Pokemon Brilliant Diamond and Shining Pearl Rampardos is a Rock Type Head Butt Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Rampardos can be found with Mold Breaker as an Ability and has a Erratic growth rate with a 2 Attack EV Yield. We recommend the Naughty Nature, based on 495 combined Base Stats.
Rampardos Stats and Abilities
Based on Rampardos Base IVs we consider this pokemon C-Tier choice. Rampardos Highest IV Stat is Attack 165 and the Lowest being Special Defense 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 97 | 304 | 398 |
S | Attack | 165 | 301 | 471 |
F | Defense | 60 | 112 | 240 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 58 | 108 | 236 |
C | Total | 495 |
Rampardos | Detail |
---|---|
Best Nature | Naughty
↑ +10% Attack↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Mold Breaker Ability 1 | Mold Breaker prevents a target's ability from affecting moves that the Mold Breaker Pokémon uses. It only affects abilities that change the power, accuracy or other effects of moves. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Rampardos in BDSP
Cranidos requires (Level 30) to evolve into Rampardos.

Where To Find Rampardos in BDSP
Rampardos has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Interact ![]() ![]() ![]() |
![]() Cranidos
Lv. 20
|

Pokemon Brilliant Diamond and Shining Pearl Rampardos Weakness
Rampardos is a Rock Type pokemon. This will cause Rampardos to take More Damage from Fighting, Ground, Steel, Water, Grass Type Moves, and Less Damage from Normal, , Poison, Fire Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Rampardos Strong Against?

Best Moves Rampardos in BDSP
Best Moveset for Rampardos Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
58 |
Head Smash
| ![]() | Physical | 225 | 80 | 5 | User receives recoil damage. |
15 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
43 |
Zen Headbutt
| ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
1 |
Headbutt
| ![]() | Physical | 70 | 100 | 15 | May cause flinching. |
Best Moveset for Rampardos TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Rampardos Level Up Moves
List of Moves Rampardos can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Endeavor
|
Power: —
Acc: 100
PP: 5
![]() Reduces opponent's HP to same as user's.
|
1 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
6 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
10 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
15 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
19 |
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
24 |
Assurance
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
28 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
36 |
Ancient Power
|
Power:
90 Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
43 |
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
![]() May cause flinching.
|
51 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
58 |
Head Smash
|
Power:
225 Acc: 80
PP: 5
![]() User receives recoil damage.
|
Rampardos TM Moves
List of Moves Rampardos can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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