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Pokemon Brilliant Diamond and Shining Pearl Cynthia Guide

Cynthia

Trainer: Champion
Location: Pokemon League

Pokemon Brilliant Diamond and Shining Pearl Cynthia is the Champion, and will have a mixed party of pokemon. This is the trainer you will battle after you have finished battling the Elite Four.

Pokemon BDSP Cynthia Pokemon

List of Pokemon Champion Cynthia will use in battle, we have included the pokemon moves, ability, and more below.

Pokemon used in the 1st battle against Cynthia.
Pokemon Moves Power Acc PP Effect
Spiritomb
Lv. 74
Item: Sitrus Berry
Ability: Pressure
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Dark Pulse
120
100 15 May cause flinching.
Shadow Ball
120
100 15 May lower opponent's Special Defense.
Sucker Punch
105
100 5 User attacks first, but only works if opponent is readying an attack.
Will-O-Wisp
85 15 Burns opponent.
Roserade
Lv. 74
Ability: Poison Point
Contact with the Pokémon may poison the attacker.
Dazzling Gleam
80 100 10 Hits all adjacent opponents.
Energy Ball
135
100 10 May lower opponent's Special Defense.
Shadow Ball
80 100 15 May lower opponent's Special Defense.
Sludge Bomb
135
100 10 May poison opponent.
Togekiss
Lv. 76
Item: Leftovers
Ability: Serene Grace
Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance).
Air Slash
112.5
95 20 May cause flinching.
Aura Sphere
80 20 Ignores Accuracy and Evasiveness.
Dazzling Gleam
120
100 10 Hits all adjacent opponents.
Thunder Wave
90 20 Paralyzes opponent.
Lucario
Lv. 76
Ability: Inner Focus
Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt.
Aura Sphere
120
20 Ignores Accuracy and Evasiveness.
Dragon Pulse
85 100 10 The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
Flash Cannon
120
100 10 May lower opponent's Special Defense.
Psychic
90 100 10 May lower opponent's Special Defense.
Milotic
Lv. 74
Item: Flame Orb
Ability: Marvel Scale
Marvel Scale raises the ability-bearer's Defense by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep).
Ice Beam
90 100 10 May freeze opponent.
Mirror Coat
100 20 When hit by a Special Attack, user strikes back with 2x power.
Recover
10 User recovers half its max HP.
Scald
120
100 15 May burn opponent.
Garchomp
Lv. 78
Item: Yache Berry
Ability: Rough Skin
When a Pokémon with Rough Skin is hit by a move that makes contact, the attacker receives damage equal to 1/8 of their maximum HP.
Dragon Claw
120
100 15 The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
Earthquake
150
100 10 Power is doubled if opponent is underground from using Dig.
Poison Jab
80 100 20 May poison the opponent.
Swords Dance
20 Sharply raises user's Attack.
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Pokemon used in the 2nd (Rematch) battle against Cynthia.
Pokemon Moves Power Acc PP Effect
Spiritomb
Lv. 84
Item: Sitrus Berry
Ability: Pressure
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Dark Pulse
120
100 15 May cause flinching.
Shadow Ball
120
100 15 May lower opponent's Special Defense.
Sucker Punch
105
100 5 User attacks first, but only works if opponent is readying an attack.
Will-O-Wisp
85 15 Burns opponent.
Porygon-Z
Lv. 85
Ability: Adaptability
Adaptability increases the effectiveness of STAB moves from the usual 1.5x to 2x.
Hyper Beam
225
90 5 User must recharge next turn.
Ice Beam
90 100 10 May freeze opponent.
Shadow Ball
80 100 15 May lower opponent's Special Defense.
Thunderbolt
90 100 15 May paralyze opponent.
Togekiss
Lv. 86
Item: Leftovers
Ability: Serene Grace
Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance).
Air Slash
112.5
95 20 May cause flinching.
Aura Sphere
80 20 Ignores Accuracy and Evasiveness.
Dazzling Gleam
120
100 10 Hits all adjacent opponents.
Thunder Wave
90 20 Paralyzes opponent.
Lucario
Lv. 86
Ability: Inner Focus
Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt.
Close Combat
180
100 5 Lowers user's Defense and Special Defense.
Earthquake
100 100 10 Power is doubled if opponent is underground from using Dig.
Extreme Speed
80 100 5 User attacks first.
Meteor Mash
135
90 10 May raise user's Attack.
Milotic
Lv. 84
Item: Flame Orb
Ability: Marvel Scale
Marvel Scale raises the ability-bearer's Defense by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep).
Ice Beam
90 100 10 May freeze opponent.
Mirror Coat
100 20 When hit by a Special Attack, user strikes back with 2x power.
Recover
10 User recovers half its max HP.
Scald
120
100 15 May burn opponent.
Garchomp
Lv. 88
Item: Yache Berry
Ability: Rough Skin
When a Pokémon with Rough Skin is hit by a move that makes contact, the attacker receives damage equal to 1/8 of their maximum HP.
Dragon Claw
120
100 15 The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
Earthquake
150
100 10 Power is doubled if opponent is underground from using Dig.
Poison Jab
80 100 20 May poison the opponent.
Swords Dance
20 Sharply raises user's Attack.
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Below you can view all of our Guides for Pokemon BDSP Gym Leaders, Elite Four, Rival and Champion Battles.

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