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Pokemon Brilliant Diamond and Shining Pearl Elite Four Guide

Elite Four Guide

Pokemon Brilliant Diamond and Shining Pearl Elite Four Guide of all the pokemon that will be used in each battle, this includes moves, ability, and even the pokemon weaknesses if you Click/Tap the images. Everything thing you need to know about Elite Four Battles you will encounter in Pokemon BDSP.

Navigate the Elite Four Guide using the links below.

Pokemon Brilliant Diamond and Shining Pearl Elite Four Pokemon

List of Elite Four Battles and what pokemon will be used in battle, we have included the pokemon moves, ability, and more below.

Not sure where to find the Elite Four Aaron? View our complete Aaron Guide.
Elite Four Pokemon Moves Power Acc PP Effect
Yanmega
Lv. 65
Ability: Speed Boost
Its Speed stat is gradually boosted.
Air Slash
112.5
95 20 May cause flinching.
Ancient Power
60 100 5 May raise all user's stats at once.
Bug Buzz
135
100 10 May lower opponent's Special Defense.
Detect
5 Protects the user, but may fail if used consecutively.
Scizor
Lv. 65
Item: Occa Berry
Ability: Technician
Technician increases the power of moves - that are usually base power 60 or below - by 50%.
Bullet Punch
60
100 30 User attacks first.
Night Slash
70 100 15 High critical hit ratio.
Swords Dance
20 Sharply raises user's Attack.
X-Scissor
120
100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
Vespiquen
Lv. 66
Item: Sitrus Berry
Ability: Unnerve
Makes the foe nervous and unable to eat Berries.
Aerial Ace
90
20 Ignores Accuracy and Evasiveness.
Attack Order
135
100 15 High critical hit ratio.
Defend Order
135
10 Raises user's Defense and Special Defense.
Power Gem
80 100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Heracross
Lv. 67
Item: Flame Orb
Ability: Guts
Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack.
Close Combat
180
100 5 Lowers user's Defense and Special Defense.
Earthquake
100 100 10 Power is doubled if opponent is underground from using Dig.
Facade
70 100 20 Power doubles if user is burned, poisoned, or paralyzed.
Rock Slide
75 90 10 May cause flinching.
Drapion
Lv. 69
Ability: Sniper
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.
Cross Poison
105
100 20 High critical hit ratio. May poison opponent.
Earthquake
100 100 10 Power is doubled if opponent is underground from using Dig.
Night Slash
105
100 15 High critical hit ratio.
X-Scissor
80 100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
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Not sure where to find the Elite Four Bertha? View our complete Bertha Guide.
Elite Four Pokemon Moves Power Acc PP Effect
Whiscash
Lv. 66
Item: Rindo Berry
Ability: Hydration
A Pokémon with Hydration will cure itself of any status conditions during rain, at the end of each turn. This includes self-inflicted conditions such as from using Rest.
Earthquake
150
100 10 Power is doubled if opponent is underground from using Dig.
Ice Beam
90 100 10 May freeze opponent.
Scald
120
100 15 May burn opponent.
Zen Headbutt
80 90 15 May cause flinching.
Gliscor
Lv. 69
Item: Sitrus Berry
Ability: Hyper Cutter
Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate.
Earthquake
150
100 10 Power is doubled if opponent is underground from using Dig.
Guillotine
5 One-Hit-KO, if it hits.
Thunder Fang
65 95 15 May cause flinching and/or paralyze opponent.
X-Scissor
80 100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
Golem
Lv. 68
Item: Soft Sand
Ability: Sturdy
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Earthquake
150
100 10 Power is doubled if opponent is underground from using Dig.
Heavy Slam
100 10 The heavier the user, the stronger the attack.
Rock Polish
20 Sharply raises user's Speed.
Stone Edge
150
80 5 High critical hit ratio.
Hippowdon
Lv. 68
Item: Chesto Berry
Ability: Sand Stream
Sand Stream creates a sandstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Crunch
80 100 15 May lower opponent's Defense.
Earthquake
150
100 10 Power is doubled if opponent is underground from using Dig.
Ice Fang
65 95 15 May cause flinching and/or freeze opponent.
Rest
