Pokemon Brilliant Diamond and Shining Pearl Slugma is a Fire Type Lava Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Slugma can be found with Magma Armor, Flame Body and Weak Armor as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 250 combined Base Stats.
Slugma Stats and Abilities
Based on Slugma Base IVs we consider this pokemon F-Tier choice. Slugma Highest IV Stat is Special Attack 70 and the Lowest being Speed 20.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 40 | 190 | 284 |
F | Attack | 40 | 76 | 196 |
F | Defense | 40 | 76 | 196 |
D | Special Attack | 70 | 130 | 262 |
F | Special Defense | 40 | 76 | 196 |
F | Speed | 20 | 40 | 152 |
F | Total | 250 |
Slugma | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Magma Armor Ability 1 | Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard. |
Flame Body Ability 2 | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
Weak Armor Hidden Ability | When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. |
How To Evolve Slugma in BDSP
Slugma requires (Level 38) to evolve into Magcargo.

Where To Find Slugma in BDSP
Slugma has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Slugma
Lv. 25-27
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Magcargo
Lv. 55-56
| |
![]() ![]() National |
![]() Magcargo
Lv. 16-63
| |
![]() ![]() National |
![]() Slugma
Lv. 16-63
| |
![]() ![]() National |
![]() Magcargo
Lv. 16-63
| |
![]() ![]() National |
![]() Slugma
Lv. 16-63
| |
![]() ![]() National |
![]() Magcargo
Lv. 16-63
| |
![]() ![]() National |
![]() Slugma
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Slugma Weakness
Slugma is a Fire Type pokemon. This will cause Slugma to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Slugma Weak Against?

Best Moves Slugma in BDSP
Best Moveset for Slugma Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Earth Power
| ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
48 |
Flamethrower
| ![]() | Special | 135 | 100 | 15 | May burn opponent. |
41 |
Body Slam
| ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
34 |
Lava Plume
| ![]() | Special | 120 | 100 | 15 | May burn opponent. |
Best Moveset for Slugma TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM50 |
Overheat
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM38 |
Fire Blast
| ![]() | Special | 165 | 85 | 5 | May burn opponent. |
TM35 |
Flamethrower
| ![]() | Special | 135 | 100 | 15 | May burn opponent. |
TM80 |
Rock Slide
| ![]() | Physical | 75 | 90 | 10 | May cause flinching. |



Slugma Level Up Moves
List of Moves Slugma can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Yawn
|
Power: —
Acc: —
PP: 10
![]() Puts opponent to sleep in the next turn.
|
1 |
Smog
|
Power: 30
Acc: 70
PP: 20
![]() May poison opponent.
|
6 |
Ember
|
Power:
60 Acc: 100
PP: 25
![]() May burn opponent.
|
8 |
Rock Throw
|
Power: 50
Acc: 90
PP: 15
![]() |
13 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
15 |
Incinerate
|
Power:
90 Acc: 100
PP: 15
![]() Destroys the target's held berry.
|
20 |
Clear Smog
|
Power: 50
Acc: —
PP: 15
![]() Removes all of the target's stat changes.
|
22 |
Ancient Power
|
Power: 60
Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
29 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
34 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
36 |
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
41 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
43 |
Recover
|
Power: —
Acc: —
PP: 10
![]() User recovers half its max HP.
|
48 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
50 |
Earth Power
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
Slugma TM Moves
List of Moves Slugma can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Slugma Egg Moves
List of Egg Moves Slugma can learn.
Egg Move | Desc |
---|---|
Acid Armor
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Defense.
|
Heat Wave
|
Power:
142.5 Acc: 90
PP: 10
![]() May burn opponent.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Smokescreen
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
Memento
|
Power: —
Acc: 100
PP: 10
![]() User faints, sharply lowers opponent's Attack and Special Attack.
|
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
Rollout
|
Power: 30
Acc: 90
PP: 20
![]() Doubles in power each turn for 5 turns.
|
Inferno
|
Power:
150 Acc: 50
PP: 5
![]() Burns opponent.
|
Earth Power
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
Guard Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Defense and Special Defense.
|
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