Pokemon Brilliant Diamond and Shining Pearl Trapinch is a Ground Type Ant Pit Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Trapinch can be found with Hyper Cutter, Arena Trap and Sheer Force as an Ability and has a Medium Slow growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 290 combined Base Stats.
Trapinch Stats and Abilities
Based on Trapinch Base IVs we consider this pokemon F-Tier choice. Trapinch Highest IV Stat is Attack 100 and the Lowest being Speed 10.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 45 | 200 | 294 |
| C | Attack | 100 | 184 | 328 |
| F | Defense | 45 | 85 | 207 |
| F | Special Attack | 45 | 85 | 207 |
| F | Special Defense | 45 | 85 | 207 |
| F | Speed | 10 | 22 | 130 |
| F | Total | 290 |
| Trapinch | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | 5% Soft Sand |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Medium Slow |
| Catch Rate | 255 (33.3% with PokéBall, full HP) |
| Egg Groups | Bug, Dragon |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Hyper Cutter Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. |
Arena Trap Ability 2 | Arena Trap prevents opponents from fleeing or switching out. Raised Pokémon are not affected. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Trapinch in BDSP
Trapinch requires (Level 35) to evolve into Vibrava and then (Level 45) to evolve into Flygon.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Trapinch
| Level 35 → |
Vibrava
| Level 45 → |
Flygon
|
Evolution ChartWhere To Find Trapinch in BDSP
Trapinch has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Trapinch
Lv. 25
| |
|
20 - 5% |
Vibrava
Lv. 52-54
| |
|
National |
Vibrava
Lv. 16-63
| |
|
National |
Vibrava
Lv. 16-63
| |
|
National |
Trapinch
Lv. 16-63
| |
|
National |
Trapinch
Lv. 16-63
| |
|
National |
Vibrava
Lv. 16-63
| |
|
National |
Trapinch
Lv. 16-63
| |
|
National |
Vibrava
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Trapinch Weakness
Trapinch is a Ground Type pokemon. This will cause Trapinch to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Trapinch Strong Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
S | |
S | |
A |
Type Weakness ChartBest Moves Trapinch in BDSP
Best Moveset for Trapinch Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 44 |
Superpower
| | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
| 40 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 36 |
Earth Power
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| 28 |
Crunch
| | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Trapinch TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM28 |
Dig
| | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Trapinch Level Up Moves
List of Moves Trapinch can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Lowers opponent's Accuracy.
|
| 1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
May cause flinching.
|
| 4 |
Laser Focus
|
Power: —
Acc: —
PP: 30
User's next attack is guaranteed to result in a critical hit.
|
| 8 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 12 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
Lowers opponent's Accuracy.
|
| 16 |
Sand Tomb
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
| 20 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| 24 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| 28 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 32 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| 36 |
Earth Power
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 40 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 44 |
Superpower
|
Power: 120
Acc: 100
PP: 5
Lowers user's Attack and Defense.
|
| 48 |
Fissure
|
Power: —
Acc: —
PP: 5
One-Hit-KO, if it hits.
|
Trapinch TM Moves
List of Moves Trapinch can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Trapinch Egg Moves
List of Egg Moves Trapinch can learn.
| Egg Move | Desc |
|---|---|
|
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
|
Gust
|
Power: 40
Acc: 100
PP: 35
Hits Pokémon using Fly/Bounce with double power.
|
|
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
|
Fury Cutter
|
Power: 40
Acc: 95
PP: 20
Power increases each turn.
|
|
Bug Bite
|
Power: 60
Acc: 100
PP: 20
Receives the effect from the opponent's held berry.
|
|
Feint
|
Power: 30
Acc: 100
PP: 10
Only hits if opponent uses Protect or Detect in the same turn.
|
|
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
|
Mud Shot
|
Power:
82.5 Acc: 95
PP: 15
Lowers opponent's Speed.
|
|
Earth Power
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
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