10 User sleeps for 2 turns, but user is fully healed.
Rhyperior
Lv. 71
Ability: Solid Rock
Solid Rock reduces the damage taken from super-effective attacks by 25%.
Earthquake
150
100 10 Power is doubled if opponent is underground from using Dig.
Megahorn
120 85 10 Using its tough and impressive horn, the user rams into the target to inflict damage.
Rock Wrecker
225
90 5 User must recharge next turn.
Thunder Fang
65 95 15 May cause flinching and/or paralyze opponent.
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Not sure where to find the Elite Four Flint? View our complete Flint Guide.
Elite Four Pokemon Moves Power Acc PP Effect
Houndoom
Lv. 68
Ability: Unnerve
Makes the foe nervous and unable to eat Berries.
Dark Pulse
120
100 15 May cause flinching.
Destiny Bond
5 If the user faints, the opponent also faints.
Flamethrower
135
100 15 May burn opponent.
Nasty Plot
135
20 Sharply raises user's Special Attack.
Flareon
Lv. 71
Item: Sitrus Berry
Ability: Flash Fire
When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle.
Flail
100 15 The lower the user's HP, the higher the power.
Flare Blitz
180
100 15 User receives recoil damage. May burn opponent.
Quick Attack
40 100 30 User attacks first.
Will-O-Wisp
40 85 15 Burns opponent.
Rapidash
Lv. 69
Item: Wide Lens
Ability: Flame Body
If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned.
Flare Blitz
180
100 15 User receives recoil damage. May burn opponent.
Hypnosis
60 20 Puts opponent to sleep.
Iron Tail
100 75 15 May lower opponent's Defense.
Poison Jab
80 100 20 May poison the opponent.
Infernape
Lv. 71
Ability: Iron Fist
Iron Fist increases the power of all punching moves by 20%.
Close Combat
180
100 5 Lowers user's Defense and Special Defense.
Fire Punch
112.5
100 15 May burn opponent.
Mach Punch
60
100 30 User attacks first.
Thunder Punch
75 100 15 May paralyze opponent.
Magmortar
Lv. 73
Item: Lum Berry
Ability: Flame Body
If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned.
Fire Blast
165
85 5 May burn opponent.
Focus Blast
120 70 5 May lower opponent's Special Defense.
Psychic
90 100 10 May lower opponent's Special Defense.
Thunderbolt
90 100 15 May paralyze opponent.
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Not sure where to find the Elite Four Lucian? View our complete Lucian Guide.
Elite Four Pokemon Moves Power Acc PP Effect
Mr Mime
Lv. 69
Ability: Filter
Filter reduces the damage taken from super-effective attacks by 25%.
Dazzling Gleam
80 100 10 Hits all adjacent opponents.
Light Screen
30 Halves damage from Special attacks for 5 turns.
Psychic
90 100 10 May lower opponent's Special Defense.
Reflect
20 Halves damage from Physical attacks for 5 turns.
Espeon
Lv. 71
Ability: Magic Bounce
Reflects status- changing moves.
Dazzling Gleam
80 100 10 Hits all adjacent opponents.
Light Screen
80 30 Halves damage from Special attacks for 5 turns.
Psychic
135
100 10 May lower opponent's Special Defense.
Shadow Ball
80 100 15 May lower opponent's Special Defense.
Bronzong
Lv. 70
Ability: Levitate
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).
Earthquake
100 100 10 Power is doubled if opponent is underground from using Dig.
Gyro Ball
100 100 5 The slower the user, the stronger the attack.
Payback
50 100 10 Power doubles if the user was attacked first.
Rock Slide
75 90 10 May cause flinching.
Alakazam
Lv. 72
Item: Life Orb
Ability: Magic Guard
Magic Guard protects the Pokémon from indirect damage, including:
Dazzling Gleam
80 100 10 Hits all adjacent opponents.
Nasty Plot
20 Sharply raises user's Special Attack.
Psychic
135
100 10 May lower opponent's Special Defense.
Shock Wave
60 20 Ignores Accuracy and Evasiveness.
Gallade
Lv. 75
Item: Sitrus Berry
Ability: Justified
Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move.
Close Combat
180
100 5 Lowers user's Defense and Special Defense.
Poison Jab
80 100 20 May poison the opponent.
Psycho Cut
105
100 20 High critical hit ratio.
Shadow Sneak
40 100 30 User attacks first.
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Below you can view all of our Guides for Pokemon BDSP Gym Leaders, Elite Four, Rival and Champion Battles.

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