Guides

Pokemon Brilliant Diamond and Shining Pearl Volkner Guide

Volkner

Trainer: 8th Gym Leader
Type: Electric
Location: Sunyshore City
Rewards: Beacon Badge, TM57, can now use Waterfall (TM99)

Pokemon Brilliant Diamond and Shining Pearl Volkner is a Gym Leader whose party consists of Electric Pokemon. This means Volkner is weak against Ground Pokemon, since in battle Volkner will use Raichu(Lv.46), Ambipom(Lv.47), Octillery(Lv.47), Luxray(Lv.49), in Pokemon BDSP.

Where to find and battle the 8th Gym Leader Volkner in Pokemon BDSP

How to find and battle Volkner in Pokemon Brilliant Diamond and Shining Pearl. Volkner is Sunyshore City's Gym Leader who uses Electric type Pokemon, and defeating him will give you the Beacon Badge, allowing you to use Waterfall from the Poketch.

  1. Go to Sunyshore City and go into the gym.
  2. From here go onto the right platform and rotate it until the two platforms to the left connect.
  3. Rotate them and go through the door.
  4. The platform with the blue button on the left- turn it until the platform above you connects with the ground.
  5. Go to the other blue button platform and continue rotating until you get to the next room.
  6. From here, step on the platform behind the trainer and rotate it until you can reach the platforms to the left.
  7. Go up the stairs and rotate the platforms until you reach Volkner.

Gym Leaders can be rematched after defeating the Elite Four, Champion Cynthia, and obtaining the National Pokedex. You can also challenge the Leaders once every day; their teams will be much stronger, sporting new Pokemon and higher levels. They are also fully EV and IV trained and require a bit of a strategy to deal with.

Pokemon Brilliant Diamond & Shining Pearl Volkner Weakness

Volkner is a Electric Type Trainer. This will mean Volkner's Pokemon are weak against and take More Damage from Ground Type Moves, and Less Damage from Flying, Steel, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
0.5x
Less Damage
Flying
Steel
Electric
0.25x
Less Damage
Immune to Damage

Pokemon BDSP Volkner Pokemon

List of Pokemon Gym Leader Volkner will use in battle, we have included the pokemon moves, ability, and more below.

Pokemon used in the 1st battle against Volkner.
Pokemon Moves Power Acc PP Effect
Raichu
Lv. 46
Item: Shuca Berry
Ability: Static
If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed.
Charge Beam
75
90 10 May raise user's Special Attack.
Nuzzle
30
100 20 Paralyzes opponent.
Surf
90 100 15 Hits all adjacent Pokémon.
Volt Switch
105
100 20 User must switch out after attacking.
Ambipom
Lv. 47
Item: Chople Berry
Ability: Technician
Technician increases the power of moves - that are usually base power 60 or below - by 50%.
Double Hit
52.5
90 10 Hits twice in one turn.
Fake Out
60
100 10 User attacks first, foe flinches. Only usable on first turn.
Last Resort
210
100 5 Can only be used after all other moves are used.
Thunderbolt
90 100 15 May paralyze opponent.
Octillery
Lv. 47
Ability: Sniper
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.
Aurora Beam
65 100 20 May lower opponent's Attack.
Charge Beam
50 90 10 May raise user's Special Attack.
Focus Energy
30 Increases critical hit ratio.
Octazooka
97.5
85 10 May lower opponent's Accuracy.
Luxray
Lv. 49
Item: Sitrus Berry
Ability: Intimidate
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Crunch
80 100 15 May lower opponent's Defense.
Ice Fang
65 95 15 May cause flinching and/or freeze opponent.
Iron Tail
100 75 15 May lower opponent's Defense.
Thunder Fang
97.5
95 15 May cause flinching and/or paralyze opponent.
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Pokemon used in the 2nd (Rematch) battle against Volkner.
Pokemon Moves Power Acc PP Effect
Pelipper
Lv. 70
Item: Damp Rock
Ability: Drizzle
Drizzle creates a rain shower when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Hurricane
165
70 10 May confuse opponent.
Hydro Pump
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
Ice Beam
90 100 10 May freeze opponent.
U-turn
70 100 20 User switches out immediately after attacking.
Raichu
Lv. 70
Ability: Lightning Rod
Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles.
Focus Blast
120 70 5 May lower opponent's Special Defense.
Surf
90 100 15 Hits all adjacent Pokémon.
Thunder
165
70 10 May paralyze opponent.
Volt Switch
105
100 20 User must switch out after attacking.
Luxray
Lv. 70
Ability: Intimidate
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Electric Terrain
10 Prevents all Pokémon from falling asleep for 5 turns.
Ice Fang
65 95 15 May cause flinching and/or freeze opponent.
Play Rough
90 90 10 May lower opponent's Attack.
Volt Switch
105
100 20 User must switch out after attacking.
Lanturn
Lv. 66
Ability: Volt Absorb
A Pokémon with Volt Absorb heals 1/4 of its maximum HP when hit by an Electric-type attack, including Thunder Wave.
Ice Beam
90 100 10 May freeze opponent.
Surf
135
100 15 Hits all adjacent Pokémon.
Thunder
165
70 10 May paralyze opponent.
Volt Switch
105
100 20 User must switch out after attacking.
Jolteon
Lv. 68
Item: Toxic Orb
Ability: Quick Feet
Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed.
Reflect
20 Halves damage from Physical attacks for 5 turns.
Shadow Ball
80 100 15 May lower opponent's Special Defense.
Thunder
165
70 10 May paralyze opponent.
Volt Switch
105
100 20 User must switch out after attacking.
Electivire
Lv. 75
Item: Life Orb
Ability: Motor Drive
Raises Speed if hit by an Electric-type move.
Cross Chop
100 80 5 High critical hit ratio.
Earthquake
100 100 10 Power is doubled if opponent is underground from using Dig.
Flamethrower
90 100 15 May burn opponent.
Thunder
165
70 10 May paralyze opponent.
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Below you can view all of our Guides for Pokemon BDSP Gym Leaders, Elite Four, Rival and Champion Battles.

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