |
Overheat
| | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM38 |
Fire Blast
| | Special | 165 | 85 | 5 | May burn opponent. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM53 |
Energy Ball
| | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
Vulpix Level Up Moves
List of Moves Vulpix can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Ember
|
Power:
60 Acc: 100
PP: 25
May burn opponent.
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 4 |
Disable
|
Power: —
Acc: 100
PP: 20
Opponent can't use its last attack for a few turns.
|
| 8 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
| 12 |
Spite
|
Power: —
Acc: 100
PP: 10
The opponent's last move loses 2-5 PP.
|
| 16 |
Incinerate
|
Power:
90 Acc: 100
PP: 15
Destroys the target's held berry.
|
| 20 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Confuses opponent.
|
| 24 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| 28 |
Extrasensory
|
Power: 80
Acc: 100
PP: 20
May cause flinching.
|
| 32 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| 36 |
Imprison
|
Power: —
Acc: —
PP: 10
Opponent is unable to use moves that the user also knows.
|
| 40 |
Fire Spin
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
| 44 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| 48 |
Inferno
|
Power:
150 Acc: 50
PP: 5
Burns opponent.
|
| 52 |
Grudge
|
Power: —
Acc: —
PP: 5
If the users faints after using this move, the PP for the opponent's last move is depleted.
|
| 56 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
Vulpix TM Moves
List of Moves Vulpix can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
Vulpix Egg Moves
List of Egg Moves Vulpix can learn.
| Egg Move | Desc |
|---|---|
|
Hypnosis
|
Power: —
Acc: 60
PP: 20
Puts opponent to sleep.
|
|
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
|
Howl
|
Power: —
Acc: —
PP: 40
Raises user's Attack.
|
|
Memento
|
Power: —
Acc: 100
PP: 10
User faints, sharply lowers opponent's Attack and Special Attack.
|
|
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
Always goes first. Lowers the target's attack.
|
|
Flame Charge
|
Power:
75 Acc: 100
PP: 20
Raises user's Speed.
|
|
Spite
|
Power: —
Acc: 100
PP: 10
The opponent's last move loses 2-5 PP.
|
|
Disable
|
Power: —
Acc: 100
PP: 20
Opponent can't use its last attack for a few turns.
|
|
Heat Wave
|
Power:
142.5 Acc: 90
PP: 10
May burn opponent.
|
|
Flare Blitz
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage. May burn opponent.
|
|
Extrasensory
|
Power: 80
Acc: 100
PP: 20
May cause flinching.
|
|
Power Swap
|
Power: —
Acc: —
PP: 10
User and opponent swap Attack and Special Attack.
|
|
Hex
|
Power: 65
Acc: 100
PP: 10
Inflicts more damage if the target has a status condition.
|
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