Pokemon Brilliant Diamond and Shining Pearl Slugma is a Fire Type Lava Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Slugma can be found with Magma Armor, Flame Body and Weak Armor as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 250 combined Base Stats.
Slugma Stats and Abilities
Based on Slugma Base IVs we consider this pokemon F-Tier choice. Slugma Highest IV Stat is Special Attack 70 and the Lowest being Speed 20.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|  F | HP | 40 | 190 | 284 | 
|  F | Attack | 40 | 76 | 196 | 
|  F | Defense | 40 | 76 | 196 | 
|  D | Special Attack | 70 | 130 | 262 | 
|  F | Special Defense | 40 | 76 | 196 | 
|  F | Speed | 20 | 40 | 152 | 
|  F | Total | 250 | 
| Slugma | Detail | 
|---|---|
| Best Nature | Quiet ↑+10% Special Attack ↓-10% Speed | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |  Likes: Dry  Dislikes: Sweet | 
| EV Yield | 1 Special Attack | 
| Growth Rate | Medium Fast | 
| Catch Rate | 190 (24.8% with PokéBall, full HP) | 
| Egg Groups | Amorphous | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
| Magma ArmorAbility 1 | Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard. | 
| Flame BodyAbility 2 | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. | 
| Weak ArmorHidden Ability | When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. | 
How To Evolve Slugma in BDSP
Slugma requires (Level 38) to evolve into Magcargo.
 Evolution Chart
 Evolution ChartWhere To Find Slugma in BDSP
Slugma has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
 Start = Default spawns in the Grand Underground
 Start = Default spawns in the Grand Underground Strength = After obtaining the TM96 Strength
 Strength = After obtaining the TM96 Strength Defog = After obtaining the TM97 Defog
 Defog = After obtaining the TM97 Defog 7th Badge = After obtaining the Icicle Badge from Candice
 7th Badge = After obtaining the Icicle Badge from Candice Waterfall = After obtaining the TM99 Waterfall
 Waterfall = After obtaining the TM99 Waterfall National = After obtaining the National Pokedex.
 National = After obtaining the National Pokedex. = Morning Time
 = Morning Time = Day Time
 = Day Time = Night Time
 = Night Time| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
|  100 - 20%    |    Slugma Lv. 25-27 | |
|  5 - 1%    |    Magcargo Lv. 55-56 | |
|    National |    Magcargo Lv. 16-63 | |
|    National |    Slugma Lv. 16-63 | |
|    National |    Magcargo Lv. 16-63 | |
|    National |    Slugma Lv. 16-63 | |
|    National |    Magcargo Lv. 16-63 | |
|    National |    Slugma Lv. 16-63 | 
 Locations List
 Locations ListPokemon Brilliant Diamond and Shining Pearl Slugma Weakness
Slugma is a Fire Type pokemon. This will cause Slugma to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
| Damage | Types | 
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |  Ground  Rock  Water | 
| 0.5x Less Damage |  Bug  Steel  Fire  Grass  Ice  Fairy | 
| 0.25x Less Damage | |
| Immune to Damage | 
What pokemon is Slugma Weak Against?
 Type Weakness Chart
 Type Weakness ChartBest Moves Slugma in BDSP
Best Moveset for Slugma Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 50 | Earth Power  |   | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | 
| 48 | Flamethrower  |   | Special | 135 | 100 | 15 | May burn opponent. | 
| 41 | Body Slam  |   | Physical | 85 | 100 | 15 | May paralyze opponent. | 
| 34 | Lava Plume  |   | Special | 120 | 100 | 15 | May burn opponent. | 
Best Moveset for Slugma TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM50 | Overheat  |   | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | 
| TM38 | Fire Blast  |   | Special | 165 | 85 | 5 | May burn opponent. | 
| TM35 | Flamethrower  |   | Special | 135 | 100 | 15 | May burn opponent. | 
| TM80 | Rock Slide  |   | Physical | 75 | 90 | 10 | May cause flinching. | 
 Slugma Lv Up Moves
Slugma Lv Up Moves Slugma TM Moves
Slugma TM Moves Slugma Egg Moves
Slugma Egg MovesSlugma Level Up Moves
List of Moves Slugma can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 | Yawn | Power: — Acc: — PP: 10  Status Puts opponent to sleep in the next turn.  | 
| 1 | Smog | Power: 30 Acc: 70 PP: 20  Special May poison opponent.  | 
| 6 | Ember | Power:  60 Acc: 100 PP: 25  Special May burn opponent.  | 
| 8 | Rock Throw | Power: 50 Acc: 90 PP: 15  Physical | 
