Pokemon Brilliant Diamond and Shining Pearl Ninetales is a Fire Type Fox Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Ninetales can be found with Flash Fire as an Ability and has a Medium Fast growth rate with a 1 Special Defense, 1 Speed EV Yield. We recommend the Hasty Nature, based on 505 combined Base Stats.
Ninetales Stats and Abilities
Based on Ninetales Base IVs we consider this pokemon B-Tier choice. Ninetales Highest IV Stat is Speed 100 and the Lowest being Defense 75.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 73 | 256 | 350 |
| D | Attack | 76 | 141 | 276 |
| E | Defense | 75 | 139 | 273 |
| D | Special Attack | 81 | 150 | 287 |
| D | Special Defense | 100 | 184 | 328 |
| C | Speed | 100 | 184 | 328 |
| B | Total | 505 |
| Ninetales | Detail |
|---|---|
| Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
| Caught in the Wild Held Item Chance | 5% Charcoal |
| Like/Dislikes |
|
| EV Yield | 1 Special Defense, 1 Speed |
| Growth Rate | Medium Fast |
| Catch Rate | 75 (9.8% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Flash Fire Ability 1 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Drought Hidden Ability | Drought creates harsh sunlight when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
How To Evolve Ninetales in BDSP
Vulpix requires (use Fire Stone) to evolve into Ninetales.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Vulpix
| use
Fire Stone ![]() → |
Ninetales
|
Evolution ChartWhere To Find Ninetales in BDSP
Ninetales has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Vulpix
Lv. 16-63
| |
|
National |
Vulpix
Lv. 16-63
| |
|
National |
Vulpix
Lv. 16-63
| |
|
National |
Vulpix
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Ninetales Weakness
Ninetales is a Fire Type pokemon. This will cause Ninetales to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Ninetales Weak Against?
What pokemon is Ninetales Strong Against?
Type Weakness ChartBest Moves Ninetales in BDSP
Best Moveset for Ninetales Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 |
Fire Blast
| | Special | 165 | 85 | 5 | May burn opponent. |
| 1 |
Inferno
| | Special | 150 | 50 | 5 | Burns opponent. |
| 1 |
Flamethrower
| | Special | 135 | 100 | 15 | May burn opponent. |
| 1 |
Extrasensory
| | Special | 80 | 100 | 20 | May cause flinching. |
Best Moveset for Ninetales TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM50 |
Overheat
| | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Ninetales Level Up Moves
List of Moves Ninetales can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| 1 |
Incinerate
|
Power:
90 Acc: 100
PP: 15
Destroys the target's held berry.
|
| 1 |
Spite
|
Power: —
Acc: 100
PP: 10
The opponent's last move loses 2-5 PP.
|
| 1 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Confuses opponent.
|
| 1 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| 1 |
Extrasensory
|
Power: 80
Acc: 100
PP: 20
May cause flinching.
|
| 1 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| 1 |
Imprison
|
Power: —
Acc: —
PP: 10
Opponent is unable to use moves that the user also knows.
|
| 1 |
Fire Spin
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
| 1 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| 1 |
Inferno
|
Power:
150 Acc: 50
PP: 5
Burns opponent.
|
| 1 |
Grudge
|
Power: —
Acc: —
PP: 5
If the users faints after using this move, the PP for the opponent's last move is depleted.
|
| 1 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
| 1 |
Ember
|
Power:
60 Acc: 100
PP: 25
May burn opponent.
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Disable
|
Power: —
Acc: 100
PP: 20
Opponent can't use its last attack for a few turns.
|
| 1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
Ninetales TM Moves
List of Moves Ninetales can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
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