Pokemon Brilliant Diamond and Shining Pearl Magmortar is a Fire Type Blast Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Magmortar can be found with Flame Body as an Ability and has a Medium Fast growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 540 combined Base Stats.
Magmortar Stats and Abilities
Based on Magmortar Base IVs we consider this pokemon A-Tier choice. Magmortar Highest IV Stat is Special Attack 125 and the Lowest being Defense 67.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 75 | 260 | 354 |
| C | Attack | 95 | 175 | 317 |
| F | Defense | 67 | 125 | 256 |
| S | Special Attack | 125 | 229 | 383 |
| D | Special Defense | 95 | 175 | 317 |
| D | Speed | 83 | 153 | 291 |
| A | Total | 540 |
| Magmortar | Detail |
|---|---|
| Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | 5% Magmarizer |
| Like/Dislikes |
|
| EV Yield | 3 Special Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 30 (3.9% with PokéBall, full HP) |
| Egg Groups | Human-Like |
| Egg Cycles | 25 (6,169–6,425 steps) |
| Abilities | Description |
|---|---|
Flame Body Ability 1 | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
Vital Spirit Hidden Ability | Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest. |
How To Evolve Magmortar in BDSP
Magby requires (Level 30) to evolve into Magmar and then (trade holding Magmarizer) to evolve into Magmortar.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Magby
| Level 30 → |
Magmar
| trade holding
Magmarizer ![]() → |
Magmortar
|
Evolution ChartWhere To Find Magmortar in BDSP
Magmortar has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
Start |
Magby
Lv. 16-63
| |
|
Start |
Magby
Lv. 16-63
| |
|
Start |
Magby
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Magmortar Weakness
Magmortar is a Fire Type pokemon. This will cause Magmortar to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Magmortar Weak Against?
What pokemon is Magmortar Strong Against?
Type Weakness ChartBest Moves Magmortar in BDSP
Best Moveset for Magmortar Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 64 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| 58 |
Fire Blast
| | Special | 165 | 85 | 5 | May burn opponent. |
| 46 |
Flamethrower
| | Special | 135 | 100 | 15 | May burn opponent. |
| 34 |
Lava Plume
| | Special | 120 | 100 | 15 | May burn opponent. |
Best Moveset for Magmortar TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM50 |
Overheat
| | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
Magmortar Level Up Moves
List of Moves Magmortar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Smog
|
Power: 30
Acc: 70
PP: 20
May poison opponent.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Ember
|
Power:
60 Acc: 100
PP: 25
May burn opponent.
|
| 1 |
Smokescreen
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| 12 |
Clear Smog
|
Power: 50
Acc: —
PP: 15
Removes all of the target's stat changes.
|
| 16 |
Flame Wheel
|
Power:
90 Acc: 100
PP: 25
May burn opponent.
|
| 20 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Confuses opponent.
|
| 24 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 28 |
Fire Punch
|
Power:
112.5 Acc: 100
PP: 15
May burn opponent.
|
| 34 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| 40 |
Low Kick
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| 46 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| 52 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| 58 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
| 64 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
Magmortar TM Moves
List of Moves Magmortar can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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