| 13 | Harden | Power: — Acc: — PP: 30  Status Raises user's Defense.  | 
| 15 | Incinerate | Power:  90 Acc: 100 PP: 15  Special Destroys the target's held berry.  | 
| 20 | Clear Smog | Power: 50 Acc: — PP: 15  Special Removes all of the target's stat changes.  | 
| 22 | Ancient Power | Power: 60 Acc: 100 PP: 5  Special May raise all user's stats at once.  | 
| 29 | Rock Slide | Power: 75 Acc: 90 PP: 10  Physical May cause flinching.  | 
| 34 | Lava Plume | Power:  120 Acc: 100 PP: 15  Special May burn opponent.  | 
| 36 | Amnesia | Power: — Acc: — PP: 20  Status Sharply raises user's Special Defense.  | 
| 41 | Body Slam | Power: 85 Acc: 100 PP: 15  Physical May paralyze opponent.  | 
| 43 | Recover | Power: — Acc: — PP: 10  Status User recovers half its max HP.  | 
| 48 | Flamethrower | Power:  135 Acc: 100 PP: 15  Special May burn opponent.  | 
| 50 | Earth Power | Power: 90 Acc: 100 PP: 10  Special May lower opponent's Special Defense.  | 
Slugma TM Moves
List of Moves Slugma can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM11 | Sunny Day | Power: — Acc: — PP: 5  Status Makes it sunny for 5 turns.  | 
| TM16 | Light Screen | Power: — Acc: — PP: 30  Status Halves damage from Special attacks for 5 turns.  | 
| TM17 | Protect | Power: — Acc: — PP: 10  Status Protects the user, but may fail if used consecutively.  | 
| TM32 | Double Team | Power: — Acc: — PP: 15  Status Raises user's Evasiveness.  | 
| TM33 | Reflect | Power: — Acc: — PP: 20  Status Halves damage from Physical attacks for 5 turns.  | 
| TM35 | Flamethrower | Power:  135 Acc: 100 PP: 15  Special May burn opponent.  | 
| TM37 | Sandstorm | Power: — Acc: — PP: 10  Status Creates a sandstorm for 5 turns.  | 
| TM38 | Fire Blast | Power:  165 Acc: 85 PP: 5  Special May burn opponent.  | 
| TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15  Physical Lowers opponent's Speed.  | 
| TM42 | Facade | Power: 70 Acc: 100 PP: 20  Physical Power doubles if user is burned, poisoned, or paralyzed.  | 
| TM44 | Rest | Power: — Acc: — PP: 10  Status User sleeps for 2 turns, but user is fully healed.  | 
| TM45 | Attract | Power: — Acc: 100 PP: 15  Status If opponent is the opposite gender, it's less likely to attack.  | 
| TM50 | Overheat | Power:  195 Acc: 90 PP: 5  Special Sharply lowers user's Special Attack.  | 
| TM58 | Endure | Power: — Acc: — PP: 10  Status Always left with at least 1 HP, but may fail if used consecutively.  | 
| TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15  Status Burns opponent.  | 
| TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10  Physical May cause flinching.  | 
| TM82 | Sleep Talk | Power: — Acc: — PP: 10  Status User performs one of its own moves while sleeping.  | 
| TM87 | Swagger | Power: — Acc: 85 PP: 15  Status Opponent becomes confused, but its Attack is sharply raised.  | 
| TM90 | Substitute | Power: — Acc: — PP: 10  Status Uses HP to creates a decoy that takes hits.  | 
| TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15  Physical May lower opponent's Defense.  | 
Slugma Egg Moves
List of Egg Moves Slugma can learn.
| Egg Move | Desc | 
|---|---|
| Acid Armor | Power: — Acc: — PP: 20  Status Sharply raises user's Defense.  | 
| Heat Wave | Power:  142.5 Acc: 90 PP: 10  Special May burn opponent.  | 
| Curse | Power: — Acc: — PP: 10  Status Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.  | 
| Smokescreen | Power: — Acc: 100 PP: 20  Status Lowers opponent's Accuracy.  | 
| Memento | Power: — Acc: 100 PP: 10  Status User faints, sharply lowers opponent's Attack and Special Attack.  | 
| Stockpile | Power: — Acc: — PP: 20  Status Stores energy for use with Spit Up and Swallow.  | 
| Spit Up | Power: — Acc: 100 PP: 10  Special Power depends on how many times the user performed Stockpile.  | 
| Swallow | Power: — Acc: — PP: 10  Status The more times the user has performed Stockpile, the more HP is recovered.  | 
| Rollout | Power: 30 Acc: 90 PP: 20  Physical Doubles in power each turn for 5 turns.  | 
| Inferno | Power:  150 Acc: 50 PP: 5  Special Burns opponent.  | 
| Earth Power | Power: 90 Acc: 100 PP: 10  Special May lower opponent's Special Defense.  | 
| Guard Swap | Power: — Acc: — PP: 10  Status User and opponent swap Defense and Special Defense.  | 
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