Pokemon Brilliant Diamond and Shining Pearl Cubone is a Ground Type Lonely Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Cubone can be found with Rock Head, Lightning Rod and Battle Armor as an Ability and has a Medium Fast growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 320 combined Base Stats.
Cubone Stats and Abilities
Based on Cubone Base IVs we consider this pokemon F-Tier choice. Cubone Highest IV Stat is Defense 95 and the Lowest being Speed 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
F | Attack | 50 | 94 | 218 |
D | Defense | 95 | 175 | 317 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 35 | 67 | 185 |
F | Total | 320 |
Cubone | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Thick Club ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Defense |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Rock Head Ability 1 | Protects the Pokémon from recoil damage. |
Lightning Rod Ability 2 | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. |
Battle Armor Hidden Ability | Battle Armor prevents the Pokémon from receiving a critical hit. |
How To Evolve Cubone in BDSP
Cubone requires (Level 28, outside Alola) to evolve into Marowak.

Where To Find Cubone in BDSP
Cubone has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Cubone
Lv. 16-63
| |
![]() ![]() National |
![]() Cubone
Lv. 16-63
| |
![]() ![]() National |
![]() Cubone
Lv. 16-63
| |
![]() ![]() National |
![]() Cubone
Lv. 16-63
| |
![]() ![]() National |
![]() Cubone
Lv. 16-63
| |
![]() ![]() National |
![]() Cubone
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Cubone
Lv. 4
|

Pokemon Brilliant Diamond and Shining Pearl Cubone Weakness
Cubone is a Ground Type pokemon. This will cause Cubone to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Cubone Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Cubone in BDSP
Best Moveset for Cubone Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
44 |
Thrash
| ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
24 |
Stomping Tantrum
| ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
12 |
Headbutt
| ![]() | Physical | 70 | 100 | 15 | May cause flinching. |
Best Moveset for Cubone TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TM26 |
Earthquake
| ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |



Cubone Level Up Moves
List of Moves Cubone can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
4 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
8 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
12 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
16 |
Retaliate
|
Power: 70
Acc: 100
PP: 5
![]() Inflicts double damage if a teammate fainted on the last turn.
|
20 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
24 |
Stomping Tantrum
|
Power:
112.5 Acc: 100
PP: 10
![]() Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
29 |
Bone Rush
|
Power:
37.5 Acc: 90
PP: 10
![]() Hits 2-5 times in one turn.
|
32 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
36 |
Endeavor
|
Power: —
Acc: 100
PP: 5
![]() Reduces opponent's HP to same as user's.
|
40 |
Bonemerang
|
Power:
75 Acc: 90
PP: 10
![]() Hits twice in one turn.
|
44 |
Thrash
|
Power: 120
Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
48 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
Cubone TM Moves
List of Moves Cubone can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Cubone Egg Moves
List of Egg Moves Cubone can learn.
Egg Move | Desc |
---|---|
Ancient Power
|
Power: 60
Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
Belly Drum
|
Power: —
Acc: —
PP: 10
![]() User loses 50% of its max HP, but Attack raises to maximum.
|
Detect
|
Power: —
Acc: —
PP: 5
![]() Protects the user, but may fail if used consecutively.
|
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
Perish Song
|
Power: —
Acc: —
PP: 5
![]() Any Pokémon in play when this attack is used faints in 3 turns.
|
Skull Bash
|
Power: 130
Acc: 100
PP: 10
![]() Raises Defense on first turn, attacks on second.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
Iron Head
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
Click/Tap GROUND Pokemon similar to Cubone.



































